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Watch trailer on Steam ↗Dominions 6 - Rise of the Pantokrator
Illwinter Game Design · Published by Illwinter Game Design · Official site ↗
Very Positive — 91% positive (1,785 reviews)
Last updated 27 Sept 2026
In Dominions 6 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to old dragons or an enormous tree. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.
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Strategy · 2024 · More £30+ games
Explore the vast world of Dominions 6 - Rise of the Pantokrator as you guide a powerful being towards godhood, wielding magic and armies.
About this game
Dominions 6 is a turn based 4x strategy game suitable for both play vs AI, player vs player. Team play vs AI or players also works great as everyone can do their turns at once. The game has a huge variety of units, spells, magic items and different nations to play.
In Dominions you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. The pretender gods have different strengths dependent on what kind of god you choose and what nation you play.
When you start the game you decide what kind of god you are and how your Dominion affects your lands, followers and sacred soldiers. It is an expression of your divine might and the faith of your followers. If your dominion dies, so do you. Your dominion also inspires your sacred warriors and gives them powers derived from your dominion.
In order to win and become the one true god you have to defeat your enemies one of three different ways: conquer their lands, extinguish their dominion or claim the Thrones of Ascension.
Dominions is set in a fantasy world that draws inspiration from historical nations, cultures and myths. You will not encounter the elves of conventional fantasy in this game. Instead you might lead a nation of vanir from old norse myth. Aztecs, romans, israelites, greeks, kievian rus and lovecraftian horrors are just a few of the inspirational sources of the game.
The first Dominions game was released in 2002 and was well received by strategy gamers. Since then Dominions has been much refined and Dominions series is still actively played making it one of the longest running 4x turn based strategy games.
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Dominions 6 is scaled up compared to Dominions 5 and armies are larger. We wanted to tweak the balance between conventional armies and magic. To accomplish this a couple of changes are introduced. Incomes and resources are increased, while mages are more expensive. Battlefield-wide spells are more difficult to cast and there are instead more mid-tier spells. There are some other changes with the same aim.
The second and probably most influential change is the addition of a new magic path. No longer are illusions the domain of Air magic. Instead illusions, phantasms, dreams and the stuff of forgotten legends are manipulated with the path of Glamour. This has resulted in many new spells, items and sites being added to the game.
A third massive change is the separation of mounts and riders. Riders and mounts now have separate stats and can be targeted individually. This change probably has less impact on gameplay than the previous one, but will still have an impact on cavalry and nations using mounted units.
Dominions 6 features a number of new nations as well. The addition of the Glamour path has also affected several of the old nations.
There are also a number of changes intended to ease gameplay.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- Processor: 64-bit intel/amd cpu
- Memory: 4 GB RAM
- Graphics: Integrated graphics or better
- Storage: 750 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
Dominions 6.37
This is a minor update that mainly fixes a few issues with the previous version. Most importantly level 9 spells were often impossible to research. Drowning didn't work properly for non-commanders either, both these issues and some other minor things have been fixed now. General Some lvl 9 spells were impossible to research Drowning didn't always take effect on non-commanders Drakes got too small delay after using breath weapon in melee Memory leak when switching between different games, fixed Anti cheat improvements Stat and typo fixesRead full article on Community Announcements (johan)AnnouncementsOfficial
Dominions 6.36
This update adds a touchscreen mode, useful for when you want to play using a touchscreen and with no or little keyboard use. With this mode enabled a long-click will be changed into a right click and scrolling can be done by everywhere by dragging. See the popup in settings for more hints on using the touchscreen mode. There is also a few small features added as well as a bunch of bugs fixed, most importantly a battle replay inconsistency that sometimes occurred after watching a previous battle past round 99. General Touchscreen mode Right click to raise/lower PD by 10 Right click on 't' for 'y' Use up/down keys to swap research targets Added ? help on research screen Press 's' to hide temp summons in battle overview New sprite for Mountain Vila Fix for some commanders having an incorrect sprite when unmounted Research scoregraph could fail to show leader at the top Fix for Shark Attack / Morrigans being affected by death of vegetation Gift of water breathing ability can now protect against Lost Land Swimming mounts are now enough to cross rivers Perpetual Storm increased move cost in caves/underwater too Cancel load pretender loaded bless effects anyway, fixed Rust didn't take effect when causing no damage at all Changing items on blood sacrificer no longer removes order Battle replay inconsistency could occur if watching previous battle past round 99 If a knight is charmed in a tavern encounter, his mount will now also change side afterwards Repeat recruited mounted commanders could sometime cost gold to remove from queue Space can now be used to clear filter when selecting a spell Fix for telporting indeps trying to go into cave walls Event fixes Typo and stat fixes Modding / Map Making New event commands: #healaffmount, #gainaffmount, #req_provnbr, #newnbor, #remnbor Added spec2 bitmask for spell modding Better at clearing stuff when changing between modsRead full article on Community Announcements (johan)AnnouncementsOfficial
Dominions 6.35
This update adds Gnu Cavalry and Gnu summons to EA Machaka. There are also a number of tweaks and bug fixes, most importantly graphics performance should be ok once again on Mac computers. Map and score graphs are now revealed for everyone on victory, still nothing is revealed when a player is eliminated so only the players remaining until the end will see the graphs. General New unit for EA Machaka: Gnu Clan Cavalry New summon for EA & MA Machaka: Herd of Gnus New throne: The Throne of Violence Innate spellcasters no longer skip script if they fall unconscious for a while Cave walls provinces on overground map can no longer get snow look Never draw a few trees in overground empty cave wall provinces Hidden parts of map are reveal on victory All score graphs are revealed on victory AI better at keeping important mages safe Units that regain mounts automatically will now regain it at the end of the turn, making sure they are not without mount for the new turn. Sometimes a fort upgrade could not be refunded when canceled the same turn Dome artifact did not produce a correct message Fixed exploit for too many bodyguards Fixed supply usage not updating when changing magic items Commanders with teleport move can now move out of besieged forts F1 screen filter for pillage 'L' Spells in combat orders were not always greyed out if they couldn't be cast, fixed Use renderpath 2 as default for Mac Print MR bonus from enchanted blood Anansi no longer looks exactly like Spider Sorceress Anansi and Sorcerer +1 MR Stat and typo fixes Modding / Map Making Events #revealsite and #removesite now works with multiple sites of the same name too Fixed text clipping for nations with too long names in network lobbyRead full article on Community Announcements (johan)AnnouncementsOfficial
Dominions 6.34
This update adds more Fay summons and two new pretender gods. There are also a large number of tweaks and bug fixes, e.g. many ritual messages have been improved and there are icons for some more abilities. There has also been performance improvements and a couple of new mod commands. General More Fay: Fay Archer, Unseelie Archer, Unseelie Folk New rituals: Summon Fay Archers, Summon Unseelie Folk, Summon Unseelie Soldiers, Summon Unseelie Archers, Summon Unseelie Knights, Summon Unseelie Prince New pretenders: Draugadrott and Buraq Sea of Ice global enchantment now makes all seas look frozen Eternal twilight didn't always affect resources correctly Better battle log text for mistform Temporary battle effects were not always removed on twiceborned units Max number of teams in disciple games increased 15 -> 20 Most automatic monster summoning effects will now work when besieged too Fix for Son of Niefel's summons not going to his squad Revealed site could sometimes not be revealed for allies, fixed Mallqui can now be underwater, but will take damage every month Undisciplined storm drakes and similar will now fly attack Muspelheim no longer gets giants in underwater fort defence Size and strength negates effect now requires size 7+ for immunity (was 6+) Carrion Reanimation now creates as many commanders as necessary Better messages for Carrion Reanimation and Army of the Dead Many ritual messages now has 'goto province' even if it was blocked by a dome Ritual of Rebirth now gets rid of most afflictions as well Icon for underwater damage ability Icon for fast casting ability Text for cannot be used by cold blooded on magic items Commanders immobile without their mount could not survive a retreat, fixed Fix for a crash during host caused by mounted assassin in events Fix for AI trying to cast rituals without a lab Fix for AI trying to research when it is not possible Fix for AI trying to preach with non-priests Fix for bless from magic item ending after Life after Death...Read full article on Community Announcements (johan)AnnouncementsOfficial
Dominions 6.33
Another mostly bug fix update. In addition to the bug fixes this version will also be able to render the map a bit quicker and be able to detect some minor cheats that were still possible to do without the host complaining. General Improved map rendering performance It was possible to equip barding on some mounts that had no barding slot Better handling of corrupted saved gods Lacerating Winds now deals slash/blunt damage Got one angel too few from Angelic Host AoE single target popup explanations for spells Non-artifacts could start to yearn, fixed Cheat detection improvements Reset orders on charmed commanders to prevent illegal battle orders Nisean steeds now have darkvision 50 Queen of winter was missing poison res Mounted samurai commanders had wrong katanas (twohand reduced Att). Some Niefelheim pretenders did not take pretender status into account when calculating age. Some Phaeacian commanders enc 4 -> 3. Leo is now a combat caster. Sprite fixes: Nidavangr longdead, Chud Vedun. Typo fixes: Runancha Modding / Map Making New spell command: #homerealmRead full article on Community Announcements (johan)






