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Watch trailer on Steam ↗Crossing The Sands
Dragon Dropper · Published by Dragon Dropper · Official site ↗
Positive — 92% positive (12 reviews) · 25 achievements
Last updated 27 Sept 2026
Crossing The Sands is a first-person dungeon crawler RPG with turn-based combat and grid-based movement. Explore the vast desert and discover what mysterious forces are behind growing attacks on the Human settlement.
£10.88
Lowest price we've ever recorded
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Price history
RPG · 2024 · More £5 - £15 games
Embark on a first-person journey through the sprawling sands of Crossing The Sands, where strategic combat and exploration await. Unveil the secrets behind escalating threats to human settlements in this engaging dungeon crawler from Dragon Dropper.
About this game
Something strange is happening in the desert, and powerful forces are at work. Various rival factions have stopped fighting for control of territory, and banded together to raid ever closer to Human cities. Rumor has it that a powerful leader is behind it all. It's up to you to investigate this threat and stop it before the Humans are driven from the desert.
Assemble a party of adventurers and explore a vast open desert populated by scattered cities, fighting monsters in turn-based combat to build the skills and gather the equipment you'll need in order to vanquish the leader of the raiders. Master powerful healing and offensive magic to aid you on your adventures, and delve deep into ancient ruins to find out who's really pulling the strings.
This is a standalone sequel to Into The Inferno. You do not need to have played the first game to fully enjoy this one.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 or newer.
- Processor: First-generation i3 or better.
- Memory: 4 GB RAM
- Graphics: Geforce 650M or equivalent.
- Storage: 5 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 or newer.
- Processor: First-generation Intel i5 or better.
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1650 or equivalent.
- Storage: 5 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Game Updated
Set a bunch of trees and large plants as non-walkable so you can't pass through them. Being able to walk where trees are seemed like a good idea at the time, but people mostly didn't like it. Most exits will now be shown on maps, with the exception of ones that should be "secret" or otherwise hard to find. Some fixed-position combat encounters will now be shown on maps. Translation improvements, especially with combat-related messages.Read full article on Community Announcements (Jason from Dragon Dropper)AnnouncementsOfficial
Game Updated
Fixed an issue that could cause Steam achievements to be delayed or fail to trigger. Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect. Pure spellcasting classes now get a bigger bonus to natural mana regeneration when walking around. Pure spellcasting classes now have a higher base minimum amount of mana per level up. Resting will now continue after an encounter. More buffs will be shown in the full list of effects displayed on the character sheet, up to a limit of 6. If a character has more than that, only the most important will be shown. The resolution settings dropdown will now be populated with the full list of every screen resolution available on your system rather than a specific predefined set. Monster special abilities will be shown in the bestiary if they have any. You can no longer attack an already-dead group of monsters using the attack keyboard shortcut. This will prevent accidentally wasting attacks. Map notes can now be edited/removed once you hit the map note limit. Paladins have mana based on wisdom rather than strength. Strength-based mana was set by mistake. Swapped the icons for healing and mana potions because people have strong color preferences for them. Many translation improvements, especially with pluralized monster names. Thank you to Mysterio for assistance with some German words.Read full article on Community Announcements (Jason from Dragon Dropper)Patch NotesOfficial
Game Update
Changes in this update: Fixed an issue that would cause identifying items to be far too difficult for very high-level thieves. Mana and hitpoint drain amounts from special attacks now depend on the level of the attacking monster. Added some basic animated open and close transitions to some UI windows. Monsters will visibly shake a little in combat when they're hit.Read full article on Community Announcements (Jason from Dragon Dropper)AnnouncementsOfficial
Larger Inventory
Characters now have 12 inventory slots instead of 8. Resting is now faster. The chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is modified by dexterity. First-level thieves will still not be very competent, but by level 15 or so they will be pretty reliable. The level of the zone is also a factor, with traps in higher-level zones being more difficult.Read full article on Community Announcements (Jason from Dragon Dropper)Patch NotesOfficial
Game Update
Fixed an issue that would cause custom portraits not to save. Fixed an issue that would cause the game to get into a weird state when selecting "Leave" after selecting "Use Item" in combat. Fixes an issue where the game would get into a weird state where keyboard movement commands would function after browsing for a character portrait during character creation. Drastically reduced monster breath weapon damage. It now does 33.3% of a monster's remaining hitpoints as base damage, rather than 100%. Don't worry, it still hurts. Added the Quench spell for Paladins and Clerics that will remove a character's burning status. Running the "add map note" command on a square that already has a note will now edit the existing note. If the text is then set to empty, it will delete the note. Usable items will now show the number of uses they have remaining in parentheses in the item's tooltip. Translation improvements.Read full article on Community Announcements (Jason from Dragon Dropper)






