
Screenshots

Vertical Velocity
Drake Mordini Dev · Published by Ice Wyrm Studio
2 user reviews — 100% positive (2 reviews)
Last updated 27 Sept 2026
Vertical Velocity is a precision platformer where you launch, bounce, and climb from the planet’s core to the stars. Master momentum-based movement to overcome punishing obstacles and rise higher with every attempt.
£6.69
Lowest price we've ever recorded
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Price history
Indie · 2024 · More £5 - £15 games
Embark on a challenging journey through Vertical Velocity, where you navigate punishing obstacles by mastering precise bounces and climbs. Push your skills to new heights as you explore this innovative indie game released in 2024.
About this game
Vertical Velocity is a momentum-based precision platformer about climbing from the depths of the world into the vastness of space.
You begin in the planet’s fiery core and rise through forests, cliffs, and clouds — mastering launch-and-bounce controls that demand patience, timing, and focus. Every stage is handcrafted to test precision and persistence, with no shortcuts or cheats. Only skill will carry you upward.
Features:
A journey through layers of the world — from molten caverns to sky-high clouds and beyond.
Tight, skill-based controls where every launch and rebound matters.
Minimalist, atmospheric presentation with arcade-inspired music.
Speedrun-friendly design for those who want to push their limits.
Climb higher. Fall harder. Rise again. How far will your determination take you?
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: i5-4210H
- Memory: 1 GB RAM
- Graphics: built in
- Storage: 100 MB available space
- Sound Card: any
- VR Support: None
- Additional Notes: simple to run game
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
QoL Patch 2.0.1
Vertical Velocity – Patch Update Gameplay & Level Fixes Adjusted the elevator timing in the Forest section. Fixed synchronized geysers so they now trigger with proper variation. Extended the Lava Boss sequence to ensure it continues after the player’s death. Corrected right-side obstacle placement in Forest 4. Fixed a texture alignment issue near the sunflower in one of the Core levels. Audio Improvements Added a button hover sound effect for all UI interactions. Resolved an issue where music did not loop properly in the Forest section. Fixed a bug where music failed to load correctly after loading from a save. Audio settings now persist correctly between scenes and save when exiting the game. Expanded the in-game music playlist with additional tracks. Visual & UI Updates Updated the title screen for a more appealing presentation.Read full article on Community Announcements (DrakeMordini Dev)AnnouncementsOfficial
Vertical Velocity 2.0 is here!
Vertical Velocity 2.0 — The Full Rehaul UpdateThe 2.0 update completely overhauls Vertical Velocity from the ground up. This build refines every system — from player physics and camera behavior to boss encounters, audio, and UI — resulting in tighter controls, smoother flow, and a much more polished experience overall.Core Systems & PlayerRebuilt PlayerLauncher with drag thresholds, cooldowns, perfect launches, and velocity caps.Added perfect launch particles and SFX.Unified collision and death handling through the new GameManager.Improved consistency across spikes, bosses, and hazards.GameManagerImplemented as a persistent Singleton.Manages death FX, slow-motion, growth/shrink, respawn, and scene resets.Added autosave for tutorial scenes and manual save slots in the pause menu.R key resets any level for speedrunners.Integrated global pitch shift during slow motion.Camera SystemsCameraController: smooth follow, parallax, screen shake, and focus hints.CameraWaypointController: supports cinematic sequences such as boss intros.Preliminary CameraBarrier system to limit camera outrun speed.Enemies & HazardsSpikes redesigned for clarity and instant kills.ThornThrower: rotating flower turret with full FX and attack phases.Geysers, Spike Elevators, Wind Tunnels, and Lightning Bolts added as new hazards.Major boss overhauls:LogBoss: cinematic intro, rolling chase, destructible tilemaps, impact FX.LavaBoss (CoreBoss): dynamic lava rise, rumble intro, rock spawning, victory fanfare.CliffsBoss: maze arena with fog timer and snake finale event.AudioComplete soundtrack integrated.Added SFX for launch, drag, impact, and hazard types.Ambient and environmental layers (wind, rumble, lava).AudioManager with individual sliders for Master, Music, SFX, and UI.UI & MenusNew main menu and pause menu layouts.Expanded settings: Audio, Graphics, Cursor, and Save panels.Added save slot previews with screenshots and delete/load functions.Graphics panel now supports resolution and fullscreen opt...Read full article on Community Announcements (DrakeMordini Dev)AnnouncementsOfficial
Vertical Velocity Re-haul Coming Late October
I’ve been working on a complete re-haul of Vertical Velocity, and I’m excited to share what’s coming in the late October update. This isn’t just a patch—it’s a full refresh of the game with new systems, content, and polish across the board.What’s New and ImprovedPlayer Overhaul – The Sun has updated movement polish, improved responsiveness, a new trail effect, and added death animations for better feedback.The Moon & Cutscenes – The Moon has been visually reworked, and the opening cutscene has been updated to create a stronger narrative introduction.Expanded World – Six new areas have been added, each with 4–5 unique handcrafted levels. These stages include multiple boss mechanics and refined assets to give the world a stronger thematic identity.Hazards & Interactions – Lava geysers and other environmental obstacles bring more variety and challenge to the climb.Music Revamp – The soundtrack has been refreshed with updated tracks to better fit the mood and momentum of each stage.Speedrun Support – The Speed Run Manager has been improved with a more accurate timer, milestone death counters, and milestone callouts.Visual and UI Updates – The title screen has been completely redone with new visuals and animations, while in-game presentation has been polished with refined effects, cleaner UI, and stronger atmosphere.Movement & Death Effects – Added new motion and impact visuals to give the player’s actions and failures more weight.Bug Fixes & Polish – Countless fixes, optimizations, and small touches across every system.This re-haul is designed to elevate Vertical Velocity into its best form yet: more content, more style, and a smoother, more cohesive experience from start to finish.Late October is right around the corner—I can’t wait for you to play this version.Read full article on Community Announcements (DrakeMordini Dev)






