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Watch trailer on Steam ↗Nightborn
Occupational Hazard · Published by Occupational Hazard
Content notice: Mature themes including violence, blood, murder, injury, horror elements, sexual conduct, crime, alcohol and drug use.
Last updated 27 Sept 2026
Fight, sneak, or charm your way through a gothic modern New Orleans as a Vampire detective of your creation. Unravel a vast centuries-old conspiracy involving Vampire factions, Werewolves, and far stranger horrors. Try to survive as a Nightborn without losing yourself to madness or damnation.
Action, Adventure, Indie, RPG · 2027 · More free games
Embark on an action-packed adventure in Nightborn, where you navigate the dark alleys of modern New Orleans as a unique Vampire detective. Unravel ancient secrets and survive without succumbing to madness or damnation.
About this game
Nightborn is a Vampire RPG with narrative-focused gameplay set in a twisted gothic version of our world.
Players assume the role of the Bloodhound, a Vampire detective trained in tracking supernatural threats to the Nightborn, using arcane rituals forbidden to others of your kind.
Investigate the mysterious disappearance of your Maker, a politically influential member of the Nightborn, the Vampire elite of New Orleans.
Lycans, Horrors, and Cryptids, Oh My!
There are many mysteries to fear in the dark gothic world of Nightborn. Creatures beyond comprehension to discover, catalog, and, if you are skilled enough, survive.
Dark Legacy
Supernatural power courses through your undead veins. Summon dark energies or boost your abilities beyond what mortals dream possible.
Dominate your Enemies
Crush all who oppose you with fists, claws, melee weapons, or firearms! Or, optionally, show mercy. But where is the fun in that?
Dynamic Dialogue
Choose what you say carefully. You may insult or befriend NPCs based on what you say. Gather information and keep your secrets close to your chest.
Survive the Night
Stealth is an excellent tool affording your Nightborn the ability to get the drop on Vampire Hunters or Supernatural foes.
The Thirst
Feeding is required to sustain your undead form. Thankfully, Vampire Hunters are always making personal deliveries, with fresh "donations"!
Gothic Night Clubs
Connect with your lost humanity by engaging in mortal activities. Public areas provide many feeding opportunities for the subtle and seductive.
Create your own Bloodhound character, choosing from 10 iconic Vampire lineages with a set of signature lineage power skill trees.
Lineage powers include physical prowess enhancements, shapeshifting, controlling the minds of mortals, and acts of eldritch sorcery.
Fuel Vampire powers by preying upon mortals via stealth, seduction, or brute force.
Elude Mortal Law Enforcement and Monster Hunters, masking your dark nature.
Solve the mysteries of gothic New Orleans by taking quests, discovering clues, and exploring the supernatural underworld.
Battle, evade, or outwit, natural and supernatural foes, using your powers, weapons, and tactics.
Side with a Nightborn faction, the ruling Establishment, the reckless Libertines, or the fanatical Orthodoxy; or eschew them all to forge your own path.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit version 1909 revision .1350 or higher, or versions 2004 and 20H2 revision .789 or higher
- Processor: Intel Core i5-8400 / AMD Ryzen 5 1600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
- DirectX: Version 11
- Storage: 70 GB available space
- Sound Card: Windows Compatible Audio Device
- Additional Notes: HDD Supported, SSD Recommended.
Recommended
- OS: Windows 11 64-bit
- Processor: Intel Core i7-9700 / AMD Ryzen 5 5500
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700 XT / INTEL Arc A750
- DirectX: Version 12
- Storage: 70 GB available space
- Sound Card: Windows Compatible Audio Device
- Additional Notes: SSD Recommended.
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Nightborn Lineage: Marra
“You must pay the toll..”, echoed in a guttering growl.“Coppers minted by the Freemen of Vermont Republic.”, the small bag of antique coins clinked as they landed in the sarcophagus, “Dead Money for those beyond the threshold.”, Madeleine weighed her options for escape and calculated the odds the specter would become hostile, all with a poker face of stone.“Blood-blooood-Blood-blud-bloood…”, several distorted voices chanted discordantly off-chorus.The Marra closed her eyes, not to brace from the pain of slicing open her wrist with her ritual dagger, but to hide the fact she was rolling her eyes at the request.“An offering of blood, whatever good that could possibly do you”, Madeleine could not contain her snark, showing her cards a bit.A breeze cast across the cemetery, leaves flittering and cascading in a delicate rush. An icy chill pierced shivered through body and soul, then a sudden pull towards the closest Mausoleum, which appeared to be nearer than it was in the last moment. Space bends and rips as a gateway to the Underworld tears the fabric of reality. “Payment accepted…”, the growl hesitates, “You seem to have riled them up, and it has been centuries since they last fed. Hehehe…”, commentary on the Marra’s hasty action.“A warning. Fair for a phantom.”, Madeleine thought as she beheld her morbid destination which was now becoming speckled with glowing eyes.“Only those prepared to die will find eternal life.” ― Darvell, ByzantiumThe Marra Lineage, named after the shapeshifting goddess and guide of the dead, is obsessed with the condition of death and undeath. Marra are seen as morbid, darkly studious, and may even be seen as creepy to other Nightborn. All Nightborn share the quality of being Undead creatures; the Marra are the lineage closest to death and furthest from the facsimile of life. Marra Nightborn are often cold, aloof, and still, though don’t confuse this with being slow or lazy, as Marra are often deep in thought pondering the mysteries of death a...Read full article on Community Announcements (arcanevillain)AnnouncementsOfficial
Nightborn Playtest Launch
You may now opt-into the Nightborn Playtest. To join the Playtest click the Join the Playtest button on the main Nightborn Steam Page. We would appreciate feedback and bug reports in the Nightborn Steam Discussion Board. Please join the Nightborn Discord community for more conversations.Read full article on Community Announcements (arcanevillain)AnnouncementsOfficial
You Make Nightborn Better - Thank You!
Thank you for your Feedback on the Nightborn Playtest, Part 1. Your bug reports and comments have already made Nightborn better. Keep it coming! 🖤Read full article on Community Announcements (arcanevillain)AnnouncementsOfficial
Nightborn Lineage: Orlok
“Who is the informant, Teddy?!”, demanded the bruiser as his fat mass of knuckles crunched ribs, followed by a sickening cry.“I don’t, I don’t know what to tell you...”, there was clear panic in Teddy’s voice; raw desperation. “If I knew, I’d aGhTew!”, Teddy choked as this time the punch landed on his throat.It was a sad sight to behold, a grown man fighting for his life to take a breath while bloodied and bruised; wriggling while duct taped to a metal chair.The interrogator assessed his work, considering the craft as an artist would their next stroke on the canvas. A sharp knife, the hacksaw? No. The lead pipe was gingerly lifted off the table before his grip tightened and the goon swung it in the air as if he were batting a home run at the world series.“Good thing you did not know”, the sadist sneered, “that makes my job a lot easier.” Winding up the pitch, he was already imagining the glorious warm splatter of an obliterated melon.“Huh? What the…”, famous last words. Justified confusion as the pipe was no longer in his grasp. The mobster no sooner turned around than the weapon he intended for another victim was shoved under his jaw, through the top of his skull, creating a blood gushing snorkel, which would almost be humorous if it were not so graphically horrible.A terrified Teddy pleaded, “Mercy, please! I didn’t know… Madam, I don’t know who the informant is…” His babble faded as Madam LaLaurie, Nightborn of the Orlok line, raised her finger.“I know, sweet boy, but you did suspect who it was, yet you did not enlighten me to your intuitions.” The Madam lifted the twitching body at her feet and took a deep red drink, then continued, “I had to punish you for that. Now I believe you learned your lesson and I got to kill the informant myself! I would say that is a win-win, wouldn’t you?”“ I shall persist to join you every night, first in sleep, then in your arms. Everything will be mixed with abomination, and you'll be knee-deep in blood. Everyone will cry. There w...Read full article on Community Announcements (arcanevillain)AnnouncementsOfficial
Nightborn Entitlement: Psyche
Nightborn Entitlement: PsychePower over Spirit“Maggots, Michael. You’re eating maggots. How do they taste?” ― David, Lost BoysPsyche is the Nightborn Entitlement concerning the Power over Spirit. The Nightborn Lineages with Psyche in their Inheritance are the Bruxo, Draugr, Dracul, and Ruthven. Psyche’s Legacies are Telekinesis, Authority, and Artifice, Psyche’s Magic.TelekinesisTelekinesis is the Nightborn’s ability to physically move objects with their sheer will. While Vampire’s are physically stronger than humans, they may also push their minds beyond mortal understanding. Telekinesis powers are useful for mobility, combat control, and utility for puzzles and stealth.Grasp – Pull an object to equip it, flip a switch, or draw in an opponent.Levitate – Float slightly about the ground, moving without sound while not setting off some types of alarms or traps.Thrust – Blast back opponents and objects in an area.Soar – Take limited flight for rapid mobility and strategic positioning.Seize – Hold an opponent in the air, choking them as long as they are held.AuthorityAuthority allows a Nightborn to infiltrate others’ minds, reading their thoughts, and implanting commands. This results in an unnerving feeling in the target, as if they are being watched and puppeted from within. Authority include powers to read others’ thoughts, command them to take actions, or even overwrite a target’s personality.Gaze – Lock eyes with a target, stunning them and allowing the Vampire to read the target’s mind as if they were speaking.Nothing – Use on an alerted or hostile target to make them forget they ever saw you.Terror – Show the target visions of their death, causing them to flee in fear.Confuse – Target become hostile to everyone and may take other actions as well.Allegiance – Completely erases a person and replaces their mind with total servitude to you.ArtificeArtifice is Psyche’s Magical Legacy. Magical Legacies require both blood costs and consume a spell component item. Artifi...Read full article on Community Announcements (arcanevillain)






