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Watch trailer on Steam ↗Method Of Entry
Attack Dog Studios™ · Published by Attack Dog Studios™ · Official site ↗
Content notice: Method of Entry is a realistic shooter. The theme of this game is set around fictitious factions and scenarios. There is violence in the sense that the player is shooting other players in the game with realistic firearms. There is blood in this game but not to the extreme. Blood splatters will appear on clothing and walls. There is no gore or dismemberment
Last updated 27 Sept 2026
Method of Entry is a slow paced close quarters 5v5 tactical shooter inspired by the golden age of methodical FPS games. With no hero abilities or killstreaks, it focuses on precision gunplay, disciplined teamwork, and tactical decision making in tight, high pressure engagements.
Action, Indie, Early Access · More free games
Join 5v5 battles in Method of Entry, an action-packed indie game that challenges you to outthink and outmaneuver opponents through precision shooting and teamwork.
About this game

Method of Entry is a slow-paced 5v5 tactical shooter built on the foundational principles of classic titles in the genre. We're committed to delivering an authentic infantry-focused experience where raw skill dictates success and every shot truly counts. Blending realistic mechanics with tense, calculated, competitive game play. It's the true tactical shooter experience, reborn.

At the heart of Method of Entry is the C.F.R.F. (Competitive First, Realism Follows) philosophy. This guiding principle ensures that every game mechanic and design decision prioritizes competitive integrity while incorporating realism in a way that enhances, rather than hinders, gameplay. This approach sets Method of Entry apart, whilst drawing inspiration from classic titles like the original SWAT and Rainbow Six series, Counter-Strike, and modern hits such as Escape from Tarkov and R6 Siege, establishing a unique blend.
Method of Entry blends core mechanics with immersive realism, crafted for dedicated players seeking a compelling combat environment. Our goal is to set a new standard in competitive shooters, balancing precision, strategy, and authenticity. We ditch flashy hero abilities, arcade-like killstreaks, and unrealistic environments for a grounded, tactical approach where precision and strategy truly matter.
As a team of lifelong gamers who love this genre, we're dedicated to the small things that improve your experience and make you want to play again and again. Our commitment includes realistic movement and features, meticulously crafted alongside carefully made animations true to real-world situations and custom-built environments. These are all designed for truly unique tactical challenges across every map, ensuring a deeply competitive experience.
Community is at the core of Method of Entry. While our vision guides development, we believe Method of Entry truly belongs to you, the players. Our entire dev team consists of gamers first, just like you, and every decision is shaped by that shared experience. We're committed to actively seeking and using your feedback. Find us directly on our Discord – your voice will always be heard and valued as Method of Entry evolves.
Your trust is key. Once you own Method of Entry, you unlock the entire core experience upfront. This means all maps, weapons, and game modes are included, with no additional costs ever needed to access fundamental gameplay. While we may look to monetize through purely cosmetic items like skins, weapon camos, and unique player customization options to support development, you'll have full access to all core gameplay content. No exceptions.

'Lights Out'
Method of Entry introduces 'Lights Out,' a unique death mechanic found exclusively in our game, designed to enhance realism and competitive play.
When your operator takes a fatal hit anywhere but the head, you'll experience a standard death animation, with your vision and some sound lingering for a few seconds before fading, offering limited information to your team.
However, a fatal headshot triggers 'Lights Out': an instant black screen with no sound or no vision. This abrupt disorienting effect not only adds to the realism of taking a fatal hit but also removes your ability to communicate effectively, denying crucial intelligence about the enemy team. It's a key tactical advantage that incentivizes precision and drastically changes the round's dynamic.
5v5 Bomb Defusal
Engage in our core 5v5 Bomb Defusal mode, where strategy begins before the first shot. Defenders strategically choose their bomb site, forcing attackers to adapt and select their entry points accordingly. Attackers secure victory by eliminating the defending team or successfully defusing the bomb within the round's time limit. Defenders win by neutralizing all attackers or by successfully protecting their chosen bomb site until time expires. Success hinges on precise execution, intelligent utility use, and seamless team communication, creating diverse tactical engagements across every intricately designed map.
Specialized Roles & Tactical Arsenal
Build your team with strategic Specializations. Method of Entry features four distinct roles: Rifleman, Pointman, Marksman, and Tactician. Each specialization unlocks a specific portion of our diverse arsenal, including pistols, SMGs, assault rifles, DMRs, and shotguns. This system isn't just for realism; it demands genuine tactical team planning, preventing homogenous loadouts and ensuring balanced, dynamic engagements. Teams are strategically limited to two of each specialization, with Marksmen capped at one, ensuring thoughtful composition.
Beyond individual firearms, a comprehensive suite of tactical utilities provides crucial strategic depth. Deploy flashbangs, smoke, and stinger grenades for area control; use breaching charges for dynamic entry; or strategically employ unique tools like shotgun booby traps, door jammers, and corrosive acid bottles to defend key areas and deny enemy pushes. Expect even more tactical gear in future updates, continuously expanding your strategic possibilities.




The Black Talon Group, or BTG, is as of 2024 the largest private military contractor on planet earth with offices in several countries world wide and personnel in the thousands. Their global reach paired with their ability to work with or around local governments has made them the ideal force to combat the rising threat of the "Collapse" movement.
Little is known about this groups members or leadership. It's not apparent that they share a single country of origin or identity. The only thing clearly known about the movement is that their members seem to infiltrate society across all levels and there is no barrier for involvement aside from the dogmatic belief that the world is "sick" and that humanity is on the wrong course. The only way forward is to burn it down and start again.

Please join our community Discord via the link to the right for up to date development information as well as exclusive content for community members!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5 8600k / AMD Ryzen 5 3600
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 2060 / AMD Radeon RX5700
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 40 GB available space
- Additional Notes: SSD Required
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 64-bit
- Processor: Intel Core i7 12700k / AMD Ryzen 7 5800x
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce RTX 3080 / AMD Radeon RX 6800 XT
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 40 GB available space
- Additional Notes: SSD Required
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Devlog Update: Major Lighting Overhaul, Performance Gains, and Next Steps
Greetings Operators,First off, a huge thank you to everyone who downloaded our Technical Alpha Demo, ran through the training grounds, and shared detailed feedback over the past couple of months. Seeing the response and crossing over 10,000 wishlists was a massive milestone for our team, and we are incredibly grateful for your continued support.While the team took some well deserved summer downtime to recharge with family, we have also been quietly grinding away behind the scenes to get Method of Entry looking and running at its absolute best.One of the biggest talking points from community feedback was balancing visual fidelity with rock solid competitive performance. To address this, we took a deep dive under the hood and completely overhauled our lighting pipeline.We just released a brand new devlog breaking down the technical journey, explaining why we moved away from baked lighting and standard DX12 Lumen, and showcasing our new DX11 Lumen custom pipeline that delivers high visual fidelity alongside a massive boost in performance and framerate stability.Watch the Full Devlog Here: These performance upgrades and visual tweaks are already live right now in our Technical Demo build on Steam, so you can jump straight into the shooting range and feel the difference yourself.Behind the scenes, our primary focus remains locked on level design, matchmaking architecture, and bug fixes as we push toward our next major milestone: getting our 5v5 PvP open playtests live.Check out the video, let us know your thoughts in the comments or over on our official Discord server, and don't forget to wishlist Method of Entry to stay up to date on future playtests!Thank you all for the support,The Attack Dog Studios TeamRead full article on Community Announcements (Jamb0)AnnouncementsOfficial
New Lighting Solution
Good evening operators!Over the past few weeks, the team at Attack Dog Studios has been sifting through all of the feedback you guys gave regarding the initial launch of our technical test demo!We've already implemented and tweaked several things, but the team is very excited to get the communities thoughts regarding one very specific (and fairly monumental) change. Our initial build revolved around Unreal Engines dynamic lighting solution, Lumen. While this solution looks nice and gives a ton of realistic light bounce and fill, it is very computationally heave to say the least. In an effort to try and bring everyone's experience up to what we feel is a must in a competitive shooter, we have overhauled the build to use a different lighting solution that is substantially less heavy and thus, should yield better performance for all systems, although the exact benefits will be unique to your individual hardware. Still, Method of Entry is a competitive shooter, and while we have our vision for graphical fidelity and the overall vibe of the game/world we're building, we also know that frames matter, and now you should hopefully have more of them. The new build will be out tomorrow (Monday), so please stop by and let us know your thoughts on this new solution, as well as any other feedback you may have.The team also wanted to remind players that the code breaker challenge will expire at the end of this week, and afterwards the locked door to the secret demo area will be opened for all players. Those of you still wanting to try and break the code have until Friday to do so. Operators that have broken the code and placed in the time trials finals will receive their unique "Demo Specialist" roles in the discord at that time as well.As always, the ability for the team to address the community is a blessing and would not be possibly without your support so from all of us to all of you, thank you and we'll see you for the next one!-JOMORead full article on Community Announcements (Thee_JOMO)AnnouncementsOfficial
Method of Entry passes 10,000 wishlists!
Hey everyone, We’ve officially crossed 10,000 wishlists alongside the release of our Technical Alpha Demo. This is a huge milestone for the team. When we started Method of Entry, the goal was simple: build a grounded slow paced 5v5 tactical shooter inspired by the golden age of FPS games. Seeing over 10,000 of you connect with that vision genuinely means a lot to us. A Massive Thank You A big thank you to everyone who has downloaded the demo, spent time in the shooting range, and shared feedback over the past week. We’re reading everything and working through fixes and improvements as quickly as we can. Community Challenges Update A special shout-out to everyone grinding the community challenges. The times on the time trial course have been insane, and it’s been great seeing people break into the locked dev area during the codebreaker challenge. Remember, you’ve got exactly one week left to submit your times on The Official Method of Entry Discord to fight for a spot in the top 20. What We Are Working On Right Now Right now, we’re pushing hard on multiplayer systems so we can get the next open playtest live, where we’ll finally be testing the 5v5 experience together. If you haven’t tried the demo yet, it’s live on Steam now. Every download, wishlist, and share helps us get the game in front of more people. Thank you for the support. We’re just getting started. The Attack Dog Studios Team https://store.steampowered.com/app/2493050/Method_Of_Entry/Read full article on Community Announcements (Jamb0)Patch NotesOfficial
Demo Patch Feedback
Good evening Operators! Now that we've had a couple days of feedback under our belt the dev team is leaning into implementing some of the suggestions we've gotten. One point in particular that kept coming up was the fish eye lens on the player camera that was making some players feel queasy or disoriented. We will be pushing out a new build shortly that removes that fish eye effect and are curious to see what everyone thinks. This build also contains some other tweaks and bug fixes with more information to be found in patch-notes-and-updates official discord! Thank you guys again for a truly awesome week. We've got a lot more coming soon.Stay tuned! -JOMORead full article on Community Announcements (Thee_JOMO)AnnouncementsOfficial
Method of Entry Technical Alpha Demo is NOW LIVE!
Operators,The moment is officially here. The doors to the Method of Entry Technical Alpha Demo are open, and you can download the build directly from our Steam store page right now!This alpha is a focused training grounds experience designed to give you a direct, hands-on feel for our core mechanical foundations. You will have full access to the armoury to try out the weapon handling, and the Time Trial course to push your movement, target acquisition, and precision to the limit.Please remember that this is a true technical alpha. This build is all about testing our mechanics, breaking things, and uncovering early bugs so we can build a rock-solid foundation for when we move into the full 5v5 multiplayer tests. Your feedback at this stage is absolutely vital.The Launch Challenges Are Open! To celebrate the drop, our Discord challenge channels are now unlocked. We are running two community challenges throughout the demo period:The Speedrunner Challenge: Lock in your absolute best time on the course. The players holding the top 20 fastest times at the end of the demo period will earn an exclusive Discord role, and the 5 quickest runs will be featured on our official YouTube channel! (Challenge ends 1st July 2026) The Codebreaker Challenge: There is a hidden, secret code tucked away somewhere within the training grounds. Figure out the puzzle, snap a clip or screenshot of the solution, and be one of the first 20 players to submit it to claim your exclusive Discord role.Note for the true completionists: If you manage to conquer both by securing a top-20 speedrun time and being one of the first 20 to crack the code, you will be given a secret role for the ultimate bragging rights.Once you have completed your runs, please head over to our pinned Steam Bugs & Feedback discussion thread or jump straight into the official Discord server to let us know what you think.Thank you all for the incredible support. Grab the build, check out the armoury, and let's see those times! Of...Read full article on Community Announcements (Jamb0)






