
Screenshots

Watch trailer on Steam ↗Volkolak: The Will of Gods
Volk Team · Published by Progamefactoryllc
Content notice: This game may contain content not suitable for all ages or for viewing at work: Scenes of violence or cruelty, Scenes of murder.
Very Positive — 88% positive (349 reviews) · 39 achievements
Last updated 27 Sept 2026
Volkolak: The Will of Gods is an epic 2D soulsvania in a dark Slavic fantasy setting, with hand-drawn animation. Explore an enchanted world full of secrets and enemies. Your choices will lead to several endings: become a warrior, a werewolf, or join the darkness.
£10.14
£14.49Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie · 2026 · More £5 - £15 games
Embark on an epic journey as Volkolak, exploring a hand-drawn, enchanted realm filled with secrets and enemies. Your decisions shape your destiny—will you rise as a hero or succumb to the shadows?
About this game
Volkolak: The Will of Gods is a 2D Soulslike Metroidvania in a dark Slavic fantasy setting. The action takes place in the Far-away State, a vast, rich world of medieval times for exploration. After the ominous curse of the necromancer Koschei the Immortal, its inhabitants go mad and turn into evil. The protagonist will have to fight his minions using a deep combat system.

Game Features
Classic Metroidvania with side-scrolling 2D action.
Traditional 2D frame-by-frame animation in dark style.
The game features the mechanics of turning into a werewolf, which is the basis of the gameplay.
Choose your class: the path of a bloodthirsty ghoul (Class: Cursed), or control your instincts with magic (Class: Volkolak), or take the path of a warrior (Class: Veteran).
In werewolf form, you can gain additional abilities through the altars of pagan gods, and with some mythical creatures you can strike up a dialog and gain valuable information.
Play through the game in human form, equipping your character with various weapons.
Unique locations, NPCs and story adventures for each class. Three playthrough options and different game endings.
Explore a large world inspired by Slavic mythology: the dungeons of Tsargrad, the Dark Forest or the Stinking Swamp.
Learn new skills and abilities that will open your way to secret places and unique locations
In this dark fairy tale you will meet mythical creatures: Leshy, Serpent, Baba Yaga, Koschey the Immortal, Firebird and many others.
Over 50 unique enemies and 10 mythical bosses! Epic battles with mythical creatures await you in this adventure. Unlock the power of ancient gods or use your sacred faith, the choice is yours!

The vast, interconnected world is filled with mysticism, mythical creatures, and mystery.
"Volkolak: The Will of Gods" is a vast world inspired by Slavic mythology and folk tales. A dark fantasy universe as an interpretation of the greatest fears of ancient man. The gloomy atmosphere immerses the player in the unusual perception of Slavic legends as we are not used to see them.

System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 (64bit)
- Processor: Intel Core 2 Duo E5200
- Memory: 4 GB RAM
- Graphics: GeForce 9800GTX+ (1GB)
- DirectX: Version 10
- Storage: 15 GB available space
Recommended
- OS: Windows 10 (64bit)
- Processor: Intel Core i5
- Memory: 8 GB ОЗУ GB RAM
- Graphics: GeForce GTX 560
- DirectX: Version 11
- Storage: 15 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update 1.0.4
Hi players! We’ve deployed Update 1.0.4, which brings major optimization improvements, map and UI overhauls, audio redesigns, and critical fixes for charms and progression. Optimization, Audio & VFX• Performance: Implemented general optimization passes to improve overall stability and frame rate smoothness.• Audio & Visual Polishing: Upgraded and refined visual effects (VFX) and sound effects (SFX) across multiple locations and for specific enemy types.• Chapter 3 Bosses: Completely reworked the combat music tracks for Chapter 3 boss fights to enhance the atmosphere.• Time Trials: Reworked the audio design during the speed-platforming sections in the Dead Wastes to improve gameplay pacing and audio cues.Map & User Interface (UI)• Map Readability: Improved map navigation by making different locations color-coded for better visual distinction.• Death Marker: The map now displays a dedicated marker showing the exact location of souls lost upon death.• Fast Travel: When opening the fast travel menu, the selection cursor now automatically snaps to your current save point.Charms, Quests & Bosses• Charm “Chains of the Apostate”: Fixed a cross-save bug where the charm's effect bled through into other slots. If the chains were equipped in one save file, their effect will no longer incorrectly persist when switching to another slot or starting a New Game.• Charm “Guardian Sister”: Fixed a bug where changing forms from human to Volkolak and subsequently dying could cause the charm's resurrection effect to spawn the player out of bounds.• Dark Spirit: Fixed an issue where the Dark Spirit's boss HP bar could disappear under certain circumstances.• Leshy's Quest: Added subtle visual guiding effects to highlight active interaction nodes for Leshy's forest restoration quest.• The Forge: Added a new save point directly to the Forge location.Thank you for your continued support and feedback! Keep posting your bug reports in the discussion threads.Read full article on Community Announcements (volkolakthegame)AnnouncementsOfficial
Post-Launch Support Roadmap
Hello everyone!We want to send a huge thank you to all our players for your incredible support. These past few days have been incredibly busy! Since launch, we’ve been releasing regular patches to smooth things out, and right now, we are hard at work on a major content update. The time has come to reveal our cards and share what's coming next.🛠️ Technical Support & PolishRegular patches. Bug fixes and performance optimization.Polishing. Refinement of gameplay mechanics and visuals.🎮 Content & Gameplay UpdatesMap UI overhaul. Improving navigation and user experience.New enemy type. Expanding the game's bestiary.New secret boss. An ultimate challenge for players.👾 New Features & ContentFinishing animations. New visual effects in combat.New Game+ mode. Replaying with carried-over progress.🌐 Localization (New Languages)ChineseGermanPolishSpanishRead full article on Community Announcements (volkolakthegame)Patch NotesOfficial
Patch 1.0.3.3
Hi players! We’ve deployed a new patch to address several annoying visual bugs, enemy AI issues, and menu softlocks. Here is the full changelog for version 1.0.3.3:• Dark Spirit Trading: Fixed a bug where the trade menu could freeze/softlock when purchasing items or abilities from the Dark Spirit.• Firebird Boss: Resolved a graphical issue where large orange visual artifacts could appear on the Firebird, completely blocking the boss model from view.• Enemy AI: Fixed the behavior of the Ashen Shackles Archer, who could previously get stuck/freeze on platforms in the Dead Wastes.• Caves Location: Fixed the soul recovery logic in the spike pit area. Upon death, the player's souls will now correctly spawn on the nearest safe platform instead of being left directly on the spikes.Thank you for your continued support and feedback! If you encounter any new bugs, please let us know in the discussion threads.Read full article on Community Announcements (volkolakthegame)Community & EventsOfficial
Community Items are available!
Hi everyone! We have some small but very exciting news. Steam has approved our community items, and they are now available to all players who have played our game for at least 2 hours (they will drop automatically).Here is what we’ve released:15 trading cards3 profile backgrounds5 emoticonThank you so much for your support! We are always here for you.Read full article on Community Announcements (volkolakthegame)Patch NotesOfficial
Hotfix 1.0.3.2
Hi players! We’ve deployed a small hotfix fully focused on resolving issues with in-game achievements and ensuring their unlock logic works flawlessly."For Mushrooms and Berries" Achievement: Fixed progress tracking logic. The achievement now correctly unlocks once the player has collected or purchased every type of supply found in Chapter 1 at least once."The Wheel Turns Anew" Achievement: Fixed a critical bug regarding the game's finale. Resolved an issue where the achievement failed to unlock for some players upon completing a specific ending.Thank you for your continued support and bug reports! If you notice any other issues with achievement unlocks, please let us know in the discussion threads.Read full article on Community Announcements (volkolakthegame)






