
Screenshots

Twin Gods
Dragon Labs LLC · Published by Dragon Labs LLC
Last updated 27 Sept 2026
The Twin Gods is a turn-based JRPG where you play as a teenager, who's bad at magic, trying to find his missing father, Battle a confused turtle, fend off the town bully, socket shards into your gear, and combos abilities to smash enemies, which includes an angry god currently destroying the world.
Embark on a teenage hero's journey in Twin Gods, an RPG where you navigate through magic battles, confront an angry god, and piece together your father’s mystery.
About this game
Twin Gods is a story-driven JRPG. Join Taliph the angry teenager, Fen the town bully, Weirden the... weird, Frau the suddenly-appearing, and a really confused turtle as they navigate a dying world.

Backstory
In the present-day ruins of a city, a friendly sort shares a tale with a passing adventurer.
In the myth of the Twin Gods there exists a teenager named Taliph, the worst spellcaster in town. He is mocked by almost everyone for looking for his missing father, presumed dead, inside barrels. None of them can explain the appearance of a "Barrel Dimension".
Taliph also dreams of a god named Annihilus as it slowly destroys everything. Amidst the dying world, all Taliph wants to do is prove his father is not dead. All his companions want to do is find some place comfortable.
Join Taliph and his friends as they're all thrust into battle with Annihilus. Shape the world as it ends. Perhaps something new will come out the other side.
Read between the lines. Everyone is hiding something.

Key Features
Turn-based combat with combo attacks. Hit an enemy with Pollinate and use it to spread Fireball.
Explore the extensive fictional universe of The Twin Gods through side quests, codex entries, monuments, water-logged books, and more.
Find Runes to learn new abilities. Runes may also teach class-specific Tech abilities.
Socket gems you find into your gear for simple stat bonuses or build-defining powers.
Discover crystals to change your gear. Upgrade its rarity, add new powers, add sockets, and more.
Fish. You might find Fen's socks. She really needs them back.
Find shrines throughout the game world with special bonuses for both combat and your gear.
Upgrade gear with Sacrifice Shrines. No need to buy new stuff!
Customize your characters with Class Shrines.
Why are there so many turtles?
Discover limited-use non-combat abilities, such as dashing and jumping.
The Turtle God of Death seems to be following you.
And she's real mad.An infinite, randomized dungeon after the main campaign. (*)
Play through a campaign of about 10-15 hours. (*)
(*) These items represent features that may either change or not it into the game as development progresses.

Game Engine
The Twin Gods was not made with any existing game engine! Hauntlet was designed for ease of modding. All game data files are unpacked and in plain text.

Hauntlet uses three major file types:
XML is used for most data files.
TBLang, an in-house language designed for readability, is used for enemy AI.
Lua is used for cinematics, minigames, and quests
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 8.1 64-bit
- Processor: Dual Core Processor
- Memory: 4 GB RAM
- Graphics: Open GL 4.6 Compatible
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows 8.1 64-bit
- Processor: Dual Core Processor
- Memory: 4 GB RAM
- Graphics: Open GL 4.6 Compatible
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Update 0.8.0.2
This is a small update with bug fixes and minor changes.ChangesMouse control is now left click to interact with the game world. (Used to be right click, which was inconsistent with the UI.)The second Darkworld level has gotten some pacing updates and should feel better to play through.Some of the experimental changes from the last update have become permanent. (Wide combat menus and dynamic battle camera (previously "fighter focus"). Dynamic battle camera is most prominent when using a gamepad.)Bug FixesVarious fixes to the UI related to gamepad navigation.Fixes to broken AI scripts.Read full article on Community Announcements (mystiq)Patch NotesOfficial
Update 0.8.0.0 - 0.8.0.1
This update focuses on the release of chapter 6 and some quality of life improvements.ChangesChapter 6 is available, up to and including most of the Intermission sequence.Targetting restrictions in combat have been removed. It is now possible to heal an enemy or damage an ally. (This is to simplify new combat mechanics included with the major new combat zone, the Void Round.)New item types have been added to simplify the purpose of ways of learning new abilities:Runes are now only intended to be socketed into gear temporarily to learn abilities (as it was before). (New) Tablets are a socketable item with with strong abilities that cannot be permanently learned. They must be kept socketed.(New) Scrolls are a usable item with with strong abilities or character-specific techs. They must be used on a party member to teach them its ability.Certain UI transitions, such as the party overview screen and popups, have been made easier on the eyes. Experimental FeaturesAdded "Use-Wide-Combat-Menus" config setting, allowing the combat UI to use an experimental double-wide ability and item list.Added "Draw-Party-Leader-Hidden-Outline" config setting, allowing the game to draw an outline on the party leader when hidden by level geometry. Added "Use-Fighter-Focus" config setting, allowing the combat UI to zoom in on a party member during their turn.These new options can currently only be changed in "config.user". This file is located near the Twin Gods Saved Games folder, which can be seen in the game's console by pressing ~ (tilde) on game startup. Bug FixesVarious bug fixes and under the hood changes to abilities and combat.Fixed a text layout issue on some screens.Fixed an issue where control scheme icons did not update properly.Read full article on Community Announcements (mystiq)Patch NotesOfficial
Updates 0.7.8.0 - 0.7.8.2 - Gamepad Update
This update is focused on making gamepads a first-class citizen. Changes Gamepad control with the user interface (UI) has been overhauled. This includes: New buttons prompts (for keyboard/mouse as well as gamepad) Changes to how the UI is used with a gamepad (particularly in combat) to be more gamepad-typical. (Note that the gamepad buffs view may be changed in the future.) Some minor changes to the look of the UI. Some abilities can no longer be used outside of combat. Feedback on how gamepad use is appreciated! Bug Fixes Various bug fixes.Read full article on Community Announcements (mystiq)Patch NotesOfficial
Update 0.7.7.0 - New BarrylWinde
The general consensus on the BarrylWinde minigame is that it rather bland. It has been replaced with BarrylWinde 2.0. Changes The BarrylWinde has been changed to a side-scrolling shooter. Feedback on the new BarrylWinde is greatly appreciated! Bug Fixes Party members following you should now do so without teleporting randomly. This is still a work-in-progress. If you'd like to jump straight to the new BarrylWinde minigame, start a new game and enter the following console commands, accessible by pressing the ~ key (tilde) in-game. PartiesSwitchAndDisableOther("tl_towntown") LevelChange("levels\\\\final barrel\\\\barrel wind 2.staticbuilder") Do not attempt to continue this save after playing the BarrylWinde. Future updates will focus on controller compatibility and new content.Read full article on Community Announcements (mystiq)Patch NotesOfficial
Update 0.7.6.0 - Aether Defense
Changes The Aether Defense minigame is now available. Feedback on this minigame would be greatly appreciated! I've taken a slightly different approach to this from the others, such as support multiple difficulty levels and even a skip option.Read full article on Community Announcements (mystiq)






