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Watch trailer on Steam ↗Realms of Madness
Robin van der Horst · Published by Robin van der Horst · Official site ↗
Positive — 91% positive (46 reviews) · 20 achievements
Last updated 27 Sept 2026
Build a medieval fantasy castle, expand it to recruit mythical creatures, and lead them into battle to demolish the enemy stronghold.
£13.50
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Price history
Strategy · 2025 · More £5 - £15 games
In Realms of Madness, you'll design your own medieval fantasy stronghold, summon magical beings to join your cause, and engage in epic battles against rival fortresses.
About this game
A Fantasy Castlebuilder

About the Game

Realms of Madness is a fantasy castlebuilder real-time strategy game.
My lord, your castle awaits you. Embark on the grand endeavor of building a medieval fortress in this fantasy real-time strategy game. Manage your economy, acquire upgrades and strengthen your deadly weapons arsenal, all in preparation to lay siege on the opposing castle.

Realms of Madness is a castlebuilder RTS experienced from a unique sideways perspective. The game consists of three distinct layers. Delve into the depths of the ocean, constructing underwater habitats to summon mysterious nautical creatures capable of sinking ships from below.
On solid ground, witness your soldiers, trolls, and formidable siege weapons unite to demolish enemy fortifications. In the sky, your fearsome birds and mythical beasts descend with destructive force. Juggle strategies across these layers concurrently to create a flawless army. As time progresses, accumulate ability points to unlock chaotic powerups on the ability-tree. Deploy these powers carefully in times of need, as they possess the potential to decisively shift the tides of war in your favour.

Dominate the skies with the aid of birds and winged beasts. Engage in ground battles deploying soldiers, wizards, trolls, and siege equipment. Command the seas utilizing ships and subaquatic creatures.
Raise powerful walls enhanced with modular upgrades like fire braziers, traps, and towers.
Attain chaotic abilities by investing ability points earned during combat.
Deploy squad-based soldier formations that can accumulate experience. Preserve their lives, and they will progressively increase in skill.
Conjure extremely powerful dragons in the late game.
Interact through dialogue with characters voiced by real voice actors.
Realms of Madness has been fully handcrafted over the course of three years by a small group of people. It contains many fully voice acted characters and an original soundtrack by Geraint Downing. Thank you for your support! Criticism, questions and compliments are most welcome in the discussions channel here on Steam. I read and respond to all of them.

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel or AMD Dual Core CPU
- Graphics: Dedicated Graphics Card
- DirectX: Version 9.0
- Storage: 2 GB available space
- Additional Notes: 1GB RAM
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i7
- Graphics: Dedicated Graphics Card
- DirectX: Version 10
- Storage: 2 GB available space
- Additional Notes: 4GB RAM
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Statue Update 5
More fixes, changes and improvements! * Fixed the "Love for Home" upgrade in the Troll Cave always being unlocked if unlocked once in a session. * Fixed the enemy granary in level 2 of Cocytus not being hitable by projectiles. * Made level 4 of Cocytus more difficult and more interesting. * Fixed Isarr's post-transformation sprite not persisting. * Fixed a minor visual issue with the blacksmith * Made ballista's more likely to hit their targets. * Added stuck arrow visuals to dragons. * Made it so you cannot recouperate units near a support structure that is still under construction. * Improved the ballista impact visuals. * Enemy dragons now use their special abilities. Making them much more fearsome opponents. * Nerfed ballistas. * Buffed catapult towers and tweaked their damage profile against unit types. * Increased the amount of units in sieges in Skotoris, making those levels more interesting and yes, more challenging. * Reduced advisor tutorial messages in Skotoris and Moroskel for a more immersive experience. The player is more than familiar with the systems at that point. * Reduced villager automatic talking in Skotoris and Moroskel. * Buffed the longbow archer * Made some structure upgrades cost less.Read full article on Community Announcements (CraterHater)Patch NotesOfficial
Statue Update 4
* Fixed questions in Cocytus showing "n/a". * Fine-tuned tutorial messages based on more conditions. Tutorial messages should feel more relevant. * Made the final level of Apeiria more interesting. * Made Isarr's introduction in Cocytus a bit quicker.Read full article on Community Announcements (CraterHater)Patch NotesOfficial
Statue Update 3
Another patch! Enjoy :) * Fixed a few questions in the message box being incorrect (flowing out of their box). * Fixed the scale of the structure name in the bottom right box from shrinking when the button panel is opened. * Fixed an issue where rocks thrown by trolls could launch other trolls into the sky - causing rock throwing trolls be overpowered against other trolls. * Fixed a whole bunch of very small mistakes reducing the odds of a crash and slightly increasing performance.Read full article on Community Announcements (CraterHater)Patch NotesOfficial
Statue Update 2
* Fixed many potential crashing risks, increasing the stability of the game. * Fixed sieges frequently not being able to clear all player structures, resulting in a locked endgame state. * Fixed the spearman description being slightly too long. * Fixed wizards being unable to be hit by projectiles. * Fixed enemy ship crane occasionally having incorrect visuals in Skotoris. * Added a few more sound effects. * Fixed an issue where a few sound effects did not respect volume sliders.Read full article on Community Announcements (CraterHater)AnnouncementsOfficial
New Structure! + Improvements
Dear Knights and Dames,Our expert stone carver has created a magnificent statue of our glorious King Leodric! Naturally, we have added it to your arsenal. It's grand stature is sure to inspire nearby units, allowing them to gain veterancy quicker!New Structure! The Statue.The statue is a new structure in the military tab that inspires nearby units, resulting in them gaining veterancy twice as quickly. Fixes & improvements* Fixed a rare crash condition when siegetowers with towers were present.* Significantly reduced the building cost of blacksmiths.* Increased the amount of stone in each rock from 5000 to 6000.* Fixed some Blub-children not having parents, causing them to sit unmoving in the water.* Fixed an issue where wizards that are on walls would also ghost-render in the top left of the map.* Increased the amount of lightning strikes from 4 to 5 to increase its effectiveness.* Fixed logs in the burning log trap not changing sprites when Skotoris switches between light and dark.* Fixed a few missing characters in some of the translation files.Thank you. - Advisor AldredRead full article on Community Announcements (CraterHater)






