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Pyroworks

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Pyroworks

Deepest Inertia Studio · Published by Deepest Inertia Studio

Very Positive — 92% positive (2,177 reviews) · 23 achievements

Last updated 27 Sept 2026

Pyroworks is a free-to-play online multiplayer game containing fireworks from real-life companies from all over the globe. You can choose to make your own show, cause destruction and chaos or simulate new years. Don't miss out on playing with your friends - the most fun part.

Free to PlayDJCTQ 6Co-opSteam Workshop

Free

View on Steam

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Indie, Simulation, Free To Play, Casual · 2023 · More free games

Dive into the vibrant world of Pyroworks by Deepest Inertia Studio, where you can unleash spectacular fireworks displays or cause havoc with real-world pyrotechnics. Perfect for casual players and friends looking to simulate New Year's celebrations together in this free-to-play multiplayer simulation.

About this game

Pyroworks is a free to play, mainly multiplayer game about fireworks.

Realistic effects

In Pyroworks, we have spent a lot of time creating the most realistic effects possible to provide a better overall experience for our base of players, immersing them in the beauty of the world of fireworks.

Real life fireworks

Pyroworks contains several fireworks from real life companies from all over the world:
  • Funke Fireworks (Iskra Line, Argento, Alba)
  • Lesli
  • Zena Vuurwerk
  • Weco Fireworks
  • Nico Europe
  • JGW Berckholtz
  • Zink Fireworks
  • Aba Pyrotechnik (Startrade)
    ... and many more!

Modding support

We have included modding support to enhance the gameplay of our game. You can install and create new fireworks, maps and saves! Along with our modding documentation, adding your own mods won't be too hard.

Express your creativity

In Pyroworks we have included a COBRA™ 18M firing system to create the shows of your dreams. You can load and save the entire world to show off your shows to other players, or share your saves with others to download!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: 10
  • Processor: Intel Core i7-3700
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960
  • DirectX: Version 11
  • Storage: 6 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: 10
  • Processor: AMD Ryzen 5 5600X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660 Ti
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 6 GB available space

Supported Languages

English*, German*, Simplified Chinese*, Dutch*, Polish*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Bugfix: Version 1.3.0R5

    - Fixed 3" White Strobe shell- Fixed inserting inside mortar racks (should work flawlessly now)- Subcategories in spawn menu are now sorted better
    Read full article on Community Announcements (s1nn3r)
  • Patch NotesOfficial

    Update: Version 1.3.0R4

    - Fixed not being able to put mortars/mines inside racks sometimes - Fix UI scaling bug (hopefully) - Fixed firecracker having a double bang - Reduced smoke size of shells - Fixed being able to still light fireworks with fuse tool on - Fixed tornado-wirbel
    Read full article on Community Announcements (s1nn3r)
  • Patch NotesOfficial

    Update: Version 1.3.0

    Version 1.3.0 is officially out for all players!If you were previously on the `testing` branch, you should switch to the `Default public version`.List of changes:- Performance with a big show loaded is improved by about 2x (25fps to 50fps)- Performance with a lot of fireworks spawned is also improved- Mods now load instantly in menu and on demand during game when needed. (First startup might take a while to optimize them)- Firing system has now a "spread" parameter - if you connect for example a few mortars to a module and set spread to 0.25, the mortars will fire with a 0.25s delay between each other- Firing system controller now has a music waveform- Firing system controller now synchronizes music with all the players- Firing system music now will still be aligned with fireworks, even with a stutter ingame!- Now if you middle click on a mortar rack while adding fireworks to a firing system module it'll add every mortar from that mortar rack to that module- Added shortcut to clean the world if you hold DEL key for about a second- Added ability to remove fireworks that were already fired in server settings menu (T)- Added separate volume slider for music from firing system controller- Mass explosions now sound better (try it :))- Blown up cakes now have a chance to do some fun things... try it!- Added a preview of spawned fireworks when selecting things in the spawn menu- Shells can now be inserted quickly inside mortar racks if there are already mortars in it- Loading save files is WAY faster- Save files can be now loaded additively (won't clear the whole world on load)- Saving should be way faster too!- Added really cool splashes to water! Be aware, the cooler ones are only available in high & explosive graphics quality. Try it out with a big cracker :)- Player movement in water has been improved- Most particles now bounce off the ground!- The game now takes about 2x less memory (about 4GB, 6-7GB with a big show loaded)- Stability of the game has been overall impr...
    Read full article on Community Announcements (s1nn3r)
  • AnnouncementsOfficial

    Try out Version 1.3.0 now!

    It is not yet on main branch! You'll need to right click on the game -> Properties -> Game Versions & Betas and set it to testing. Let me know how stable it is, if multiplayer works well, if mods work etc.Full changelog:Performance with a big show loaded is improved by about 2x (25fps to 50fps)Performance with a lot of fireworks spawned is also improvedMods now load instantly in menu and on demand during game when needed. (First startup might take a while to optimize them)Firing system has now a "spread" parameter - if you connect for example a few mortars to a module and set spread to 0.25, the mortars will fire with a 0.25s delay between each otherFiring system controller now has a music waveformFiring system controller now synchronizes music with all the playersNow if you middle click on a mortar rack while adding fireworks to a firing system module it'll add every mortar from that mortar rack to that moduleAdded shortcut to clean the world if you hold DEL key for about a secondAdded ability to remove fireworks that were already fired in server settings menu (T)Added separate volume slider for music from firing system controllerMass explosions now sound better (try it :))Blown up cakes now have a chance to do some fun things... try it!Added a preview of spawned fireworks when selecting things in the spawn menuShells can now be inserted quickly inside mortar racks if there are already mortars in itLoading save files is WAY fasterSaving should be way faster too!Added really cool splashes to water! Be aware, the cooler ones are only available in high & explosive graphics quality. Try it out with a big cracker :)Player movement in water has been improvedMost particles now bounce off the ground!The game now takes about 2x less memory (about 4GB, 6-7GB with a big show loaded)Stability of the game has been overall improvedA lot of bugs have been fixedA lot of other small changes!It is not yet fully stable, let know of bugs, feedback etc. on the Discord #chatting-pyrowor...
    Read full article on Community Announcements (s1nn3r)
  • Patch NotesOfficial

    Update

    Happy Chinese New Year! - Added localization support (Polish, German, English, Chinese) - Fixed some bugs - Added brand new tutorial - Added key help menu (work in progress, you can disable it in game settings)
    Read full article on Community Announcements (s1nn3r)

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