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Verve

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Verve

LiminalLeap Studio LLC · Published by LiminalLeap Studio LLC

Last updated 27 Sept 2026

Verve is a liminal space horror game with advanced movement (bhop, surf, etc.) and 128-tick multiplayer. Find a group of scientists lost deep inside the Verve and rescue them in the Backrooms-inspired singleplayer campaign or jump into multiplayer game modes like Hide and Seek and Nextbot Escape.

Free to PlayComing SoonDJCTQ 14PvP

Free

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Action, Adventure, Indie · More free games

Embark on a thrilling adventure as you navigate through eerie corridors to rescue lost scientists in Verve, an indie game blending action and horror. Experience unique movement mechanics like bhop and surf in both singleplayer and multiplayer modes.

About this game

Verve is a liminal space horror game with an advanced, Source Engine-like movement system including but not limited to bhopping and surfing, allowing for a high-skill ceiling and infinite replayability. Verve includes a Backrooms-inspired singleplayer campaign, as well as a robust 128-tick multiplayer system with game modes like Hide and Seek and Nextbot Escape.

Play the Backrooms-inspired singleplayer campaign where you play as RT-6, a member of Percept Lab's professional rescue team. You are tasked to find a group of research scientists who sent out a call for help followed by radio silence. Explore the Verve, evade and hide from entities, make your way to the scientists, and uncover the dark truth behind Percept Labs. After being sent into the Verve dimension, you start to realize and uncover the dark truth about Percept Lab's practices, this isn't going to be a walk in the park.

Verve has a robust, 128-tick multiplayer architecture with player movement prediction and validation. Verve includes a dedicated server tool that allows for hosting servers, as well as player hosted servers, both of which you can join through Steam. Multiplayer includes game modes like Hide and Seek and Nextbot Escape.

Verve has a sophisticated movement system supporting consistent bhopping, air strafing, surfing, ladder strafing, trimping, and more. The movement system in Verve has been designed to imitate Counter-Strike: Source movement that you would find on bhop/surf servers with a few stylistic distinctions, notably slightly expanded upon water movement, different player height, and a crouch height closer to Half-Life 2.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: AMD Ryzen 5 2000 Series/Intel 7th Gen Core
  • Memory: 8 GB RAM
  • Graphics: GTX 1600 Series/AMD Radeon RX 5000 Series
  • DirectX: Version 11
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: AMD Ryzen 5 5000 Series/Intel 13th Gen Core
  • Memory: 16 GB RAM
  • Graphics: RTX 3000 Series/AMD Radeon RX 6000 Series
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update 0.4.6

    Hey everyone! Verve 0.4.6 is out and playable through the Verve demo! Overall, the update increases framerates by roughly 50% and stabilizes 1% lows, resulting in significantly fewer stutters and a smoother experience. This update brings many improvements: - TAA no longer on by default- removed DLSS- SMAA is now the default AA method- added anti-aliasing options to the settings menu- optimized APV (huge performance gains)- lightmaps are up to ~27% more memory efficient thanks to xAtlas lightmap packing- DX12 is default graphics API, Vulkan graphics API now included as a fallback proceeding DX11- fixed jitter when holding/manipulating rigidbodies (issue with Cinemachine and physics steps)- high tier graphics setting no longer uses ray-traced global illumination and reflections- simplified settings tiers- various texture/model fixes and changes- IL2CPP is updated, the annoying hitches and stutters upon startup should be shorter and less frequent now- footstep system is no longer frame dependent, now it's distance based- updated footstep sound effects, less delay, more consistent volume, no artifacts- added ambience audio slider- added SFX audio slider- various UI changes/fixes/improvements- there's now a settings reset button- eliminated shader comp stuttering via a flythrough camera during scene loading- fixed some hints not showing entirely- nextbot vision is fixed, previously any trigger would enable the chase player behavior- fixed a case where the objective system would incorrectly show 2 objectives at once, causing them to overlap- improved objective text and formatting- the Discord RPC is removed until further notice- added an initialization scene to fix hitches and stutters while the main menu assets load in- fixed a bug where certain resolutions could cause dimming of the game output (issue with Unity and display swapchain)- added more fullscreen options (Windowed, Fullscreen Windowed, and Exclusive Fullscreen)- added a native resolution option, which is also...
    Read full article on Community Announcements (Dilithium)
  • Patch NotesOfficial

    Unity Engine Security Vulnerability Patch

    Hey everyone, A recent security vulnerability was discovered in the Unity engine used by Verve. You can read more about it here. I have issued an update to Verve, fixing the vulnerability. It's worth noting that during the time this vulnerability was unpatched, it was never exploited according to Unity Staff. The update is ~2.2mb in size. If you have any issues, let me know. -Dilithium
    Read full article on Community Announcements (Dilithium)

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