
Screenshots

Watch trailer on Steam ↗Misled Madness
Symbioverse · Published by Symbioverse
Content notice: The player will constantly be subjected to various hazards that kill the player and spray blood and dismember the player's body in a non-realistic fashion.
7 user reviews — 57% positive (7 reviews)
Last updated 27 Sept 2026
Side-scroller platformer where you avoid hazards and race to the finish line for the fastest leaderboard times.
Indie, Free To Play · 2025 · More free games
Navigate through perilous levels as fast as possible to claim top times on the leaderboard in Misled Madness. Avoid traps and sprint towards victory in this adrenaline-pumping platformer from Symbioverse.
About this game
While the casual player can play just for fun to avoid obstacles, more competitive players have the ability to speed run through the levels and gain a ranking on global leaderboards in an attempt to have the fastest times per course.
The player is also able to customize their character to give a more personalized feeling when playing the game. Camera settings allow the player to adjust their view to better suit their preferred playstyle.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 10
- Processor: AMD Ryzen 7 5800x
- Memory: 32 GB RAM
- Graphics: Nvidia RTX 3060
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: 10
- Processor: AMD Ryzen 7 5800x
- Memory: 32 GB RAM
- Graphics: Nvidia RTX 3060
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Update v0.1.1
Updated UI: - Updated best times menu to procedurally populate all level buttons in a horizontal scrollbar (some are not currently available to play) -- Updated level select menu to single column scrollbox and procedurally generated buttons for each level Optimizations: -- Made some changes to lighting in levels to have less performance draw while still allowing for enough lighting to play and appear to be on a stage. -- Removed the raytracing option from the game. -- optimized some materials and meshes. Additions: -- Added Levels 11-14 (are not playable through normal play mode, game still resets to main menu after level 10, choose 11=14 through level select screen for now until I decide where to place them in the list of levels based on difficulty) Changes to come: -- More levels -- Rework of wall jump for better height control -- vaulting up the edge of walls (partially implemented - not fully functional) -- ground sliding -- Endurance climb modeRead full article on Community Announcements (ThatDamnVato)






