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ERA ONE

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ERA ONE screenshot 1
Era One - Multiplayer build trailerWatch trailer on Steam ↗

ERA ONE

Team Complex LTD · Published by Team Complex LTD · Official site ↗

Very Positive — 87% positive (1,615 reviews)

Last updated 27 Sept 2026

Era One is an innovative space game that combines elements of real-time strategy, base building, space survival, and tactical battles. Players can create and customize their bases from scratch, construct various types of structures and warships, manage fleets, and engage in tactical space battles.

Early AccessDJCTQ lPvP

£29.99

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £29.99 · Highest: £29.9910 Oct 2026

Strategy, Early Access · 2025 · More £15 - £30 games

In ERA ONE, manage your base and fleet while engaging in tactical space battles. Create and customize structures and warships to survive the challenges of early access.

About this game

Combining innovation, customization, and epic space battles, Era One offers a unique gaming experience. Players can customize their own ships using assembly modules, construct stations, warships, bases, and even cities in space. The game seamlessly blends real-time strategy (RTS) and base building elements, providing players with the opportunity to engage in intense battles between space fleets.

From the ashes of a shattered universe, a young woman's quest for salvation sparks a journey of intrigue, danger, and discovery. In a future where Earth's resources were depleted, humanity embarked on The Great Colonization, expanding to other planets. The rise of mining corporations led to conflicts and the emergence of space piracy. A wealthy magnate discovered a powerful energy source, leading to the construction of the Navi Mondo, enormous fortified and self-sustaining cities in space, and the formation of the Free Federation of Worlds. Centuries passed, and the population was pushed to abandon planets, living only on the Navi Mondo. However, genetically engineered biominers mutated and posed a threat. With resources nearing exhaustion, the Free Federation planned to migrate using Hyperspace Leap technology. The colonizing ships Victrix and X Gemina encountered a gravitational anomaly, causing a breach. Chaos ensued as resources depleted, wars resumed, and the political system collapsed. Alya De Shars sought to steal a power source to launch a secret ship and start anew. This sets the stage for a story of humanity's struggle, the rise and fall of an empire, and the hope for a fresh beginning beyond the Solar System.

We asked Alberto Selvaggi to read Era One's lore and compose based solely on his inspiration and years of passion for music and piano. The result is a unique and emotionally touching soundtrack that will accompany us throughout the story, adding depth and making everything deeply engaging.

The player can construct their own base using a set of assembly modules, with no limit to shape or size.

Extensive Base Customization: Era One offers a wide range of options for base construction and customization. Players can design and build their bases from scratch, choosing the layout, structures, and aesthetics that suit their playstyle.

Resource Management: Building and maintaining a base requires effective resource management. Players must gather and manage resources such as raw materials, energy sources, and workforce to construct and upgrade their bases. Proper allocation of resources is essential for the growth and sustainability of the base, ensuring its survival in the game world.

Defensive Structures and Strategies: Bases in Era One must be fortified against external threats. Players can construct defensive structures such as turrets, and traps to protect their bases from enemy attacks. Choosing the right defensive strategy, positioning defenses strategically, and upgrading them over time are crucial aspects of base building in the game.

Research and Technological Advancement: As players progress in Era One, they can unlock and research new technologies to enhance their base-building capabilities. Advancements in areas such as construction techniques, resource extraction, and defensive systems provide players with additional options for base expansion and fortification.

Players can build their starships according to their preferences.

Vast Ship Customization Options: Era One offers a wide array of ship customization options, allowing players to design and personalize their vessels. Players can choose from different ship types, sizes, and aesthetics, customizing various aspects such as hull design, paint schemes, and exterior decorations. This level of customization allows players to create unique and visually distinct ships that reflect their individual style.

Modular Ship Components: Ships in Era One are built using modular components, offering players the flexibility to tailor their ships for specific roles and functions. Players can select and install various modules, such as propulsion systems, weapon systems, cargo holds, and utility modules, based on their playstyle and objectives. The modular nature of ship components enables players to experiment with different configurations and optimize their ships for exploration, combat, trading, or other specialized tasks.

Upgradeable Ship Systems: As players progress in the game, they can acquire new technologies and upgrade ship systems to enhance their performance. Upgradable systems can include engines for increased speed, shields for improved defense, weapons for enhanced firepower, and scanners for better exploration capabilities.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i5 o AMD Ryzen 5 (o equivalente)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 o AMD Radeon RX 580 (o equivalente) con almeno 4 GB di memoria dedicata
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Sound Card: Scheda audio compatibile con DirectX

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 (64-bit)
  • Processor: Intel Core i9 o AMD Ryzen 9 (o equivalente)
  • Memory: 32 GB RAM
  • Graphics: NVIDIA GeForce RTX 3060 o AMD Radeon RX 6600 XT (o superiore) con almeno 6 GB di memoria dedicata
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 8 GB available space
  • Sound Card: Scheda audio compatibile con DirectX

Supported Languages

English*, Italian, Spanish - Spain, Russian, Simplified Chinese, French, German, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Build 0.12.4

    Version 0.12.4 improves station construction and blueprint deployment, fixes several collision and visibility issues, and considerably reduces the time needed to start Deathmatch maps. Modules and StationsImproved final placement checks so modules can no longer be built inside existing station parts. Player-deployed blueprints now also remove any overlapping modules they contain.Fixed anti-missile turrets deployed as part of a blueprint sometimes failing to detect and engage targets.Fixed unit collision sometimes becoming disabled after attached armour was sold or detached.Maps and SceneryConsiderably reduced the long delay and black screen that could occur while starting Deathmatch maps.User Interface and SettingsModule and research priority controls should now display the correct state after loading a saved game. Visual and Audio EffectsFixed camera movement and fade-in glitch at the start of some maps.Radiation shield visuals now correctly follow the visibility of their parent module. Performance and OptimizationImproved stability when issuing orders to destroyed units and when entities are removed during docking, collision, or radar updates.Improved map-loading stability when duplicate timing systems are present.
    Read full article on Community Announcements (Eversor)
  • AnnouncementsOfficial

    Gamescom Discount

    Hello everyone,Era One has reached an important milestone in terms of audience growth and player feedback. The team is currently at Gamescom in Cologne, Germany, celebrating the results achieved so far and showcasing how the project will continue to grow in the years ahead.We would like to sincerely thank everyone who has followed and supported us throughout these years of development. For us, this is a major beginning and an important step forward.To celebrate the event, Era One will be available at a discounted price throughout the days of Gamescom 2026.
    Read full article on Community Announcements (Team Complex)
  • AnnouncementsOfficial

    Build 0.12

    Hello everyone,Today we're releasing Build 12, the first fully playable version introducing multiplayer to Era One.This marks a major milestone for the project. Multiplayer development will continue throughout the entire Build 12 cycle until it reaches a stable and definitive state. While the core multiplayer systems are already implemented, we will keep expanding the experience with new features, game modes, and support for additional players beyond the initial 1 vs 1 phase.Starting with a smaller-scale multiplayer environment is essential for us to properly test both technical stability and gameplay balance. Over the coming weeks and months, multiplayer will continue to evolve with new mechanics, improvements, and long-term features, including the planned career mode.Build 12 also introduces a large number of additional improvements and new features:Asteroids, including massive ones, are now destructible and generate additional resources when mined or destroyed.Visual effects have been improved, and asteroid fields now feature colored volumetric nebulae.The collision system has been reworked.Drills now use new logic and updated visual effects.The armor system has received extensive improvements. Our goal was to allow players to build spacecraft with cleaner and more appealing designs, suitable for both long-distance travel and combat. This has been achieved through refined armor angles and inclinations.Ship cockpits have been redesigned to provide a stronger sense of immersion during combat and exploration.A new omnidirectional engine has been introduced, making spacecraft maneuvers faster and more agile.Collectors and turrets have been improved. They no longer lose targets and now have a lower performance impact on the game.Significant optimization and overall performance improvements have been implemented.After a period of testing and iteration, Build 12 is expected to reach its final public form within the next 1-2 months. As always, we will continue improving ...
    Read full article on Community Announcements (Team Complex)
  • AnnouncementsOfficial

    Build 0.12 - Updated on August 6

    August 6 update:the build 12 is available.Hello everyone,Today we're releasing Build 12, the first fully playable version introducing multiplayer to Era One.This marks a major milestone for the project. Multiplayer development will continue throughout the entire Build 12 cycle until it reaches a stable and definitive state. While the core multiplayer systems are already implemented, we will keep expanding the experience with new features, game modes, and support for additional players beyond the initial 1 vs 1 phase.Starting with a smaller-scale multiplayer environment is essential for us to properly test both technical stability and gameplay balance. Over the coming weeks and months, multiplayer will continue to evolve with new mechanics, improvements, and long-term features, including the planned career mode.Build 12 also introduces a large number of additional improvements and new features:Asteroids, including massive ones, are now destructible and generate additional resources when mined or destroyed.Visual effects have been improved, and asteroid fields now feature colored volumetric nebulae.The collision system has been reworked.Drills now use new logic and updated visual effects.The armor system has received extensive improvements. Our goal was to allow players to build spacecraft with cleaner and more appealing designs, suitable for both long-distance travel and combat. This has been achieved through refined armor angles and inclinations.Ship cockpits have been redesigned to provide a stronger sense of immersion during combat and exploration.A new omnidirectional engine has been introduced, making spacecraft maneuvers faster and more agile.Collectors and turrets have been improved. They no longer lose targets and now have a lower performance impact on the game.Significant optimization and overall performance improvements have been implemented.After a period of testing and iteration, Build 12 is expected to reach its final public form within the next 1-2 mont...
    Read full article on Community Announcements (Team Complex)
  • AnnouncementsOfficial

    Build 0.11.17.2

    Hi everyone, We’re rolling out the patch that officially closes Release 11.This update resolves all reported issues, and wherever possible, we’ve implemented community suggestions to further improve the game.Although we will continue to improve the current release, our main focus is now shifting to Build 12, planned for June, which will introduce full multiplayer along with several exciting new features.The project continues to move forward, and the overall positive feedback remains a strong motivation as we work toward the next milestone.Thank you all for your support and for being part of this journey! The cover image is by Rhimm (Discord community).Era One - Release Notes v0.11.17.2 (April 2)Hot fixes- Perimeter Shield no longer transfers overflow damage to the shield module.- Compound stations are now fully visible and detected when even a single module enters the player's radar range.- Fixed collectors that could stop working and remain idle after losing their harvest or refine actions, with a safe wake-up recovery.- Collectors now reset their harvesting and collecting memory after warp operations, preventing them from migrating back to old clusters after warp.- Fixed repair drones sometimes spawning at the center of the map instead of near their Repair Bay.- Some modules in compound stations, or units, are no longer invisible when a large number of entities are present in the scene.- Turret targeting system revisited, turret modules should no more get stuck less often when commanded from Command module.- Fixed problems with Cockpit mode (keys disabled, stuck inside, etc.).- Fixed a couple of issues that could cause errors when loading a save file.Era One - Release Notes v0.11.17.1 (March 25)Hot fixes- Fixed Command Cube hardpoint rotations. Connected modules should now align correctly.- Fixed rotation and translation issues on Light Facility hardpoints.- Biominer stats should now update correctly.- Fixed collectors that could stop working and remain idle after...
    Read full article on Community Announcements (Team Complex)

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