
Screenshots

Watch trailer on Steam ↗Specters of the Sun
ETCLundberg · Published by ETCLundberg
Last updated 27 Sept 2026
Specters of the Sun is a challenging 2D action platformer with action-packed levels. Take on the role of an elusive specter to reclaim your old corpse, now possessed at the heights of your former kingdom.
Free
Action, Adventure, Indie · 2026 · More free games
Embark on a thrilling 2D platforming journey as you navigate through challenging levels to reclaim your lost body. In Specters of the Sun, take control of an elusive specter and fight your way back to power.
About this game
Play as a Specter - Attack while moving, jumping and dashing, throw your sword and watch it ricochet on the walls, and phase to its position, like a specter!

Action-packed Stages - Cross the fallen lands, through deep woods, abandoned towns and graveyards, on your way up the behemoth structure.
End Stage - Face end of stage challenges with emergent gameplay and high replayability.

Sub Weapons - Find useful sub weapons along the way and make strategic decisions which to keep or replace throughout the levels.

Assist Mode - Fine tune the difficulty on the fly, save states or even skip sections completely.
System Requirements
Will my PC run this? →Minimum
Minimum:
- OS: Windows 10, 11
- Processor: 2Ghz or faster processer
- Memory: 2 GB RAM
- Graphics: 512MB VRAM (NVIDIA GeForce)
- DirectX: Version 9.0c
- Storage: 150 MB available space
Supported Languages
English*
*languages with full audio support
*languages with full audio support
Latest news
Patch NotesOfficial
Demo Update
The level has been out for a couple of months by now, I have received suggestions on how to improve the game and spent some time implementing it. Here’s a summary of what has changed from the last demo version: Gameplay changes - The main gameplay change is that the size of the zombie explosion is halved and the bone projectiles by the skull moths no longer bounce on the ground. Energy GUI - A few players didn’t understand how the energy system worked. There’s an energy counter that shows up above the player's head when collecting energy from candles, using subweapons and teleporting. Settings - Save states has been added to the miracle tab, gamepad and keyboard customizations are now possible. The default controls have been changed. A number of bug fixes, mobile controls in the web version and Mac and Linux builds. {STEAM_CLAN_IMAGE}/44389437/3db4c5daa52ae12ea17b226fd5921e4fb442d546.png Gameplay Changes The main gameplay change is that the size of the zombie explosion is halved and the bone projectiles by the skull moths no longer bounce on the ground. 50% zombie explosions - The zombie explosions are reduced in size by 50%. The earlier size was made to hit the player if they attack a zombie with a max ranged attack. A lot of players had a hard time dealing with this and found it very frustrating. The updated version still damages the player if you stand close to the zombie while attacking. But it is possible to attack them if you keep your distance from the zombie, especially with the final combo attack. No bouncing bones - The bones dropped by the skull moth no longer bounce and instead spawn hands. The behavior of the projectile has changed quite a bit. The earlier version would bounce when hitting the ground and bounce a few times before it disappeared. What it ment in practice is that the bone would create a vertical line the player have to avoid, while also trying to hit the skull moth and somethings minding multiple bones or other enemies at the same time. T...Read full article on Community Announcements (ETCLundberg)






