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Watch trailer on Steam ↗None Shall Intrude
Aeterna Ludi · Published by GrabTheGames · Official site ↗
Mostly Positive — 73% positive (1,015 reviews) · 94 achievements
Last updated 27 Sept 2026
Venture into None Shall Intrude, a roguelite deck-builder with tile-based combat where you become a powerful Raid Boss. Epic battles, intricate strategies, and the ever-present threat of heroic challengers seeking to vanquish your reign. Will you conquer all or fall to valiant heroes?
£12.79
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Price history
Indie, Strategy · 2025 · More £5 - £15 games
Explore None Shall Intrude, an indie strategy game where you command a powerful Raid Boss against heroic challengers. Navigate through intricate strategies and ever-present threats in this unique roguelite experience.
About this game
CHAOS INCARNATE
As the unkillable embodiment of chaos, death means nothing to you as your soul is permanently tied to this land of mortals! With each new life, you gain more power, and each cycle opens up new possibilities to grow stronger.CONQUER THE WORLD
Forge your journey by selecting different routes from nodes on the map, ultimately conquering full regions.Along the way, you'll explore a variety of vibrant and imaginative landscapes, each filled with unique obstacles and creatures. Whether it's dense woodlands, majestic snowy mountains, or boundless desert sands. The world of Herelon is full of diverse location for you to explore and conquer!ELEMENTAL COMBOS
Navigate the battlefield using a tile-based system, employing various primordial elements and combine them into potent interactions. Discover all 18 possible tile interactions and tailor your build to your preferred style of play, destroying your enemies with style!TALENTS
Level up your boss to unlock many new cards and relics. Accumulate talent points to invest in a talent tree, which can be customized before each run, enabling you to adapt your boss's play style to suit your preferences.BOSS MECHANICS
As the Chaos Incarnate, you possess 3 Phases. The road to power means unlocking your latent "Boss Mechanics". These mechanics work across distinct phases, with 24 unique powers attainable through in-game achievements. Combine up to 4 "Boss Mechanics" to craft your personalized Raid Boss.RELICS
As you conquer regions or defeat powerful foes, you'll acquire special relics to enhance your elemental tile interactions even more.System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 (SP1+), Windows 10 and Windows 11
- Processor: 2.0 Ghz
- Memory: 4 GB RAM
- Graphics: 1Gb Video Memory
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
UI Polishes and Hotfixes
Hello everyone, here are the newest patch notes:UI & QoLUI layout has been changed to make the cards more visible Text size and fonts in cards altered to make them more readable and look betterFixed UI issues, mainly buttons not appearing on widescreen resolutionsFixed some of the shakes and tears cards had when you hover over themHitbox of cards has changed so they are easier to hold and dragIncreased the placement radius of cards in hand. The cards are now way more spread in the hand to make it easier to see when you have alot of them on in your handChanged camera shake effects on most skills to make them smoother.BugsShortcut: Three Odd dice required had to be exactly 1 3 and 5, its three random odd dice nowFixed black glitch issues In desert maps with sandstorms.Rage bar not showing after tutorial, first levels has been fixed.You can no longer spam cards infinitly if you hold middle mouse button while you play cardsRewire and Flux cards no longer soft-lock game if you dont have any other card in hand that they can effectDragonlord's Pinnacle and Reality Warp talents no longer effect Daice character.Fixed continue black screen issues during tutorialFixed bunch of issues in tutorial where cards didn't appear in the hand correctlyUpcomingWe are currently working on a massive content update. Until then we will keep pushing bug fixes and UI polishes regularly. More news on the actual content update in upcoming weeks!Read full article on Community Announcements (info)Patch NotesOfficial
New Elemental Interactions and Hotfix
Hello everyone we have another small hotfix updateBug FixesFixed music not playing issues during raid and character screensFixed several issues which could cause reward screen to not show up after a winAdded a failsafe for going main menu -> continue after any "lock" issues happen, it will now push you to reward screen, if you already beat the enemy.Fixed issue with Blue Dragon aspect maxHP to not carry over in some instances after evolving.Fixed issue where you could spam Rage power of Blue Dragon without losing any rage(and it dealt no damage).BalanceSohei cards counters now have "OR" instead of "and" in her requirements. Ex: X attacks OR X elemental cards to counter instead of "and"DAICE We updated elemental Interactions for Daice.Energy + Gust = Draw 1 cardEnergy + Tornado = Draw 2 cardEnergy + Rubble = Gain 1 CoreEnergy + Boulder = Gain 2 CoreEnergy + Char = 100 attackEnergy + lava = 200 attackWe are hoping these interactions add more depth and builds you can explore with Daice.Read full article on Community Announcements (info)Patch NotesOfficial
Balance Changes, 3 New Cards and Hotfix
Hello everyone we have big balance changes for DAICE today, 3 new cards and some hotfixes, here are the changes:3 New CardsSmelter: Create 2 random fire element cards. Code: Dice total in hand is less than 7 Exhaust (2AP)Tri-Engine: Randomly create 1 fire 1 wind and 1 earth elemental cards. Fusion:2 ExhaustLiving Metal: Gain 3000 armor when you exhaust a card this turnWe decided to add ways to obtain elemental cards as DAICE. On our next update we will go over the energy tile interactions again, adding:Energy + Gust = Draw 1 cardEnergy + Tornado = Draw 2 cardEnergy + Rubble = Gain 1 CoreEnergy + Boulder = Gain 2 CoreEnergy +char and lava will remain as 100 attackBalanceVolley damage instance increased from 2 -> 3 timesBombardment damage instance increased from 4 -> 6 times. Damage reduced from 1000 -> 500Terminus code now requires two three Dice1. It now hits three times instead of single time.Infusion now also grants 2 CoresSynthesize code now requires two Dice3 Dice6Cascade damage increased from 1500 -> 3000Purge damage increased from 3000 -> 8000Reinforce armor gain increased from 1000 -> 3000Onslaught damage increased from 1000 ->2000. Code now requires less than 10 total dice. (was higher than 10)Copy now duplicates dice twice (was once)Pulse damage increased from 500 -> 1000Annihilate damage increased from 5000 -> 10000Repurpose damage increased from 500 -> 1000Energy Power damage for 3 levels decreased from 500/700/100 to 400/600/800Compile boss mechanic Core gain increased from +2/3 to +4/6Whiplash code requirement is no longer 15 total dice but dice 1,2,3Hypercharge boss mechanic now doubles energy gains instead of tripleJuggler boss mechanic now works for All Phases. Its damage decreased from 1000 -> 500Software boss mechanic damage increased from 2000/3000/5000 to 3000/4000/6000Nightbinder Riddle game no longer has negative effect upon failing.Glacius HP has been reduced from 500k -> 400kGameplay We changed fusion system so that you can no longer use fusi...Read full article on Community Announcements (info)Patch NotesOfficial
Hotfix for Project Unknown
Hello everyone, Sorry for the inconvenience caused by the issues you encountered while playing our new character. Here's a list of the hotfixes we've applied:HotfixesFixed a major issue where the first card played on the first turn would not work."Rebalance" card fixed. Cards like Rebalance and other Daice cards with special conditions showed as playable in the UI but failed silently when clicked. This is fixed.Fixed several issues in the tutorial that occurred if DAICE was the first character you played in your very first playthrough.We apologize for the bugs. We are closely monitoring any issues and will fix them as soon as possible.Read full article on Community Announcements (info)Patch NotesOfficial
NEW Major Patch "Project Unknown" is Live!
Hello everyone! Our next Major patch Project Unknown is live! This update brings; New Playable Boss inspired by our next game D.A.I.C.E, balance changes, save slots and major bug fixes!If you are interested in Red Cores origin story, the demo for his game is also out!Here are details:New Playable BossMeet our new upcoming playable raid boss; D.A.I.C.E. He will introduce:A new character to choose from in the main menuFull new experience levels to gainNew unique CardsNew Unique Boss MechanicsNew Unique TalentsUnique gameplay mechanics Save slots3 save slots have been added.Players who tried beta or anyone who got their save file corrupted, we added a fix that should put your save back to an older working state. If you still have any issues please let us known in steam or discord.Dragon Aspect Card PoolsWe created separate card pools for each Dragon Aspect. You can now obtain their unique cards from any card reward or merchants!Balance ChangesMolthraxRage power now grants 200-> 400 attack to all Poison bolts.Acidity max capacity increased from 100 -> 300Acidity now grants 1 poison gas for each 20 acidity each turnWind + Poison acidity gain reduced from 10 -> 5Molthrax(enemy version) Poison Hearts damage dealt to Molthrax are now scaled with each NG+MerchantCard Removal cost incrementation reduced from 100 -> 75goldNew Relic: GluttonyWhen all relics in game obtained, you can now get Gluttony relic instead of nothing. Gluttony raises MaxHP. (Red Core(new boss) can only use Gluttony relics)Region Conquer Card Reward SkipWe added an option to deny Card rewards from region rewards and choose gold instead.UI ChangesAdded UI in map screen to show which Armaments are selected during a runAdded tooltip for AcidityChanged how cards physically interact in your hand, they are less cluttered with each other so hovering over them is more fluid.Added all Dragon Aspects cards to Card Codex in CaveYou can now press Esc button to go back from Card Codex screen to cave menuBug FixesEndtu...Read full article on Community Announcements (info)






