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Watch trailer on Steam ↗Shattered Time
Studio Sakura · Published by Studio Sakura
2 user reviews — 100% positive (2 reviews) · 14 achievements
Last updated 27 Sept 2026
Step into the chaotic world of Shattered Time, a 2.5D platformer set within the mysterious confines of a high-tech laboratory. As a lone experiment gone awry, you gain the ability to manipulate time itself, allowing you to reverse moments in the environment and use the past to reshape the present.
£6.75
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Price history
Action, Strategy · 2025 · More £5 - £15 games
Navigate through a high-tech laboratory's puzzles and dangers as Shattered Time challenges you to reverse moments in time. Use your unique abilities to reshape the environment and stay one step ahead of deadly traps.
About this game
Step into the chaotic world of Shattered Time, a 2.5D platformer set within the mysterious confines of a high-tech laboratory. As a lone experiment gone awry, you gain the ability to manipulate time itself, allowing you to reverse moments in the environment and use the past to reshape the present.
Explore the lab’s intricate rooms filled with complex puzzles, dangerous machinery, and shifting platforms. Each challenge requires you to rewind time strategically—whether it's restoring broken pathways, solving mechanical puzzles, or avoiding deadly traps. Time becomes your most powerful tool, but it’s not without its limits. Shattered Time immerses you in a world of science, precision, and danger, where every decision to reverse time can change the way you interact with your environment. Think ahead, experiment with the flow of time, and use your newfound powers to solve puzzles in innovative ways.
In Shattered Time, it's not about the story—it's about mastering time itself to escape a high-tech nightmare. Can you put the pieces back together and find your way out? The clock is ticking, and time is in your hands.
Rewind Time Itself!
Avoid Enemies!
Interact With Your Environment!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (or newer)
- Processor: Intel Core i3 5th Generation or similar
- Graphics: Intel HD 520 or smiliar
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
SNAPSHOT BRANCH : 26w24a
HELLO EVERYONE! This snapshot is adding some new features, changes, and bug fixes!I'm excited to see everyone's feedback!HOW TO INSTALL THE SNAPSHOT :Right Click on Shattered Time > Game Versions & Beta > snapshot.This will start the install of the snapshot build!DISCLAIMER :while using this snapshot build, you WILL NOT be able to get achievements, and some/most levels will be disabled as I'm currently overhauling every levels!26w24a PATCH NOTES :New :ObstaclesSaw BladesThis new obstacle is a variation of the "Roomba" which can back and forth, and look more menacing!Players can see the path of the Saw Blades outside of looking around the level.Changes :PlatformsPlatforms can now have more than 2 move points.Players can now see the platform's path in the Level Look mode as a white line.Rewind SystemThere is now a delay before the player can stop rewinding.There is now a slight pause before the recording continues when the player stops rewinding.These changes should make the new rewind system feel a lot more fluid!Overhauled the Player Rewind systemRewind can now be toggled!Before when the player pressed the rewind button, it took them back to the start. Now when the player presses the rewind button, it will slowly rewind time, if the player presses the rewind button again time will resume as normal and clones will resume from that point in time! This major change will make the game flow better, and let the player complete levels even faster!Updated some levelsTutorial 1 & 2 :Replaced the Roomba by the Unstable Crystal with a Sawblade.Moved the starting position of the Roomba by Button BLevel 1-2 (Timing is Everything!) :Replaced the Roomba by Button B with a Sawblade.Replaced the Roomba by the end of the level with a Sawblade.Changes :Fixed a bug that caused the player's rotation to not be kept when rewinding in a gravity field.Fixed a bug that caused the player to do a cartwheel when exiting the rewind state.Fixed a bug that caused moving objects to vibrate if the p...Read full article on Community Announcements (AinyaaVT)AnnouncementsOfficial
DEV LOG 1 - Overhaul Progress!
HELLO EVERYONE!!I wanted to share a sneak-peak into the development of the next big version of Shattered Time! Please note that the visuals for these are not final and are subject to change between now, and when the update is ready!This next big update is going to overhaul a TON of things!! First off...NEW LOGO!With the upcoming overhaul, I've decided to completely re-do the logo of Shattered Time!This new logo will go live alongside the update when its finished!REWIND MECHANIC OVERHAULED!There's a few new mechanics that's getting overhauled in the upcoming update..!Time Wisps!First off, when rewinding when using the rewind button (not when dying) the player's clone from that timeline will now create a "Time Wisp" at the end of its playback, which will hold down any button nearby for 3 seconds!This change should allow players to move through levels faster than before, and cut down the waiting time of holding down buttons!The second big thing that's being overhauled...Partial Rewinds!Before, when pressing the rewind button, it would force the player to rewind ALL THE WAY back to the begining of the level, which ended up causing frustration and longer than intended level times!To solve this, now when pressing the rewind button, time will start to rewind at 1x speed, then upon pressing the button again, the player will stop rewinding and can continue at that position!This means any clones will also rewind, and any new clones will remember that ENTIRE PATH starting from the start of the level, to where you started the rewind!This also includes the above Time Wisp mechanic! This means you can rewind for 1 second, play, and have your clone step on a button and create a wisp!If the player dies however, they will rewind to the start of the level or to a level checkpoint!NEW MECHANICS!Alongside a bunch of mechanics being overhauled, there are brand new mechanics being added as well! As of right now, I only have a single new mechanic to show off...Gravity Manipulation!There a...Read full article on Community Announcements (AinyaaVT)Patch NotesOfficial
SNAPSHOT BRANCH : 26w22a
HELLO AGAIN! This snapshot changes a TON in the game! Mainly with the camera system, and the rewind system! I look forward to see everyone's reactions and feedback to these changes!HOW TO INSTALL THE SNAPSHOT :Right Click on Shattered Time > Game Versions & Beta > snapshot.This will start the install of the snapshot build!DISCLAIMER :while using this snapshot build, you WILL NOT be able to get achievements, and some/most levels will be disabled as I'm currently overhauling every levels!26w22a PATCH NOTES :New :Feedback door has been added to the far left of the main menu!Now players can use this door to submit feedback directly to my private discord!Changes :Main MenuUpdated the Game's Logo!PlayerPlayer Camera has been overhauledThe player now has to unlock dashing, and wall sliding/jumpingThis change will NOT affect the current test, this is more of a back-end feature for future level overhauls!DashingIncreased dash duration : 0.11s to 0.2sIncreased dash speed : 30 to 35Added Diagonal DashesThese changes should hopefully allow for the dash to feel a bit better, and allow for more creativity!The player can now pause while the game is in recording mode!Overhauled the Player Rewind systemRewind can now be toggled!Before when the player pressed the rewind button, it took them back to the start. Now when the player presses the rewind button, it will slowly rewind time, if the player presses the rewind button again time will resume as normal and clones will resume from that point in time! This major change will make the game flow better, and let the player complete levels even faster!TurretsIncreased the time for the turret to lock-on before the first shot, and after the final shot: 1.3s -> 1.8sIncreased the time between the two shots : 0.5s -> 0.8sIncreased the charge visual length : 0.35s -> 0.5sTurrets will now give a charge effect on the second shot as well.Turrets will no longer shoot when the player dies or rewinds while in-range. Turrets will no longer shoot a sin...Read full article on Community Announcements (AinyaaVT)Patch NotesOfficial
SNAPSHOT BRANCH : 26w21a
HELLO EVERYONE! I'd like to announce that I'm going to be releasing a new branch for Shattered Time called "Snapshot".This branch will include some of the new features coming in 1.1.0, and will allow me to work closely with the community to improve Shattered Time!HOW TO INSTALL THE SNAPSHOT :Right Click on Shattered Time > Game Versions & Beta > snapshot.This will start the install of the snapshot build!DISCLAIMER :while using this snapshot build, you WILL NOT be able to get achievements, and some/most levels will be disabled as I'm currently overhauling every levels!26w21a PATCH NOTES :Changes :Overhauled the Player Rewind systemNow, when the player manually rewinds (via button, not dying), the clone attached to that movement will have a trigger, at the end of their playback, they will leave a Time Wisp behind that lasts for 3 seconds. This wisp will continue to hold down any button the clone was on originally.This should reduce the amount of waiting around to hold a button long enough.Overall Texture Update!Overall Model Changes/Updates!There's a ton of changes done to some of the models & textures in the game, the main ones are the following :Updated the Player's Texture and Model to try to reflect the official art better.Updated the Texture of the Friendly & Enemy RoombasUpdated the Paintings in the main menu to remove any game we do not have the rights toPlayer Animation Updates!Every player animation has been either re-done, or modified to try to make it feel better!Modified the main menu to fix some clipping issues, and added some in construction itemsAll Levels now have names other than their IDBefore, the levels were named just "1-1", "1-2", etc. but now they'll also have a title! For example : 1-1 - Learning with Lasers!Updated the difficulty of some levelsGoing through all the levels, we decided that some of the earlier levels may be more difficult than intended originally, so these are the levels that were changed :Level 1-1 (Learning with Lasers!) :Adde...Read full article on Community Announcements (ZexaGames)Patch NotesOfficial
1.0.2 - Bug Fixes
1.0.2 Patch Notes :BUG FIXES :Fixed a bug that caused the resolution slider to follow the player's mouse, making it difficult to select the correct resolutionFixed a bug that caused the Studio Sakura logo to display at an incorrect resolutionRead full article on Community Announcements (ZexaGames)






