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Mahjick - The Realm Taker

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Mahjick - The Realm Taker screenshot 1
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Mahjick - The Realm Taker

Dern Lin · Published by DDLin

Positive — 86% positive (35 reviews) · 69 achievements

Last updated 27 Sept 2026

"Mahjick - The Realm Taker" is a turn-based strategy game combining Roguelike and Mahjong Elements. Embark into this epic journey of taking the throne and to become the Keeper by defeating enemies for Enchantments and Skills, and Ronning your tiles for Attribute and Talent skills.

DJCTQ 14

£9.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £9.99 · Highest: £9.999 Oct 2026

Adventure, Indie, Strategy, Casual · 2023 · More £5 - £15 games

Navigate the challenges of becoming the Keeper in Mahjick - The Realm Taker, where strategic moves and luck blend in a turn-based adventure that combines unique gameplay mechanics.

About this game

"Mahjick - The Realm Taker" is a turn-based strategy game combining Roguelike and Mahjong Elements. Embark into this epic journey of taking the throne and to become the Keeper by defeating enemies for Enchantments and Skills, and Ronning your tiles for Attribute and Talent skills, this is a whole new experience of the Roguelike / Mahjong game. In this game, the players need to utilize various mechanics and plan ahead to defeat enemies. In addition to typical Roguelike skills and Enchantment elements, the game also provides Mahjong components to play with, elevating the risk and reward mechanics of both Roguelike / Mahjong to a new level. The game also provides tutorials for new Mahjong players to understand the basic rules of Mahjong.

Battle Mechanics


  • Firing and Shielding

During the Player Phase, the player can do actions such as Fire and Shield with Pairs (2 same tiles), Straights (3 same type with continuous numbers), Triplets (3 same tiles), and Kongs (4 same tiles).

  • Countering and Blocking

During the Enemy Phase, the player can still do actions such as Blocking and Countering by making combinations of Straights, Triplets, or Kongs with the enemy attacking tiles.


  • Ronning

During Ready Hands where you only need a pair to ron, perform a Ron Shot to BREAK the enemies and stun them, and gain various buff during that battle!


Character Leveling Mechanics


  • Lucky Tile

Defeating enemies can obtain Lucky tile, it works like regular Mahjong: Ronning with 4 sets of Straights or Triplets and a set of pair. Ronning will provide Attribute to the player, and a talent skill if the Ronning score is above 2.


  • Enchantment and Skills

Defeating enemies can obtain Enchantment and Skills

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10
  • Processor: x86 architecture with SSE2 instruction set support.
  • Memory: 4 GB RAM
  • Graphics: Any graphic card with 2Gb video memory
  • DirectX: Version 10
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, Japanese, Traditional Chinese

Latest news

  • AnnouncementsOfficial

    Mahjick released announcement

    To all users: I am Dern Lin from Taiwan, the independent developer who solely developed this game and the previous Greedy Dungeon. The purpose of making this game is simple. I hope to break the tradition of mahjong and let more people realize the fun of mahjong, rather than the stereotype that mahjong is just a game of gambling. Mahjick was born based on this concept. This is also the main pursuit of my game design. I hope that more people can experience creative and innovative games and at the same time stimulate players' creativity and imagination. Therefore, the works I design will be based on the biggest principles of breaking tradition and innovation. I think that although games are products, they are also works of art. Artworks are not just about beautiful graphics but also must have unbridled imagination and creativity. I hope this work can create repercussions and let more people realize that games these days can also be creative. As for the profits from this game, all the profits will be used to fund my next game, and allow me to create more creative and unconventional games. Your support will be the motivation and resources for me to create the next piece of art and fulfill my ambition to make the game industry full of more creative ideas. Thanks to all the readers Dern Lin
    Read full article on Community Announcements (Dern)

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