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Watch trailer on Steam ↗Bloodgrounds
Exordium Games · Published by Daedalic Entertainment · Official site ↗
Content notice: As Bloodgrounds is based around Gladiator fights, players can expect scenes of violence and death during the battles.
Mostly Positive — 77% positive (621 reviews) · 100 achievements
Last updated 27 Sept 2026
Bloodgrounds merges tactical turn-based combat with strategic management, RPG and roguelite elements. Forged in the pits of the arena, you fought your way out and now as a wealthy patron you recruit, train, and command your team of hardened Gladiators to glory - or death.
£17.99
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Price history
Indie, RPG, Strategy · 2026 · More £15 - £30 games
In Bloodgrounds, command a roster of hardened fighters in turn-based combat, managing their skills as you rise from arena gladiator to wealthy patron.
About this game
Special Edition

About the Game

Lead your team of Gladiators in turn-based arena battles, recruiting, training, and sometimes sacrificing them for glory. But remember, your Gladiators are mortal - If they fall in battle, they are lost forever... though their legacy will live on.
As a noble heir, you'll manage your city by unlocking, constructing, and upgrading buildings that provide new services and mechanics to aid you on your bloody quest for vengeance.

You fought tooth and nail for survival, driven by a burning hatred and a thirst for justice. Now, as a wealthy patron and a gladiator trainer, you plot your revenge against the tyrannical Emperor who stole your freedom and murdered your father. But the path to redemption is fraught with peril, and you must navigate a treacherous world filled with deception and danger.
Recruit new allies and expand your gladiator team to climb the ranks of the brutal tournaments. Each victory brings you closer to the grand Capitol, where your ultimate target - the Emperor, lost in his madness - awaits on his throne.

Before each battle, assemble a team of gladiators from various classes: physical, ranged, or magical. Will you pay gold, duel them, or show mercy in the arena to recruit them?
Level them up, increase their stats, and learn new abilities to ensure they're battle-ready. Don't forget to address any negative statuses or traumas, and equip them with shiny new weapons, armor, and consumables.
Use powerful Deity abilities to aid your Gladiators in battle, or make a shady deal with a local crime lord to sabotage your enemies before the battle even begins.

Combat unfolds in turn-based battles on a grid, where units act in order of initiative. Strategically move your gladiators, attack, and position them to outsmart and outmaneuver your opponents.
Use your action points wisely - unleash powerful weapon or class abilities, make use of items like potions and magical scrolls, or set traps on the ground to catch enemies off guard.
Win the favor of the audience by fulfilling their bloodthirsty wishes and reap rewards after each battle. But beware - permadeath is on. If a gladiator falls, they and their equipment are lost forever, adding high stakes to every decision.

You’ve inherited an estate overlooking the desolate coastal city of Marevento, and the city’s future now rests in your hands.
Between battles, use your hard-earned gold to build and upgrade city buildings, unlocking new tools and services to aid you in your quest for vengeance. From the infirmary, where your gladiators can recover, to the bustling market for trading items, and even a grand monument to honor fallen gladiators.
Defeat each region’s Arena Champion to advance the age and access powerful new buildings and items.
Are you ready to rise to the challenge and carve your name into history?
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-6400 or AMD FX-8320
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 or AMD Radeon R9 280
- DirectX: Version 11
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: Intel Core i5-6400 or AMD FX-8320
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 or AMD Radeon R9 280
- DirectX: Version 11
- Storage: 500 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Maintenance Patch Live
Ave Patronus, we have a new update ready for you!With this patch, we focus on your experience when playing Bloodgrounds. We added several features to improve general quality of life and offer new ways to customize elements of the game to match personal preferences and requirements. Vale, Patronus!Daedalic Entertainment & Exordium GamesDetailed Change LogGameplayNew Feature: Abandon ChallengeChallenges can now be ended early. At every Remedy stage players can choose to abandon the Challenge and send their Gladiators home.Resulting effects depend on the selected game difficulty: InitiateThe team returns to the city as if they had completed the ChallengeAll items earned in the challenge persistNo penaltyWarrior The team returns to the city, but admitting defeat comes at a price: Each alive Gladiator gains one Trauma (random from Demotivated, Dismayed, Horrified, Paranoid or Stressed)All items, Gold and mercied Gladiators earned in the challenge are lost. (Gains in Experience, Stat bonuses and Devotion are retained)ChampionGiving up is not an optionChampions return triumphantly or in a coffin!User Interface and User ExperienceNew Input option: Select active unit Settings ► Input Hotkey to highlight, select and focus the currently active GladiatorNew Settings option: Camera edge scrolling Settings ► Gameplay ► BattleEnables/disables camera positioning by moving the cursor to the screen bordersNew Settings option: Enable FeedbackSettings ► Gameplay ► SharedEnables/disables pressing the F11 key to toggle the Feedback Dialogue The hint text (watermark) in the bottom right corner is removedNew Settings option: Enable corpse sinking Settings ► Gameplay ► BattleEnables/disables the bodies of defeated enemies to remain in the arena until the end of the current BattleNew Settings option: Show grid object ability pattern on hoverSettings ► Gameplay ► BattleEnables/Disables Arena Obstacles to display an indicator on the tiles affected by their ability when hoveredNew Settings opti...Read full article on Community Announcements (Daedalic_Official)Patch NotesOfficial
Second Patch after Launch
Ave Patronus, we want to once again thank you for your valuable feedback and ongoing support following the 1.0 release of our game. We are happy to announce that we just released our second post-launch patch, which includes several balancing adjustments to improve the gameplay.You can find the detailed change log below. Vale, Patronus! Exordium Games & Daedalic Entertainment Detailed Change Log Balancing Gladiator Abilities Ability: Taunt (Retiarius Class)Adjusted system logic to improve effectiveness.Affected enemies will now ignore dynamic sources of danger (e.g. Attacks of opportunity) when calculating their path.Audience Entertainment Adjusted Event types:Removed Event types that reward/punish use of Weapon abilities Removed Event types that reward/punish use of Class abilities Random event types that punish/reward Gladiators not taking damage no longer appear in Battles that apply the "Life Sap" Modifier ("Reduce Health by 1% Max Health to Ally units on their turn end.")Changed values for unit stat based Events: Ally avoiding status with Luck 5 → 3Enemy avoiding status with Luck -2 → -3Ally avoiding attack with Evade 5 → 3Enemy avoiding attack with Evade -2 → -3Favor collected by an ally (negative) -2 → -3Favor collected by an ally (positive) 2 → 3Defeating enemies with a single ability 15 → 10Using Deity ability (positive) 10 → 5Fixed an issue that could result in rewards for reaching the highest entertainment level being of lower quality than they should be.Battle The first enemy attack each battle is now prevented from being a critical hit. Thus it can't cause Trauma, which should help to mitigate frustrating experiences.Status: Petrify now also sets the affected unit's Evade chance to 0%Status: Stun now also sets the affected unit's Evade chance to 0%no longer removed by Damage from other status effects (Burn, Bleed, etc.) City ManagementBuilding: QuartersImproved the level up stat improvement system to offer a better variety for consecutive rerolls.Buildin...Read full article on Community Announcements (Daedalic_Official)Patch NotesOfficial
First Hotfix after Launch
Ave Patronus, Thanks again for your awesome support throughout our Early Access - and now Bloodgrounds 1.0 Release! Today we bring you a small patch mostly regarding balancing adjustments.. Vale, Patronus! Exordium Games & Daedalic Entertainment Detailed Change Log Balancing Tactical Machines Fixed an issue that could result in the tool tip and upgrade tooltip incorrectly displaying 0 as value for Damage and/or Range Tactical Machine Abilities Ability: Cannon Ball (Tactical Machine Caeli Ruina) Increased activation timer to 10/10/10 turns (from 8/7/6) Adjusted damage to 15%/15%/15% (from 10/15/12) Ability: Focused Shot (Tactical Machine Machina Missilis) Increased activation timer to 8/10/12 turns (from 8/7/6) Adjusted damage to 20%/20%/20% (from 15/15/15) Streamlined description text Ability: Pyroblast (Tactical Machine Igniatix) Adjusted damage to 10%/15%/20% (from 5/10/15) Ability: Rejuvenate (Tactical Machine Medica) Increased healing amount to 5%/10%/15% (from 3%/6%/8%) Ability: Satic Shock (Tactical Machine Sacer Electricitas) Adjusted damage to 5%/5%/5% (from 3 - 6/8 - 12/10 - 15)" Gladiator Ability Upgrades Building: Academy Reduced upgrading cost for all abilities by 30% : 1400 → 980 1200 → 840 1000 → 700 800 → 560 700 → 490 600 → 420 500 → 350 400 → 280 Audience Entertainment Adjusted the impact of collecting favors on the Audience Entertainment Level Favor uncollected on battle end (positive): +5 → +3 Favor uncollected on battle end (negative): -5 → -3 Favor collected by an ally (positive): +5 → +2 Favor collected by an ally (negative): -3 → -2" Fixes and Improvements Audience Quest: Deathmatch Reworked, so it only appears if the arena offers at least one permanent (non-destructible) Obstacle that can be utilized to complete it. Enemy Behaviour Adjusted movement logic to avoid unnecessary attacks of opportunity (AOOs)" Camera QOL In Tactics mode (gladiator placement) X and C keys can now be used to cycle through GladiatorsRead full article on Community Announcements (Penta)AnnouncementsOfficial
Bloodgrounds 1.0 - Out Now!
Ave Patronus. Today, we are celebrating the full release of Bloodgrounds with version 1.0. This update, concluding the Early Access phase, adds several new game systems and mechanics, tons of bug fixes and quality of life improvements, as well as numerous balancing adjustments. However, our journey is far from over – after all, a Gladiator’s career only starts when they graduate from the Ludus and advance past the training grounds. These are the highlights of what we prepared for you: 1) Item CraftingOff-the-shelf weapons are not your style? Then this offer is what you have been waiting for! Engineer Lecidia is looking forward to lending her expertise to those who desire bespoke equipment. Visit her in the Tactical Vault to place your order. No matter the coin you can spare – a piece will be tailored to your requirements. However, master craftsmanship comes at a price. This system allows players to craft custom equipment to meet all needs for a perfect Gladiator outfit. The properties that can be set include the exact item type, Weapon Ability (attack bonus) for weapons and Armor Category (class) for armor as well as a priority for the type of stat points it will grant. The smith’s selected Artisan Level increases the chance of getting higher quality (rarity) items. 2) GamblingLow on cash? No problem! Visit the Arbiter in the Dark Alley and beat him in a game of dice to fill your purse and inventory. In case Lady Luck is not smiling on you, we made sure to put some aces up your sleeve – but they don't come for free. Take a seat at the table – the starting bet is only 200 Gold! In this Gambling minigame, players can spend Gold to test their proficiency in a game of dice. One game can last up to five rounds and will end after a single loss. However, a selection of “Tricks” can be utilized to improve the rolled result for a small price. After each win, players can choose to collect their booty – or wager all previous gains plus an increasing fee to take their shot at h...Read full article on Community Announcements (Daedalic_Official)Patch NotesOfficial
Trials of the Gladiator- Update
Ave Patronus, Today, we proudly present you our second major early access update “Trials of the Gladiator”. Aside from tons of fixes, small adjustments and balancing changes, this update consists of two main features: 1) ExpeditionsGladiator life is not all about fighting. Sometimes even warriors want to venture into the world to run errands, acquire new gear through trade, maintain diplomatic relationships or gather information through espionage. Aside from steel and gold, rewards yielded by such adventures can be improved prowess, new proficiencies and even life changing experiences made along the way. This system adds an additional layer of management. Gladiators who are not sent to brawl their way through a challenge can now be sent on expeditions outside the city, earning a wide range of rewards.Additionally it allows players to improve and customize Gladiators beyond what training in the Academy or combat in the Arena can offer: Combat stats, their Spirit Trait and the Deity they worship. But as always, success is not guaranteed and failure bears harsh consequences. 2) New Class AbilitiesThe Academy trainer Geddon made a trip to visit his own grandmaster and returned with new tricks to teach your Gladiators. Each Class can learn one new skill to use in the arena.Conveniently, the advanced training techniques also provide an additional ability point, so all skills can be unlocked as your fighters level up. The new Abilities were chosen to round out each classes’ kit with additional synergies, offer more exciting choices and enable new interesting builds to tackle Challenges. You can learn more in the detailed notes below - or go in blind and figure it out for yourself. Either way, we wish you great success and best of luck mastering those new combat toys on your journey to the top! Vale, Patronus!Daedalic Entertainment & Exordium Games Detailed Change Log FeaturesExpeditionsBuilding: InnAdded Expeditions tab (available from level 2)The expedition tab will alway...Read full article on Community Announcements (Penta)






