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Watch trailer on Steam ↗Orcish Skies
Certeis Lirre · Published by Certeis Lirre
Positive — 100% positive (21 reviews)
Last updated 27 Sept 2026
Orcish Skies blends Roguelike deckbuilding, turn-based, Slay The Spire-styled gameplay with a grid-based map. Fire a missile into a cluster of enemies. Rain down lightning on an enemy Carrier from afar. Fly past a swarm of frigates to pick off the sniper shooting you from across the map.
£3.39
Lowest price we've ever recorded
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Price history
Strategy · 2023 · More under £5 games
Explore Orcish Skies, a strategy game where you build decks to outmaneuver foes on a grid. Command your fleet through treacherous battles, striking down enemies with precision strikes and strategic maneuvers.
About this game
While Chieftain Rugana is no stranger to combat, she brings in some outside help and some unlikely allies to help her people show the Empire the door. From the wild and volatile elven mage Llari, to the Cutthroat Rakshasa Arms Dealer, Smoke. Choose one of five characters, each with 120 unique cards and 130+ unique upgrades. Every character has dozens of unique strategies and playstyles, there's endless room to experiment, discover your favorites, or even brew up something all your own.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Intel or AMD Dual Core CPU
- Graphics: (Integrated): Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics (Discrete): Nvidia GeForce 9600 GT or AMD Radeon HD 2400
- DirectX: Version 9.0
- Storage: 150 MB available space
Supported Languages
Latest news
Patch NotesOfficial
1.0.5 rollback
Hey everybody, I'm so sorry, the recent 1.0.6 patch included me having to update some back end and I severely underestimated how many issues it would cause. I'm rolling back the game to 1.0.5 until I can get a proper 1.0.6 working. The silver lining is that if you launched 1.0.6 you might still get some of the unlocks at least ^^;;;Read full article on Community Announcements (Princess Ressa XI of Videogamia)Patch NotesOfficial
1.0.6 - quick changes
The Sisters secret character now unlocks at a combined Ace level of 12, down from 26 The Irolaz secret character now unlocks at a combined Ace level of 18, down from 36 The Rugana/Angelique storyline now unlocks at a combined Ace level of 8, down from Rugana 13. Some quick changes to content access to open up this stuff for what I hope will be the vast majority of players :] I definitely think these barriers were erected a little bit too highRead full article on Community Announcements (Princess Ressa XI of Videogamia)Patch NotesOfficial
1.0.5
Bug Fixes: Fixed a bug where if the Sisters or Irolaz purchased Trapezoid Scheme it wouldn't give them any shields Fixed a bug with the Aether Chain card where it wasn't drawing any cards. Fixed a card text error where Gardener said it caused CREEP (it's not supposed to) Fixed some more tooltip overlay layering with the Armory and the "Pick for Me" button More Typos and portrait issues in story content Fixed a rare crash associated with the Dark manifestations from Ace Difficulty 21+ Changes: One of the map layouts for Act 3 Fight 2 had a Hybrid Korblian Cruiser removed, replaced with a Hybrid Korblian Frigate (this will make the fight easier) Many passives had minor price adjustments. Rugana: Cards: Rapid Reassembly removed from Tier 2, replaced with new card Mine Blast. Mine Blast: 4 cost. \ 14 Damage, Scatter 2 Mines in the area +1 Mine per target Struck 'Slinger' Mk2 removed from Tier 2, replaced with 'Scrappy' 'Scrappy': 9 cost. \ Spawn An Assembler. HP: 45, Range: 8 Turn End: Create a random ASSEMBLED card in deck INTERACT(1): Move an ASSEMBLED card in the VOID into your Deck and Discard (Two total cards are moved, one to each) Assemble Crash Dart removed from Tier 3, replaced with Rapid Reassembly with no changes. Passives: Engineering Expert requirement to activate reduced to 20 energy spent from 28. Only the first eight Scrap Grenades fired by this passives each turn will create a SPARE PART (This passive was a little too hard to activate while also having some pseudo-infinite potential once it was activated.) Llari: Passives: Spirit Knife now creates a max of 5 0-cost Spirit shards per turn up from 3 Frostfire Mastery now creates a minimum of 1 Frostfire Bolt assuming you have at least 1 BLAZE or BLIZZARD Aethersoul Mastery was reworked, now reads: Aether damage you deal to enemies now grants Fire Armor as though you had dealt 20% of that damage to yourself as Fire Damage. Cyllwyynavva: Passives: New passive: Cyllwyynavva - The Tarqael’s Thorns Playing 8 R...Read full article on Community Announcements (Princess Ressa XI of Videogamia)Patch NotesOfficial
1.0.4
QOL updates: Added a button to the right of your character portrait that pings your ship Added a button to the draft screen that lets you view the full-sized versions of draftable cards rather than the half-compressed version. This is admittedly a bit of a band-aid fix for the poor readability of the half-compressed cards, I'd like to get something more robust in there if I can find the time to totally overhaul that screen. Bug Fixes: Fixed a variety of cards having incorrect icons/flags/tools that should be associated with their archetypes or keywords. Llari: Fixed a crash associated with loading temporary saves of hers and other crashes of a similar types. Hopefully this resolves the "crashed while loading" error. Smoke: Fixed a bug where certain enemies would hit Smoke's mirages with electrified tethers but then deal damage to the Umbral Shiv instead. Fixed issues with Smoke's SUBROUTINE display not paginating correctly at larger numbers of SUBROUTINES. Fixed a bug with loading a save file with a card that had the Pursued modifier not having SEEK anymore. Fixed a bug where the Devious passive could sometimes lower a card's cost below 0 Irolaz: Fixed a bug where the Jack of Diamonds would cause too much DRAIN.Read full article on Community Announcements (Princess Ressa XI of Videogamia)Patch NotesOfficial
1.0.3
Bug Fixes: (Some of these have been live for a few days) Fixed a bug with Time Breach where the created TEMPORAL wasn't always being generated on top of your ship Fixed a bug with Time Dilation where it wasn't creating the Conjure Temporal in your deck Fixed a bug where the passive components of hired Mercenaries weren't loading using the temporary save functionality. This was affecting Rhyillcyyen (Eminent Assistance), Rukr (Contingency), Dalae (Combo Guard), and Ocelio(Mystery Cards) (big thanks to the person who reported this to me) Fixed some tooltips overlapping the options menu in the armory. Fixed an issue where a card with the Patient modifier wouldn't retain AFFIXED when loading a saved run Fixed a bug with All Hands! where it was turning into a Shield Boost if you loaded a saved run Fixed a visual bug with several Rugana cards where if you increased their damage permanently, the card text would revert to the base damage numbers when loading a saved run Gameplay Changes: Irolaz: I continue to fiddle with RAPTURE. RAPTURE damage now starts at 100 again, up from 70 On turn end, if you're in the RAPTURE state, the counter will increase by 2 uses, up to the max. Apocalypse Waiting Room now specifies that it increases this functionality to 4 uses per turn up from 2Read full article on Community Announcements (Princess Ressa XI of Videogamia)






