
Screenshots

Watch trailer on Steam ↗Pixelpusher
aetup · Published by aetup
Positive — 88% positive (17 reviews)
Last updated 27 Sept 2026
Pixelpusher is a drone-based team combat game that emphasizes positioning and momentum above all else. Control space and manage risk with every move of your drones. Play capture the flag with up to 32 players.
Action, Indie, Massively Multiplayer · 2025 · More free games
Join the fray as you pilot drones to claim flags in Pixelpusher's intense action-packed multiplayer showdown. Experience the thrill of strategic positioning and risk management with up to 32 players.
About this game
Pixelpusher is a free drone-based team combat game that emphasizes positioning and momentum above all else. Control space and manage risk with every move of your drones. Play capture the flag with up to 32 players.
Join the discord for play sessions!
Features
Server-based online multiplayer
Offline single player versus bots
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Dual Core CPU @ 2 GHz
- Memory: 1 GB RAM
- Graphics: OpenGL 3.3 support
- Network: Broadband Internet connection
- Storage: 64 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
v0.92.1
Client Reduce stuttering and latency Use higher resolution timers Disable power throttling Rendering optimizationsRead full article on Community Announcements (axc_elnino)AnnouncementsOfficial
v0.92.0
Gameplay Capture the flag Spawn team barriers around newly spawned base flags Team deathmatch Increase team lives per player (3 -> 4) Guardian Allow rescue beam targets to initiate the pull with a new “interact” keybinding Controls Allow buffering of flag pickups Pressing the flag button will now cause your overseer to automatically pick up flags for the next 2 seconds Visuals Add screenshake for psi-storm and psi-shockwave damage Bots Improve drone movement towards overseer targets casting siphon life Fix bugs in drone movement and powerup fetching logic Misc Minor rendering optimizations Small improvements to server stabilityRead full article on Community Announcements (axc_elnino)AnnouncementsOfficial
v0.91.0
Gameplay Decrease drone radius by 10% Capture the flag Change controls for picking up flags Overseers no longer pick up flags automatically To pick up flags, press or hold the flag button Gradually increase flag carrier burn damage during flag stalemates Templar Reduce psi-storm slow (+30% drag -> +22% drag) Phantom Remove blink cast range reduction in CTF mode Slightly increase collision damage of overlapping entities (e.g. after blinking on top of a target) Visuals Make CTF flag stalemate radius more visible Misc Rendering optimizationsRead full article on Community Announcements (axc_elnino)Patch NotesOfficial
v0.90.0
Server Add room codes for public games No support for private games Misc Scale team deathmatch required kills by number of players Show lives remaining instead of kills in team deathmatch Increase visibility of overseer fins Minor rendering optimization Increase duration of fade at end of psi-shockwave lifetime So that you can activate it before it expries Fix protanopia theme (colors of kill notifications and score) Add UI options to hide controls and pingRead full article on Community Announcements (axc_elnino)AnnouncementsOfficial
v0.89.0
Gameplay Team Deathmatch: Spawn overseers at full health Misc Major optimizations to game logic In preparation for a web version of the game Modest optimizations to rendering Fixes to render timing logic Fixes Fixed a crash that could occur when a player joined a multiplayer gameRead full article on Community Announcements (axc_elnino)






