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Canvas of Kings

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Canvas of Kings

Hannes Breuer · Published by Hannes Breuer · Official site ↗

Very Positive — 93% positive (867 reviews) · 1 achievements

Last updated 27 Sept 2026

Canvas of Kings is a minimalistic mapmaking tool that focuses on randomness and auto-generated elements on user-definable and interactive paths, plots and rooms.

Early AccessDJCTQ lSteam Workshop

£15.89

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £15.89 · Highest: £15.8912 Oct 2026

Indie, RPG, Early Access, Casual · 2023 · More £15 - £30 games

Explore Canvas of Kings, a casual indie RPG where each playthrough offers unique maps shaped by randomness. Craft your kingdom's layout and watch it evolve with interactive paths and randomly generated features.

About this game




Canvas of Kings is a minimalistic mapmaking tool that focuses on randomness and auto-generated elements on user-definable and interactive paths, plots and rooms.

Use flexible paths and plots

You can define your map with paths and plots that you can adjust at any time. The automatic object placement supports you. In this way, you can directly create a wall with towers or simply an entire forest.

Place lovingly hand-drawn objects

Instead of placing and adjusting individual objects, you can randomly vary the object properties directly and use object categories to create a varied map without extra effort. The objects can also be combined. For example, you can place crates on towers or walls and move them together.

Customise the lighting and weather

Use the built-in lighting and weather system to change the atmosphere of your map the way you like it. Configure different details or simply choose a template.

Export a definable area, with or without a grid

Create an export area and a square or hex grid how and where you want. You can export parts or the whole map for print or digital use. You can also save your settings as a template for future maps.

What you can't do with this tool (yet)
  • Create fully procedurally generated maps
  • Paint the landscape in the classic way
  • Caves and dungeons
  • Insert texts or decorative elements
  • Export to VTT format (except: png/jpg, with/without grid. Map is saved as .json)
  • Create animations
  • There are certainly other things... :)

About the developer and this tool
I'm actually working on a trading simulation called Might of Merchants alongside my family and full-time job. For this I have developed some tools. I was asked if I could publish them. So I put in some work and created this software. It's not perfect and not finished yet, but I would be very happy if you use it and thus support my work.
Your feedback is very welcome!

You can find examples of maps built with Canvas of Kings in the Steam Workshop and on my Discord.

An additional license for the commercial use of maps created with Canvas of Kings is not required.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later
  • Processor: Intel i5-2500K or similar
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 470 8GB
  • Storage: 4 GB available space
  • Additional Notes: Requirements may change

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later
  • Processor: Better than Intel i5-2500K
  • Memory: 8 GB RAM
  • Graphics: Better than NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 470 8GB
  • Storage: 4 GB available space
  • Additional Notes: Requirements may change

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Water Height and Color

    Water can now be raised. A waterfall forms at the edge of raised water. The gradient of the waterfall can be adjusted. The water color can now be set individually for each body of water. You can also continue to set the water color globally via the Environment Panel as usual. Minor adjustments and fixes Thank you very much! :) Best regards Hannes
    Read full article on Community Announcements (Hannes Breuer)
  • Patch NotesOfficial

    Geometric Shapes

    Geometric Shapes for paths, plots, and rooms: For example, you can place a forest or room directly as a customizable circle, rectangle, or hexagon Keep Scale and Keep Rotation for paths, plots, and rooms: This allows the next element to be placed with the same geometric shape, scale, and rotation as the previously placed element Groups: Panel for group content added. You can jump to the object or select it directly Added the ability to enable/disable handles for all path points when the entire path is selected Added scalability for entire plots and rooms Copied plots can now be edited directly, for example, scaled or regenerated Settings: Option to disable highlighting of elements on the map when hovering over them Minor adjustments and bug fixes
    Read full article on Community Announcements (Hannes Breuer)
  • Patch NotesOfficial

    Update

    Paths and Plots can now be selected centrally, similar to rooms, and can thus be moved or rotated completely. When copying normal objects, the attached objects are now also copied, for example, a crate on a stone tower. It also works with multi select copy. You can now use Ctrl/Cmd + A to select the entire path, plot, or room directly. Paths, plots, and rooms can now be copied. Use the C key (default) when the entire element is selected, or Ctrl/Cmd + C at any time. When copying, attached objects, such as a crate in a room or on a tower of a Stone Wall path, are also copied. With Ctrl/Cmd + left-click, items are now added to the multi select list. If the item is already in the list, clicking again removes it. The selection list is now opened using Shift + left-click (previously Ctrl/Cmd + left-click). This allows you to select an item at the mouse position if there are multiple items at that position. When you hover over an element in the selection list, the element is highlighted on the map. When you hover the mouse over an element, it now highlights. Applies to: objects, points and lines in paths, plots, rooms, and deco labels/legend/ deco images. Object Editor: Open the selection list with Shift + left-click. Select multiple elements with Ctrl + left-click. If the element is already in the selection list, clicking it again will remove it from the list. Object Editor: When you hover the mouse over an element, it is now highlighted. This also applies to elements in the selection list, which can be opened by pressing Shift + left-click. Object Editor: You can select multiple items at once by pressing Ctrl + left-click in the list in the panel (on the left side of the UI). While holding down the spacebar and the left mouse button, you can now always drag a frame for multi select. This applies when nothing is selected. Snap to Paths: More paths, plots, and rooms now support “Snap to Paths.” As before, “Snap to Paths” is ignored when “Snap to Grid” is enabled. Snap to ...
    Read full article on Community Announcements (Hannes Breuer)
  • Patch NotesOfficial

    Various things

    Plateau Plot: With adjustable gradient, surface texture, surface texture rotation, edge texture (none, slope, various cliffs) and contour lines for elevation levels.Plateau Plot: Automatically replaces all previous Ground Plots.Height: Increased maximum height limit for all elements.Height / Settings: Heights are now always displayed with units. The default is meters. Can be changed in settings.Height / Settings: Added unit display for height of objects. Display at the bottom of the UI can be activated in settings with "Show Action Value." (Unit was already displayed for position).Height: Adjusted textures and shading of underwater slopes and elevations to make them less angular.District Plot: Selectable in detail via a separate menu, what should be created: Roads, Buildings, Nature, Busy Roads, and Roadside Decorations. Replaces the previous "Create Deco Objects" button.Light sources: Switch between global and individual via the Properties Panel. Allows for different colors and opacity.Smoke sources: Switch between global and individual via the Properties Panel. Allows for different colors.Room: New surface textures.Custom Assets: Increased max length of asset name and increased max length of group name.Plot Editor: For the plot type Forest, random rotation and random scale can be turned on/off for each assigned asset.Density of hedge path increased.Export: New function "Export With Transparent Ground". When active, the ground is hidden for export. Note: Only PNG and WEBP image formats can have transparent backgrounds.Export: New function "Export Only Ticked Group(s)". In Export Mode, you can select only certain groups for export by ticking the group in the list.Slight outline marking of selected objects and path points.You can now open the Selection List also for multi-select by pressing Shift and Ctrl simultaneously. The objects already selected will be marked in the list.Default map size increased. The map size can be increased further in the settings in the Bet...
    Read full article on Community Announcements (Hannes Breuer)
  • Patch NotesOfficial

    Undo/Redo Reworked

    Undo/Redo now applies to objects, paths, plots, rooms, deco images/labels/legend, multi select, environment, map settings, and groups.
    Read full article on Community Announcements (Hannes Breuer)

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