
Screenshots

Watch trailer on Steam ↗DON'T SCREAM
Digital Cybercherries · Published by Digital Cybercherries · Official site ↗
Content notice: There are depictions of extreme violent or gory content that may not be appropriate for all audiences.
Mixed — 65% positive (4,872 reviews) · 18 achievements
Last updated 27 Sept 2026
If you scream, you restart. A jumpscare horror simulator where you walk through a pitch black forest and escape by reaching 8:00 AM.
£6.69
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Simulation, Casual · 2024 · More £5 - £15 games
Navigate the eerie silence of DON'T SCREAM, where every whisper could be your last. As you walk through the pitch-black forest, your goal is to reach 8:00 AM without making a sound—otherwise, it's game over and you must start again.
About this game
DON’T SCREAM is a jump scare horror simulator with one rule: if you scream, you restart. Last through the night in a huge forest until 08:00 AM while keeping your camcorder powered, uncovering secrets, and evading hunters. Time only moves if you do, so keep moving. Calibrate your microphone in-game. You can talk quietly, but if it's too loud, it's game over!
MICROPHONE REQUIRED TO PLAY
DON’T SCREAM tests your nerves and your voice. Challenge friends to stay quiet the longest!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64 bit)
- Processor: Intel Core i5-9600K or AMD Ryzen 5 3600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti, 4GB or AMD Radeon RX 470, 4GB
- DirectX: Version 12
- Storage: 17 GB available space
- Additional Notes: Microphone Required - Headset + SSD Highly Recommended
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64 bit)
- Processor: AMD Ryzen 7 5800X / Intel Core i5-12600K
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 3060 12 GB / RX 6700 XT GAMING 12GB
- DirectX: Version 12
- Storage: 17 GB available space
- Additional Notes: Microphone Required - Headset + SSD Highly Recommended
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Don’t Scream is 50% Off - Steam Daily Deal!
Screamers! It’s been a crazy few months, to say the least! All your feedback and suggestions have helped more than you know, and Don’t Scream wouldn’t be where it is without you. So seriously, thank you so much for the support! If you haven’t played in a while, you’re going to notice a lot has changed. We’ve overhauled the microphone calibration and onboarding, improved performance across the board, and squashed a mountain of bugs. One of the biggest changes, though, is how we handle bug reports. The old “spread across 20 forum threads and a Discord DM from 3 weeks ago” system just wasn’t working anymore. So we’ve moved everything into a proper bug tracker that keeps things organised and makes it way easier for us to actually fix issues. P.S. Don’t Scream is 50% OFF right now! We’re currently featured in a Steam Daily Deal, so if you’ve been waiting to grab the game or want to convince a friend to suffer with you, now’s the perfect time! https://store.steampowered.com/app/2497900/DONT_SCREAM/ Where to Report Bugs Now Report In-Game: Press F9 or find the reporter in the menu under Extras. Submit a Bug Report: Official Bug Reporter See What We’re Fixing: Live Bug Tracker Submit via Discord: Bug Reporting Channel Why the tracker? It lets you attach screenshots, videos, logs, all the stuff that actually helps us reproduce issues. And your report goes straight onto our to‑do list instead of getting buried in forum noise. We’re still reading the forums, but for anything technical, we’ll politely nudge you toward the tracker so nothing gets lost! Want to help us test? We’re also using the testing branch a lot more now. If you want to help us break things before they go live (in the good way), you can hop in here: Steam > Right‑click Don’t Scream > Properties > Betas > Testing - Public Testing Branch Thanks again for sticking with us. We really appreciate it, and we’re excited to provide more updates, improvements, and news with you as we keep advancing the game forward. Oh...Read full article on Community Announcements ([DCC] Joe)AnnouncementsOfficial
An honest message about the DON'T SCREAM TOGETHER launch.
Hi everyone. I just wanted to post this here and keep you all updated. Right, where to start… DON’T SCREAM TOGETHER has been out for a few hours, and seeing the negative reviews has been really hard. It’s a bitter pill to swallow, and I’m not going to pretend it hasn’t hit us emotionally. Making games is such a vulnerable thing. It feels like sharing something personal, something you love, something that comes from you, and then hoping people enjoy it. We put so much love, time, testing, and care into this game. We really did try our absolute best with the resources and team size we have. We are only five indie devs. I am not saying that as an excuse, I really hope it does not come across that way. I just want to explain where we are coming from. We tested the game over and over, especially the microphone calibration. We tried different microphones, different software setups, got help from friends and family, and on our end it was working great, like, it genuinely was. And honestly, we had so much fun playing and testing it together. We really believed in it. But when your whole game mechanic relies on a microphone, there are so many edge cases you can never fully prepare for. Every setup is different. Every mic behaves differently. There are so many variables. We did do our best, even if it might not seem like that right now. And I am so sorry to anyone who feels disappointed or frustrated. It hurts to read that. Truthfully, I have cried over this because it means a lot to us. Anyone who knows our team knows how much passion we put into everything we make. Maybe we missed the mark here in some places. Maybe we could have explained some things better or caught more issues before launch. We are human, and we are learning. In the end, we just wanted to offer you all a fun, simple horror experience with a cool twist using the microphone mechanic that you could enjoy with friends, at a price point we felt was fair and accessible for what the game is. And maybe we did no...Read full article on Community Announcements ([DCC] Joe)AnnouncementsOfficial
DON’T SCREAM TOGETHER - Release Date and Pricing!
Hello, Screamers! We are super excited to finally announce the release date for DON’T SCREAM TOGETHER, and it is launching sooner than you might think. You and your friends will be able to enter the forest on December 3rd, 2025. That is less than two weeks away!It has been an emotional rollcoaster getting here. This project has taken a lot of late nights, weekends, testing, retesting, and plenty of caffeine, but we have put everything we have into it. We have had so much fun building this and we cannot wait for you all to experience it and of course, scream together! A MESSAGE TO EXISTING OWNERSWe have seen all your comments and feedback, and we want to sincerely thank you for your patience and support. From the very start, we have had you in mind. Developing a full co-op version of Don’t Scream has been a massive effort, from networking to QA, from bug fixing to building new systems, and while it is not always possible to make every large project a free update, we wanted to find a way to make this as fair and rewarding as possible for our early supporters.So here is what we are doing.Existing owners of DON’T SCREAM will be able to purchase DON’T SCREAM TOGETHER at a reduced price through an Existing Owners Bundle. This bundle includes:DON’T SCREAMDON’T SCREAM TOGETHERBonus Hunter cosmetics as a small token of our appreciation.The bundle discount will always be available and is our intended upgrade path for existing Don’t Scream owners, reducing the price to a crisp five bucks. We’re stacking an additional release discount on top too, so first-week purchases will come down to under three dollars. PRICING DETAILSHere is how pricing works during the launch week: DON’T SCREAM TOGETHER (base game): $7.99DON’T SCREAM TOGETHER (launch discount of 38%): $4.95Existing Owners Bundle (with discounts, already own DS): $2.72 To get the loyalty price, you just need to purchase the Existing Owners Bundle on the Don’t Scream Together Steam page after it launches. Scroll down to th...Read full article on Community Announcements ([DCC] Joe)AnnouncementsOfficial
DON'T SCREAM TOGETHER Announced - Online Co-op and More!
Screamers, you asked, and we listened! We're incredibly proud to announce DON'T SCREAM TOGETHER, an improved and expanded version of DON'T SCREAM will be launching on Steam soon! You can wishlist it here. This new version will feature online co-op for up to four players! And if you played the 2023 single-player version of DON’T SCREAM, DON’T SCREAM TOGETHER will feel like a completely new experience, with major additions and meaningful improvements across the board, including new playable characters with customization, an all-new Hunted mode, new and improved animations, fresh objectives and lore, vastly improved performance, full controller support, UI and HUD updates, and much, much more! The move to co-op fundamentally changes the fear. Exploring a huge, pitch-black forest with friends is genuinely terrifying. You will need to rely on each other and stay calm, yet it is all too easy to lose your cool as the tension builds! As for some important details: DON'T SCREAM TOGETHER (Classic)You and your friends can still take on the classic challenge of DON'T SCREAM, but with key improvements. The rules remain simple: if any one player screams, the game instantly restarts for everyone. Get ready to test the bonds of your friendship! DON'T SCREAM TOGETHER (Hunted) - New ModeIntroducing the brand-new Hunted mode! In this mode, if a friend screams, they don't force a restart for the group. Instead, the fallen friend returns as a playable hunter! The hunter's mission is simple: track down their former teammates and finish them off before the remaining players can escape the forest. PLAYABLE CHARACTERSPlayers will be able to select from multiple characters with some customization, all of whom have their own backstory and lore. There's a lot more changes to the co-op version, and we'll be sharing more news and details regarding the release date soon! You can wishlist the game here: Thank you! - Joe - Digital Cybercherries Socials Twitter | DiscordRead full article on Community Announcements ([DCC] Joe)Patch NotesOfficial
Major Update #4 | New Symbols, Scares, Locations, and Huge Gameplay Changes!
Your Experience If you are enjoying the game and haven't yet left your feedback via a Steam Review, would you consider letting others know about your experience? Reviews are super important for small developers like us, and we truly appreciate your support. https://store.steampowered.com/recommended/recommendgame/2497900 Why hello there, Screamers! It’s been a little while since our last update, and this one brings some of the most significant changes yet. We’ve listened closely to your feedback, fixed a ton of issues, and introduced new features that should make DON’T SCREAM scarier, fairer, and more replayable than ever. DON'T SCREAM is now 25% off as part of Steam's Daily Deal. Spread the word to your friends! https://store.steampowered.com/app/2497900/DONT_SCREAM/ Encountered bugs or have feedback? Connect with us on our Steam Forums or Discord. Thank you! {STEAM_CLAN_IMAGE}/44694809/1f980cfbe5ef8dc8e1511f846f10dde1e4100a68.png PLEASE NOTE: TRANSLATION HOTFIX INCOMING ASAP! {STEAM_CLAN_IMAGE}/44694809/0da9482154d4a453840a078030b1b076bd2f2365.jpg One of the biggest additions in this update is the introduction of Symbols. The arrow marker now points you towards an unknown location in the forest, but it is up to you to search that area and find the symbols themselves. This creates clear objectives without revealing everything, and it heightens the tension, since focusing on a symbol can leave you exposed if you are not careful. Of course, it's still vital to find batteries and keep your camcorder powered! We also made important adjustments to traps. They should be dangerous, but we know they were previously too hard to see. We added a camcorder-style glitch effect that fits the game’s look and makes traps easier to spot without removing the surprise. Another major change is full controller support. Menus, interface, and gameplay now work cleanly on a controller, with improved icons for different controller types. If you prefer to play from the couch, the experience...Read full article on Community Announcements ([DCC] Joe)






