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Watch trailer on Steam ↗FLAW
Plasmeo · Published by Plasmeo
Mostly Positive — 78% positive (37 reviews)
Last updated 27 Sept 2026
Find a way out of here and get back to earth in FLAW, a retro-FPS inspired by cult classics: Unreal, Quake 2, Half-Life and many others. You and the Flaming Dawn’s passengers were looking for a better life among the stars, you have yet found only despair and darkness.
£13.60
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Price history
Action, Adventure, Indie, Early Access · 2026 · More £5 - £15 games
Embark on a journey through FLAW, an indie action-adventure game set in the year 2026. Guided by Plasmeo, navigate the dark and desolate halls of the Flaming Dawn, seeking a way out to Earth.
About this game
You Had Embarked to the Outer Rim.
The Ship You Were On Has Been Boarded.
Now you’re waking up in a jail complex on an unknown planet, beaten and left for dead.
Find a way out of here and get back to earth in FLAW, a retro-FPS inspired by cult classics: Unreal, Half-Life, Halo and many other.
You and the Flaming Dawn’s passengers have been abducted while on the way to a distant colony on the Outer Rim. You were looking for a better life among the stars, you have yet found only despair and darkness.
Run
through the metal environment of this hive-planet and face many living and dead dangerous creatures.
Shoot
your way out of here and use any weapons your fallen enemies had but be careful on your bullets management.
Rescue
the crew and the passengers of the Flaming Dawn. Even if most of them are civilians without proper training, any help can make the difference.
Escape
a fate worse than death and uncover the truth behind these abductions.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: AMD Ryzen 5 5600X 6-Core Processor 3.70 GHz
- Memory: 16 GB RAM
- Graphics: Radeon RX Vega
- Storage: 2 GB available space
- Additional Notes: I have not yet be able to test on any config but mine. This is subject to change as development progresses.
Recommended
- OS: Windows 10
- Processor: AMD Ryzen 5 5600X 6-Core Processor 3.70 GHz
- Memory: 16 GB RAM
- Graphics: Radeon RX Vega
- Storage: 2 GB available space
- Additional Notes: I have not yet be able to test on any config but mine. This is subject to change as development progresses.
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Early access update 08
improvments :Made some changes in the "Waking up" level to make it more interestingImproved the car camera handling, it'll less go through geometryFixes :Added some missing translationsAfter using a ladder, following NPCs now spawns behind the playerFixed a save/loading issue causing to not load the saved weaponsNow that there is less bugs I can focus more on working on the new content. I'll keep posting here to show the progress I've made ! I've starting working on the auto shotgun and hopefully this week I should be able to start blocking out the next level.Read full article on Community Announcements (Hervé Zeriette)Patch NotesOfficial
Early access update 07
Apologies,I couldn't do much this week, I had a version control software issue which took me several days to fix. I also added a step by step guide to help me fix save bugs if you encounter one and wish to participate to the development of the game. The guide is pinned in the forum section.improvments :Added more variety to the "Crashlanded" level desert section to make it less redundant.Added a testing branch for, well, testing purpose.Fixes :Some players were spawning in space while starting a new campaign, it is now fixed.Fixed a bug upon picking up a weapon while have the PDA open, now you can and the PDA will automatically close. If it is during a call, le audio will keep playing.Read full article on Community Announcements (Hervé Zeriette)Patch NotesOfficial
Early access update 06
improvments :Changed some dialogues in the first jail level to make the story clearer.Upon collision the car now plays sounds.Improved the performances while in combat with a lot of adversaries.While exiting the car, the player is now looking at the car's door.Bullet holes are not showing if the surface is sand.Removed the car shadow to avoid a shimmering effect.The car's 3rd person camera mostly do not go through geometry.Fixes :Fixed the player movement while using a ladder.Upon loading not all dead bodies were restored, it is now fixed.The car steering wheel now turns according to player input.friendly NPCs are now saved and loaded properly.Fixed a bug related to the car camera's rotation.Fixed a bug that showed a prompt to flip the car while driving.Fixed a navmesh issue in the first part of the desert.Balance :Added more health pickups in the first desert levelRead full article on Community Announcements (Hervé Zeriette)Patch NotesOfficial
Early access update 05
improvments :Worked on the enemy AI pathfinding and performances.Staggered enemies now can drop their live grenades.Improved performances while shooting in full auto mode.Added more light in the agricole section.Fixes :Fixed a bug which activated the canon ammo supply without interacting with it in the last level.Fixed a bug in the loading saves system.Fixed the headless enemies that kept on shooting.Enemies shot stuck on a wall with a harpoon don't disappear anymore.Fixed a bug upon picking up a weapon.Balance :The friendly NPCs now can be interacted with a greated angle instead of being in front of them.Read full article on Community Announcements (Hervé Zeriette)Patch NotesOfficial
Early access update 04
improvments :Added a level selection screenAdded a skip introduction buttonImproved enemies AI pathfindingBuggy's turret are now accessible to the playerYou can now flip the buggy if it's turned overStaggered enemies now drop their grenade if they were about to throw itFixes :Fixed an issue when using a ladder and getting fall damagesBalance :Reduced the shotgun spreadRead full article on Community Announcements (Hervé Zeriette)






