
Screenshots

Watch trailer on Steam ↗High Fructose
Chazak Games · Published by Chazak Games
Positive — 93% positive (41 reviews) · 28 achievements
Last updated 27 Sept 2026
High Fructose is a first-person survivor-like roguelite where weapons fire automatically while you dash, wall-run, and manually slash through demon fruit with fast-paced melee combat. Build powerful loadouts between waves with weapons, items, and recipes.
£8.50
Lowest price we've ever recorded
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Price history
Action, Early Access · 2025 · More £5 - £15 games
In High Fructose, dash through demon-infested zones, slashing enemies with fast melee attacks. Craft unique loadouts between waves to outlast the onslaught.
About this game
High Fructose
A high-speed roguelite FPS where movement rules the battlefield.
Wall-running, dashing, double-jumping
fluid movement meets handcrafted and procedurally generated combat arenas.
You are the Fox.
In a world of fruit corrupted by demonic forces, slice, smash, and blast your way through.
Key Features
⚡ High-Speed Movement Combat
Stay in motion and dominate enemies with momentum and positioning.
🍉 Demonic Fruit Enemies
Each run brings newly mutated, twisted fruit enemies.
🔪 Manual + Auto Combat
Control your melee weapon and everything else fires automatically. Become a storm of destruction.
🌳 Handcrafted + Procedural Battlefields
Designed spaces combined with dynamic layouts, paths, and elevation for every run.
🥣 Recipe System
Completing recipes gives you powerful game-changing effects.
💰 Shop & Build Crafting
Upgrade weapons and perks between waves.
🌱 Persistent Progression (Seeds)
Grow stronger, unlock new power, and push deeper each run.
Early Access
This game is currently in development.
Some systems and controls are still being refined.
We’re actively improving the experience based on player feedback.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel i5-7500 / AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050 / AMD RX 560 / Intel Arc A380
- DirectX: Version 11
- Storage: 4 GB available space
Recommended
- OS: Windows 10 / SteamOS
- Processor: Intel i7-8700 / AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 580
- DirectX: Version 11
- Storage: 4 GB available space
- Sound Card: DirectX-compatible
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
UI fixes
Various UI fixesRead full article on Community Announcements (Xarator)Patch NotesOfficial
Hotfix
- wave 1 crash issue - ultrawide monitor issuesRead full article on Community Announcements (Xarator)Patch NotesOfficial
Hotfixes
### Hotfix Update - Fixed movement, health, regeneration, and attack-speed upgrades. - Fixed wagers not applying when entering Wave 1; improved descriptions and added favorite loadouts. - Added Seed and wager payout details to the results screen. - Fixed pause/slow-motion movement exploits and HUD currency display. - Improved friendly Bear AI and Steam leaderboard reliability. - Reduced duplicate/Legendary shop offers and temporarily removed Bananammerang.Read full article on Community Announcements (Xarator)Patch NotesOfficial
The Overjuiced Update
THE OVERJUICED UPDATE {STEAM_CLAN_IMAGE}/44752524/9403f339adc0e3571952fe5547e75cc7c58f9b83.png Hey everyone! The Overjuiced Update is here, and it adds three major new gameplay systems to High Fructose: The Juice System Frog Challenges and Wagers Achievements Improved END-OF-RUN screen LOTS of UI Improvements And probably others I'm forgetting...haha I have also rebuilt the shops, updated the HUD, improved the settings menu, added new progression screens, and packed in a lot of combat and UI polish. Let’s get into it. THE NEW JUICE SYSTEM {STEAM_CLAN_IMAGE}/44752524/c49a9f57aa78386bd166e6548e3e63f242d7087b.png Juice is a brand-new combat resource that powers your auto-firing weapons. (orange bar in the center of the screen) Automatic weapons consume Juice while they are shooting. When you run dry, they stop firing. To get them back online, you need to get into melee range and cut some fruit. CUT FRUIT > BUILD JUICE > POWER YOUR WEAPONS > GET BACK IN THERE I added Juice because I wanted automatic weapon builds to stay active. As you collected more automatic weapons, there was less reason to use your sword. A strong build could eventually do too much of the fighting for you. That took away some of the movement, risk, and close-range chaos that High Fructose is built around. Juice connects both sides of the combat. Your sword generates the resource. Your weapons spend it. If you want to keep the firepower going, you need to keep moving and cutting. Auto-firing weapons consume Juice while shooting. Running out of Juice stops automatic weapon fire. Melee attacks refill the Juice meter. Your weapons return after you earn enough Juice. The HUD warns you when Juice is getting low. New effects connect sword hits, Juice gained, and weapon activity. Juice drain is time-based, keeping it fair across different characters and loadouts. The tutorial teaches the full Juice loop. GET OVERJUICED Aggressive melee play can push you beyond a full meter and activate Overjuice. While Over...Read full article on Community Announcements (Xarator)Patch NotesOfficial
More optimization, improved game feel
**Optimization & Combat Feel Update** Hey everyone, I’ve been working on another update focused on performance and game feel. This update includes more optimization work to help the game run smoother, along with improvements to sword combat. Sword swings now have added camera movement to make attacks feel more impactful and responsive. If the camera swing effect feels too strong, you can tone it down in the settings. You can also turn it off completely if you prefer a more stable camera. Thanks for playing and for all the feedback. More updates are on the way!Read full article on Community Announcements (Xarator)






