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Gobs and Gods

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Gobs and Gods trailerWatch trailer on Steam ↗

Gobs and Gods

Alexandre Gilotte, Thierry Gilotte · Published by None · Official site ↗

Content notice: - Cartoonly violence. - Quests asking to fight and kill other goblins for absurd and unlikely reasons.

Very Positive — 96% positive (90 reviews) · 43 achievements

Last updated 27 Sept 2026

Hire a band of almost-heroic goblins to fight and die for you in tactical turn-based battles, accomplish silly quests for the weird inhabitants of this fantastic world, and truly become a god - at least by goblin standards.

DJCTQ 14Full Controller Support

£9.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £9.99 · Highest: £9.997 Oct 2026

Adventure, Indie, RPG, Strategy · 2024 · More £5 - £15 games

In Gobs and Gods, command a band of almost-heroic goblins through strategic turn-based battles and accomplish quirky quests. This 2024 indie RPG from Alexandre and Thierry Gilotte lets you rise to godhood by goblin standards.

About this game

The Tactical Rpg Going Full Goblin Mode!

In Gobs and Gods, you freely explore a fantastic world full of magic, wonders and crazy surprises.

The bad news: its nicest inhabitants are... Goblins.

The good news: they seem to believe you are their God.

Hire, equip and level-up a band of goblins to fight and die for you in tactical turn-based battles, while you uncover the secrets of this world, and maybe find your way out of there!

The Gameplay Includes:

  • Free exploration of a sandbox world

  • Fast tactical turn-based combats

  • A wide variety of absurdly unique quests

  • Levelling your army of expendable goblins while increasing your own powers.

Free Exploration Of A Sandbox World

At the start of the game, you can choose either the default map or a new procedurally generated world map for increased replayability.

You will explore smelly dungeons, mysterious mage towers and prosperous villages ... all that while getting the opinionated comments of your goblins about the places you visit.

Fast Tactical Turn Based Combats

When encountering an enemy mob, the game switches to a turn-by-turn combat on a hexagonal grid.

Your goblins must act each turn with a limited pool of action points, to move, hit, cast a spell, or maybe insult the opponent.

They can also unlock more powerful moves by spending "essence" points, but this resource is limited, making for difficult tactical decisions.

To ensure there is no downtime, the opponents move all simultaneously during the AI phase, and the engine can be smoothly swapped to a "real time" mode to quickly finish a battle.

Quests Like You Just Won't Find Anywhere Else

In Gobs and Gods, you should not expect epic quests where you are the only hope to save the world - it is way beyond saving anyway.

And if you are told by a nice and miserable gob that you are the one to help them get rid of the local evil bad guy, don't fall for it, it's a scam!

Instead, you would get quests which make sense for a goblin - which is to say, sometimes not so much; but we bet that for once you will actually read the text of the quests.

Levelling Your Gobs and Your God

Your goblins will gain xp when they survive a battle, increasing their strength, unlocking new perks, and enabling you to deal with stronger enemies...

... until you suffer a defeat and lose most of your army. Does this mean you have to reload or restart the game? No! Remember, You are a god, and they are only expendable goblins. When you lose a levelled goblin, you absorb its experience and gain devotion points, which allow you to unlock new powers and help you quickly recover from a setback.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: amd ryzen 5 4600h with radeon graphics 3.00 ghz
  • Memory: 16 MB RAM
  • Graphics: radeon graphics 3.00 ghz
  • Storage: 4 GB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: amd ryzen 5 4600h with radeon graphics 3.00 ghz
  • Memory: 16 MB RAM
  • Graphics: radeon graphics 3.00 ghz
  • Storage: 4 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patch 1.5.5

    - fix minor bugs in dialog window - remove clickable links from dialog options (a link inside a button was not a good ui) - moving camera with mouse: add option to restore behavior from a few months ago - fix some menus getting closed by selecting another gob
    Read full article on Community Announcements (alexandre.gilotte)
  • Patch NotesOfficial

    Gobs 1.5.4

    - fix a weird graphical bug impact some steam decks, which caused part of the map to display as black. - get steam validation for steam deck!
    Read full article on Community Announcements (alexandre.gilotte)
  • Patch NotesOfficial

    Path 1.5.3

    fix mouse movement on screen borders when resolution != 1920x1080 new images for orc cities minor fixes for steam deck
    Read full article on Community Announcements (alexandre.gilotte)
  • AnnouncementsOfficial

    Gobs 1.5.2

    This patch focuses on making the UI more intuitive and the game more controller-friendly. It took me longer than expected, as I had to do an in-depth rewrite of the focus and navigation logic, and experiment a bit to find an intuitive configuration.For long-time players: the mouse buttons in combat have been swapped, left click now gives the basic orders. I think it's fast to get used to this setting, but if you prefer the previous one there an option for that.Here is the changelog:UILeft click is now used for the giving default order (I added an option to revert to the previous right click if you prefer.)The combat UI shows more clearly when a gob will move before actingReworked UI navigation, making the game playable with a controller without using the mousePrepared "official" controller and Steam Deck templatesInventory tooltips now show equipped itemsGraphicsNew images for troll citiesAdded a small dark border below buildings so they don't look like they're "floating" on the mapImproved road imagesRandomized the pitch of some soundsFixesFixed crash when setting the "Particles" graphics option to "None"Fixed the worldmap rendering black on first run on (some?) Steam Deck + Proton setupsAnd many othersAs always, if you find any issues I missed while testing, don't hesitate to get in touch! You can reach me on Discord or on the Steam forum.
    Read full article on Community Announcements (alexandre.gilotte)
  • Patch NotesOfficial

    Patch 1.5.1

    I received a few crash reports on the latest version, and they took some time to diagnose because there were no logs. I’ve now managed to reproduce the reported issues, and this patch fixes them: - Fixed a crash that could occur when opening the “Hire” window - Fixed a crash on launch affecting players who had played the demo two years ago and are now reinstalling - Improved the “Hire” UI to help prevent accidental hires If you encounter any other issues, please let me know so I can fix them!
    Read full article on Community Announcements (alexandre.gilotte)

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