
Screenshots

Watch trailer on Steam ↗MGCM Combat Edition
くまくま(でん), マジカミ格ゲー部 · Published by マジカミ格ゲー部 · Official site ↗
Content notice: This includes costume changes to thinner costumes, and certain techniques that suggest sexual acts. It also includes depictions of blood splatter during battles.
Positive — 80% positive (46 reviews)
Last updated 27 Sept 2026
A secondary creation fighting game which you can battle with attractive characters, magical girls, and demons from "I Am Magicami". There are three basic attack buttons, A, B, and C. Elements for beginners are also substantial. Let's grab the victory with flashy magic using the "Possibility Gauge"!
Action, Free To Play · 2023 · More free games
MGCM Combat Edition offers thrilling action where you unleash magical attacks using a simple yet effective Possibility Gauge. Battle with characters and demons from "I Am Magicami" in this free-to-play title from くまくま(でん), perfect for both beginners and seasoned players alike.
About this game
Crowdfunding for CV & illusts!!

page : camp-fire /projects/840873/view
We are currently running a crowdfunding campaign to add character voices and clear illustrations to MGCMCE! (2025/5/8 00:00 ~ 2025/7/6 23:59) We appreciate your support!
MGCMCE Wiki
We received a lot of feedback that they didn't understand the game system, such as the key configuration, so we included the Wiki URL not only on the page tab, but also in the announcement.
*To change settings for game pads, arcade controllers, etc., first use the keyboard to go to OPTIONS → INPUT SETTINGS → JOYSTICK CONFIG.
Top page :
FAQ :
Game system :
Thanks for 1000 DL! & Official Competition is scheduled!

The number of MGCMCE users has exceeded 1000! Thank you everyone for playing!
We look forward to your continued patronage.
In addition, we did an official competition "First World Line Divergence Observation Sabbath" from 20:00 JST on November 19, 2023.
For details, please refer to Developer X (formerly Twitter).
***Notice for CV***
Due to the rights of "I AM MAGICAMI", it will be released without character voices.
Please enjoy the wonderful character voices in the main part of "I AM MAGICAMI".
About the Game
[Game overview]A secondary creation fighting game which you can battle with attractive characters, magical girls, and demons from "I Am Magicami".
The player becomes their partner "Omnis" and gives precise instructions to the fighting girls!
[Notice]
- Modification and secondary use of game data is prohibited.
- Magicami Fighting Game Club cannot be held responsible for any problems that occur while playing this game.
[Story overview]
The group of magical girls finally accepted the Seven Demon Lords of Erebos. As they deepen their friendship, Luxria, the Demon Load of Lust, proposes holding a fighting tournament in order to know each other's strengths and improve their cooperativeness.
The winner will be presented with an exceptional reward, any wish that Luxria's magic could grant. Then the MGCMCE (Magi Cami Cooperative Elimination) was held here.
However, when players are progressing smoothly, surprisingly The Cacodemon Emerges!
* Initial 12 magical girls + 7 demons can be used!
A large volume of playable characters, that you can choose from 19 + 1 girls from the beginning! DLC characters will also coming soon!
* Operation system can be enjoyed from beginners to advanced users!
- Attack is the basic 3 buttons of A, B, and C!
- There are simple commands that can be used with one button for throwing, skills (special moves), etc.!
- By pressing the D button, you can use the high-performance evasive technique "Flux Evasion" on the ground and in the air!
- Enjoy an exhilarating attack with 4 types of jumps that are abundant and highly flexible!
- "Auto Rush Combo" that connects attacks from skills to Magi Kami Skills (super moves) with a series of short-range A attacks!
- There is also "Babel Chain Combo" that easily connects normal moves with character-specific routes such as A > B > C!
- Let's seize victory by unleashing flashy magic such as Magi Kami Skills and True Power using the "possibility gauge"!


* Battle type corresponding to various proclivities!
From clean standard characters to samurai-like one-shot characters, high-speed combo characters, high-risk high-reward gamblers, barrage shooters, throwing characters, and installation characters, we have a wide variety of tactical types that no one character is the same. You will surely find a character that suits your taste.

* A wide range of battles are possible from 1 to 1, to 4 to 4 team battles!
You can use one of your favorite characters, or you can also have fun with all the characters you care about!
* Supports local/net battles!
While chatting with your friends, enjoy a great match!
***To enable network matches, you need to open ports or use VPN software.
* Full mode for one person!
In addition to the arcade mode story, you can hone your skills through training, and once you've gained strength, you can also train in high-level end contents such as survival and boss rushes! Aim for a high score by defeating the demon lords who show their seriousness as bosses!
***To change difficulty level, access OPTIONS > Game settings > Difficulty level.
* This game has been officially approved by the management of "I Am Magicami", but it is only a derivative work, and the management of "I Am Magicami" is not involved in this game. Please refrain from making inquiries about this game to the "I Am Magicami" management.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7, 8, 10, 11
- Processor: Intel Core i5-6400
- Memory: 1 GB RAM
- Graphics: NVIDIA GeForce GT 730
- Storage: 2 GB available space
Recommended
- OS *: Windows 7, 8, 10, 11
- Processor: Intel Core i5-6400
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GT 730
- Storage: 4 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
MGCMCE Ver3.40 Update Notification
@General ・We have removed the infinite projectile-canceling property, which had been reported to cause unexpected instant-death incidents during matches, etc. ・Added a new character, "Nymph." ・Added a new stage, "Nymph's Nest." @Iroha ・Backstep: Fixed a bug where the landing animation was not displaying. ・Melt Attack: Adjusted input recognition for rapid button presses to make maintaining the sequence easier. Reduced the downward hitbox for the 4th hit and beyond during the rapid-press sequence. ・Fire Thrust A: Changed so that Melt Attack cannot be chained immediately afterward. ・Brave Slash B: Added a downward collision box to make it harder to jump over the opponent. A limit of one hit per combo has been applied. ・Magi Brave Slash: Added a downward collision box to make it harder to jump over the opponent. ・Heroic Fire: Expanded the hitbox upwards. Adjusted the knockback behavior on aerial hits. Adjusted collision detection near walls. Added a limit allowing the move to hit only once per combo. Removed the infinite projectile-canceling property. ・Magi Heroic Fire: Changed startup from 13F to 18F when canceling from any Saint Blaze move. Adjusted the knockback behavior on aerial hits. Added a limit allowing the move to hit only once per combo. Removed the infinite projectile-canceling property. ・Magi Heat Blast: Added a special babel route from Heroic Fire. Expanded the hitbox upwards. @Kaori ・Superior Freeze (all versions): Changed so that it can be cancelled into a Magic Skill or higher not only when firing the projectile but also upon the projectile making contact. ・Despair Freeze: Removed the infinite projectile-canceling property. ・Magi Despair Freeze: Removed the infinite projectile-canceling property. ・Splash Freeze: Adjusted the knockback trajectory. Expanded the hitbox of the first hit downwards. Changed the active duration of the first hit from 2F to 10F. ・Magi Splash Freeze: Added a special Babel route branching from Despair Freeze. @Kokoa ・Shining Mirag...Read full article on Community Announcements (くまくま(でん))AnnouncementsOfficial
Announcement of participation in Kyushu Game Island 2026
We are pleased to announce that MGCMCE will be exhibiting at "Kyushu Game Island 2026," which will be held on June 13th and 14th! We look forward to seeing you at Tenjin Solaria Plaza on Sunday, June 14th! https://www.fukuoka-indiegame.com/kyushugameisland2026 In addition to the Magicami fighting game, you can play many other games, and there will be plenty of other exciting events, including a discussion with prominent figures in the gaming industry! Watch the live broadcast below. Also, the theme song 'Karakure ~Col-Cul e-Night~' sung by Luxuria is now available for download! Please give her a listen to her wonderful singing! https://store.steampowered.com/app/4665280/ColCul_eNight/?curator_clanid=44584725 Furthermore, "BELIEVE IN IT ~I Am Magicami CF Request Scenario Collection~," which includes 11 new Magicami scenarios written at the request of I Am Magicami official crowdfunding backers, is now on sale at the following sales page! Please take this opportunity to read it! https://mgcm-studiobu.booth.pm/items/8009726Read full article on Community Announcements (くまくま(でん))Patch NotesOfficial
MGCMCE Ver3.35 Update Notification
@Overall Adjustment Policy Previously, most projectile attacks had their hurtboxes extended forward to prevent them from becoming too powerful. However, this resulted in a situation where projectiles were difficult to cancel out, giving an advantage to the first attacker, while still being difficult to lose to melee attacks. This time, when projectiles are fired, the hurtbox in front has been reduced, and the hurtbox at the feet has been expanded. This makes it easier for projectiles to cancel out each other, and makes them more susceptible to low attacks such as 2C. In addition, relatively significant revisions have been made to several characters, primarily aimed at improving controllability based on information gathered up to EVO JAPAN 2026. @Overall ・New Generation Urban Pop: Fixed a bug where, when used against an opponent in a back-hit state (such as during wire damage), the character would sometimes be sent flying to the opposite side. ・Metropolis Stage: Fixed a bug where the background music was missing. @Iroha Iroha was created as a standard character with high power but somewhat lacking in reach and agility. However, many of her moves left her in a bad position after a hit, requiring the use of the difficult-to-execute Melt Attack to extend combos, and making it difficult to maintain her preferred close-range and wake-up pressure situations. While the addition of Saint Blaze Drake Buster and the sustained hit of 5C improved her wake-up pressure situation somewhat, its usability remained limited. Therefore, this update aims to make her more protagonist-like, simpler, and to increase the number of options that make it easier to maintain advantageous situations. ・ 5C: If only the second hit connects, it will now always result in an advantage, similar to the previous sustained hit situation. ・ Magi Trick: Adjusted the push-off hitbox at the back of the screen. ・ Melt Attack: Expanded the attack hitbox downwards. Expanded the hitbox downwards. Changed the start...Read full article on Community Announcements (くまくま(でん))AnnouncementsOfficial
The opening theme song, "Col-Cul e-Night," has been released!
Thanks to your support through crowdfunding ( https://camp-fire.jp/projects/840873/ ), MGCM Combat Edition will now have an opening theme! It will premiere tonight, April 25th, at 10 PM, so please enjoy the invitation to a heated night battle, sung by the Lustful Demon Lord Luxuria the Lust (CV: Suzufuji Cocoa)! Vocal: Luxuria the Lust (CV: Suzufuji Cocoa) Lyrics: Kumakuma Composition: Naige Arrangement: Funnybugs Recorded by: XENOREX Co., Ltd. Jacket Illustration: Toho MGCMCE, the Magicami fighting game, will also be exhibited as a side event at EVO JAPAN 2026, held on May 1st, 2026! It's free to play, so please take this opportunity to try it out! https://www.evojapan.gg/events https://tonamel.com/competition/34yej You can watch the live broadcast from the link below. We also welcome you to join our Discord server using the invitation code below. https://www.youtube.com/watch?v=S4f-AxOB-gw https://discord.gg/mJeWxxGJBQ Furthermore, "BELIEVE IN IT ~I Am Magicami CF Request Scenario Collection~," which contains 11 new Magicami scenarios written at the request of I Am Magicami official crowdfunding contributors, is now on sale at the following page! Please take this opportunity to read it! https://mgcm-studiobu.booth.pm/items/8009726Read full article on Community Announcements (くまくま(でん))Patch NotesOfficial
EVO JAPAN 2026 is just around the corner! Announcement of ver3.30 update.
@Overall - Due to the upcoming EVO JAPAN tournament, adjustments have been limited to those that do not affect battle balance. - New character "Shinji Tamaki" has been implemented. While he can generally be selected by pressing the D or W button while the cursor is on Hanabi Tamaki, the character will now also appear at the bottom of the screen to coincide with the EVO JAPAN demo. - Adjusted the input priority for simultaneous button presses (A+B+C or W+C) of all characters' "True Power" to reduce accidental throws. @Riri - Adjusted the priority of Drive Bullet to be lower than Overtake only when using simplified input. This reduces accidental Overtakes while maintaining simplified input. @Hanabi - Fixed a bug with some sound effects in individual endings. @Kamisaman - Fixed a bug where the timing of the hitbox expansion during the wake-up motion differed from other characters, preventing some set plays from being executed. @Vivian - Added an explanation about the Archetype Engine to the command list. - Changed the walking animation only when the speed buff is active. - Fixed some bugs in the hit animation. - Adjusted the crouching animation effect.Read full article on Community Announcements (くまくま(でん))






