Skip to content
Geeky Alien
Lost Traces: Genesis

Screenshots

Lost Traces: Genesis screenshot 1
Lost Traces: False Awakenings Demo Trailer trailerWatch trailer on Steam ↗

Lost Traces: Genesis

Stavros Theologou · Published by Sitting Ducks Productions · Official site ↗

Content notice: This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

Last updated 27 Sept 2026

Uncover the terrifying truth behind the Blackwood conspiracy in this first-person psychological horror. Use emerging psychic powers to solve deep, environmental puzzles and survive the secrets of Project GENESIS.

Free to PlayComing SoonDJCTQ 16

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie, Casual · More free games

Embark on a chilling journey through Lost Traces: Genesis, where subtle puzzles and emerging abilities unveil the horrors of Blackwood conspiracy.

About this game

Lost Traces: Genesis is the full, commercial continuation of the psychic horror saga, picking up immediately after the chilling events of the False Awakening Demo. Step into the shoes of Evelyn Strom as her personal descent into a family nightmare escalates into a global conspiracy against the mysterious organizations and the ultimate secret of her GENESIS.

Experience a story-rich, first-person psychological horror game built for the next generation of tension and fear.

If the demo was a glimpse, Genesis is the full chronicle. Prepare for a significantly expanded narrative that delves into the origins and consequences of the conspiracy:

  • Hours of Deep Lore: Piece together a complex mystery through fully voice-acted dialogue, detailed documents, and environmental storytelling that weaves together a tapestry of psychic power and inherited trauma.

  • Consequence of Choice: Every action taken in your investigation brings you closer to a terrifying truth, influencing the narrative as you face down the entity that haunts Evelyn and the conspirators who control the island.

  • Next-Gen Atmosphere: Built on the stability and visual power of UE 5.4, we deliver dramatically enhanced volumetric lighting, deeper shadows, and hyper-realistic environments that create unparalleled tension.

  • Evolved Psychic Toolkit: Evelyn’s unique psychic powers are your most vital tool. Use them to see into the past, reveal hidden paths, and solve complex environmental puzzles that bridge the gap between two realities.

  • Classic Adventure Horror Experience: Gameplay emphasizes exploration and Investigation. Track key documents, manage resources, and master the art of searching and investigating.

 Content & Genre Tags

Lost Traces: Genesis is an intense, mature psychological horror experience. Players should expect the following content:

  • Genre: Psychological Horror, Survival Horror, Story Rich, Exploration, Conspiracy.

  • Content: Strong language, intense fear, depictions of violence and blood (non-combat), mature themes, and unsettling atmosphere.

 Wishlist Now & Stay Connected

Lost Traces: Genesis is currently deep in development. Wishlisting the game is the single most important way to support us and ensures you receive the latest updates, trailers, and the official launch date announcement!

Join the community discussion and share your excitement!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit) / Windows 11 (64 bit)
  • Processor: AMD FX-8350 / Intel Core i5-4430
  • Memory: 16 GB RAM
  • Graphics: Radeon RX 580 / GeForce GTX 1060
  • DirectX: Version 12
  • Storage: 20 GB available space
  • Additional Notes: Medium 1080p @ 45 FPS, DX12・Framerate might drop in graphics-intensive scenes. ・ SSD is required.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit) / Windows 11 (64 bit)
  • Processor: Ryzen 5 5600X, Core i5 11600K
  • Memory: 16 GB RAM
  • Graphics: Radeon RX 6700 XT / GeForce RTX 3060Ti
  • DirectX: Version 12
  • Storage: 20 GB available space
  • Additional Notes: High 1080p @ 60 FPS, DX12・Framerate might drop in graphics-intensive scenes. ・ SSD is required.

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Q&A Session - 2024Q1

    First of all, We would like to express our sincere gratitude to everyone who has shown interest in the "Universe" we are creating, and we deeply appreciate all the feedback we have received thus far. Without further ado, let's dive into addressing some of the questions you've had about the game thus far. Q: What does the title of the game mean, and why is it so long? A: "Lost Traces" serves as the overarching title for the series, with "Unsolved Cases" representing the current saga. The latest prologue's name aligns with its place in the ongoing narrative. Q: What do you mean by series? Will there be more games? A: Absolutely. This project was conceived to unfold across multiple parts, each offering unique features and experiences. Q: The current game in the series is named "Prologue." Does that mean it's just a small demo or something similar? A: No, "Prologue" serves as the introduction to the current saga, "Unsolved Cases." Its estimated gameplay duration is around 3-4 hours based on playtests. Q: Why only 3-4 hours of gameplay? A: We believe that for this type of game, a 3-4 hour experience is sufficient to engage players, deliver essential story elements, and build excitement for what lies ahead. In fact, the game was initially larger, but we found that a more concise experience keeps the engagement level high. Q: Will the game be free, or will we have to pay for it? A: Currently, we are working within a personal budget, and we aim to recoup some of our investment to continue the series. The game will be available for purchase, with the price reflecting that of other indie-developed games of this type. Q: What do you mean by that? A: As our debut game and an indie project with a specific length, we intend to set a price that aligns with player expectations. Pricing, to us, signifies the value and experience offered. Q: Why is the game available only on Steam? Are you considering releasing on more platforms? A: Steam provides us with various options, including g...
    Read full article on Community Announcements (Auratios47)
  • Patch NotesOfficial

    FALSE AWAKENING PATCH 1.2.0 IS NOW OUT!

    The New major update is finally here! Patch 1.2.0 in a few words with this patch we make a trade. You give quality, we give performance. OPTIMIZATION - Compressed and Down-scaled nearly all Textures in game for 4k and 8k to 1k and 2k Resolution Respectively. - Optimized and reduced the Shadow Quality to look sometimes better and have better performance. - Swapped, Removed or/and Modified random clutter for better performance in expense for quality. - Optimized Foliage further for better Performance. BUGS / GLITCHES FIXED - fixed some random events not occurring. - fixed the issue where a hidden event taking place while the conditions were not met, causing a Retro filter to Display randomly. and many more. UI / MENU CHANGES - Removed the EXTREME option from all Graphics Settings in the Settings Menu. - Removed the LOW settings for Shadows Quality in the Settings Menu. - Refined some fonts in some menus SOUNDS - Fixed an Issue where some sounds stopped from playing Suddenly (MUSIC and Ambient sounds)
    Read full article on Community Announcements (Auratios47)
  • Patch NotesOfficial

    New Patch Available - Patch Notes for 1.1.2

    SOUND - Fixed an issue where certain sounds were not affected by the Sound Settings in Options Menu - Adjusted certain sounds to be either louder or quieter GRAPHICS - Fixed an issue that when the graphics settings were changed without resetting the game it caused nanites to break and cause graphical issues like muddy textures misplaced materials on objects and similar issues KNOWN ISSUES WE ARE CURRENTLY WORKING ON - Optimization: We are still working on more optimization of the game in order for more people to be able to play the game. - Certain Events not working properly: Blocking values missing or miss behaving - Dialogues overlapping - Some inventory items not showing properly or at all (happens some times) - Fog is not displaying at all when you turn Shadows to Low in the Graphics Settings And some few more we will address in the future. NOTE: Some things that are happening in-game and might seem like bugs or glitches might not be bugs but intended game features, for Example: - Player not receiving damage - Difficulty navigating at some places - Dialogues continue playing when you leave the place where they take place - Black Screen at the intro of the Game And some more. But, if you notice anything that it feels or looks like a bug, glitch or unintended gaming feature please report it in the Discussion Tab of the Steam Community Page of the Game. Thanks everyone for the overwhelming support!
    Read full article on Community Announcements (Auratios47)
  • Patch NotesOfficial

    Patch 1.1.1 is now live!

    OPTIMIZATIONS - Tweaks to Shadows - Tweaks to Lighting Settings - Cleared Useless clutter (not visible to player area - Tweaks to Post Process - Changed Render Distance for Certain Objects - Cleared some Foliage - Tweaked the Quality of Certain Objects \\\\\\\\\ ADDITIONALLY We would STRONGLY advice everyone to lower the View Distance in the Game settings to LOW. Visually you won't get a big difference, but it will hugely improve the Performance of the game. Thank you everyone for the patience and the Feedback. \\\\\\\\\ RECOMMENDED GRAPHIC SETTINGS: https://media.discordapp.net/attachments/617852297543680042/1190961777089986600/Screenshot_2023-12-31_112359.png
    Read full article on Community Announcements (Auratios47)
  • Patch NotesOfficial

    False Awakening Demo - Major Patch 1.1.0 Now Available!

    Whats new with patch 1.1.0 AUDIO - Fixed some missing Dialogues INTERFACE - Fixed some Subtitles that were overlapping - Renamed Smooth Camera to Motion Blur - Changed the Fonts to a Typewriter Style - Fixed an issue where incorrect meshes were showing for Lighter and Flashlight OPTIMIZATION - Removed Unnecessary Clutter (Trash) Outside of the map area - Reduced Foliage outside of the Map Area (Play Area) - Optimized Lighting and Shadows - Tweaks to the Post Process Value, Removing the Exposure Effect (Screen Becoming Dark) LEVEL AND SCRIPTS - Fixed the issue where The Photograph (Key) got burned when you lit the torch - Fixed an issue where the player gets stuck beneath clutter when crouching - Fixed an issue that some Objects were unpickable - Fixed an issue when the lighter showed up in the wrong place (second Lighter) NEW ADDITIONS - Outlines on Objects. Pickable Objects now get a Red Outline, making it easier to identify When an Object can be picked up. We are working hard on Optimizing the game further, we will keep you up to date with more news soon!
    Read full article on Community Announcements (Auratios47)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.