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Deep Space Directive

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Deep Space Directive

One Wheel Studio · Published by One Wheel Studio

Positive — 88% positive (16 reviews) · 24 achievements

Last updated 27 Sept 2026

Resource management without micro-management! Build, defend, and optimize your ever-growing industrial colony in a dynamic hex-tile world. Buy low, sell high to expand and upgrade your base. Even your enemies are a resource to be exploited. Profit waits for no one!

Early AccessDJCTQ 6

£9.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £9.29 · Highest: £9.2910 Oct 2026

Indie, Strategy, Early Access, Casual · 2025 · More £5 - £15 games

Deep Space Directive challenges you to build and defend your industrial colony in a vast hex-tile universe. With early access, craft your base, trade wisely, and outmaneuver foes for ultimate profit—2025 marks the start of your galactic adventure.

About this game

Curator Reviews


About the Game

Deep Space Directive is a base-building and resource management game about expanding, exploring, building, upgrading, and of course, defending. Your directive is to generate corporate profit by expanding and exploiting the resources in the world around you.

Build supply chains of mines and power sources to feed your hungry smelters, factories and refineries. The corporation demands profits and rising stock prices!

A constant stream of fuel cells and raw resources are needed to keep your defenses functioning and your colonists fed. Collect, refine, and process resources. Fuel cells and ore are needed for buildings and colonists need water and food. As your population grows you can support more and more buildings.

You were sent to build mines and factories, but when you landed you discovered it wasn't that easy. How will you defend your base? Powerful stationary towers or mobile but weaker units? Keep your energy supplies topped up before night falls or risk destruction.

The enemies are more that just a drain on your resources. The Terrene resource dropped by the enemies can be used to help expand outward to find new resources.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Win 10 or 11
  • Processor: 4 core Intel or AMD
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1060
  • DirectX: Version 11
  • Storage: 300 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Win 10 or 11
  • Processor: 6 core Intel or AMD
  • Graphics: Nvidia GTX 1060
  • DirectX: Version 11
  • Storage: 300 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patch: Connection Resource Display

    An optimization gone wrong resulted in resources not displaying correctly on delivery connections between buildings. The bug has been fixed on both the demo and the early access builds of the game.
    Read full article on Community Announcements (One Wheel Studio)
  • Patch NotesOfficial

    Performance Update

    The version 0.21 update is focused at improving the performance of the game with larger colonies. The updates can result in a small FPS uplift, however the largest improvements targeted causes of lag spikes. For those pushing the edges of the tech tree and employing 100's of workers this should result in a smoother and more enjoyable game experience.
    Read full article on Community Announcements (One Wheel Studio)
  • Patch NotesOfficial

    Tier 4 Tech Update

    I’m very excited to finally have this update out and shared with players! It’s been a long time coming and brings both small and large improvements. The update introduces a new defensive building, new crystal variants, a revamped tutorial experience, the opening of Tier 4 technology, and, of course, a collection of quality-of-life improvements and bug fixes.Tier 4 Technology UnlockedTier 4 of the technology tree is now available! With it comes several new resources and the buildings needed to produce them. Among the newly added buildings are the Deep Mine, Chemical Plant, Foundry, Atmospheric Compressor, and the all-new defensive building: the Beam Tower.Revamped TutorialThe previous version of the tutorial could feel rushed, with multiple concepts presented to the player at the same time. While it was an improvement over the very first version of the tutorial, it frankly needed some love.I’ve reworked the tutorial to better introduce core systems such as resource transportation, colony expansion, corporate directives and combat. The goal is to provide clearer guidance for new players while helping returning players adapt more quickly to recent gameplay changes.New Enemy Crystal TypesTo add more variety to nightly combat, three new enemy crystal variants have been introduced. Each crystal type features its own unique spawning profile, creating greater variety in enemy encounters throughout your campaign.Quality of Life ImprovementsResource pricing has been rebalanced:Base resource values have been adjusted.Added processing and leveling multipliers to better reflect production complexity and progression.Terrene now spawns in a way that better distributes deposits across the world map. This should provide more opportunities for expansion and reduce situations where Terrene becomes concentrated in only a few locations.The starting sector has received additional adjustments to improve the early-game experience:Water should be easier to access, with more adjacent buildab...
    Read full article on Community Announcements (One Wheel Studio)
  • Patch NotesOfficial

    Patch: Tutorial Fixed

    Well that's embarrassing! The tutorial was broken, and maybe for far longer than I want to admit or know. My sincere apologies to those who tried the demo, and even more so for those who may have purchased the game and got stuck almost immediately. No excuses—it's my fault.👉👉This patch fixes the tutorial so that resources should now be correctly delivered to buildings and tiles during the first day of the tutorial.Other ChangesFixed: Issue where returning to the main menu was VERY slow.More fixes for importing resources via supply ship.Buildings now correctly "return" workers when powered down.Tweaks to market pricing. Intial drop from a large increase in supply is larger, but demand will also grow faster which should lead to more stablized prices as your colony expands.Please keep the feedback coming! The error with the tutorial was discovered because someone reported it. THANK YOU! As a solo developer feedback is crucial and so very useful 🙏🙏🙏
    Read full article on Community Announcements (One Wheel Studio)
  • Patch NotesOfficial

    Update to Version 0.17

    This patch fixes some issues that have crept in with recent changes as well as some that have existed for some time. Changes:Fixed: Occasionally critical starting resources (water and iron ore) could fail to generate correctlyFixed: Relays did not properly saving/loading allowed resource typesFixed: Terrene drops could stop spawningDelivery connections now display a max of 10 transported resourcesFixed: Crashing when returning to the main menu and then loading a saved gameFixed: Placeholder tiles (blue) loaded as completed tiles.Shuttle flight speed now updates immediately with game speed changesAdjusted cloud height for improved visualsMinor min/max camera height changesFixed: Deep mines not producing on ore tiles with 0 resource remaining.
    Read full article on Community Announcements (One Wheel Studio)

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