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Watch trailer on Steam ↗The Other Me
Anomalybyte Studio · Published by Anomalybyte Studio · Official site ↗
Content notice: This game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content, Epilepsy
Mixed — 54% positive (26 reviews) · 24 achievements
Last updated 27 Sept 2026
The Other Me is a first-person psychological horror game delving into the realms of horror that prowl the recesses of one's psyche. Pursue the dread ruminations amidst the maelstrom of the Asylum. This game offers both mind-bending horror elements and realistic environments.
£7.49
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Price history
Action, Adventure, Indie · 2025 · More £5 - £15 games
Embark on a chilling journey through the haunted corridors of Asylum in The Other Me. Developed by Anomalybyte Studio, this first-person psychological horror experience delves into the depths of your psyche with mind-bending scares and realistic environments.
About this game
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About the Game
IMPORTANT NOTE: This game focuses on exploration and mystery. To provide a more meaningful story experience, it gradually increases the tension. The story unfolds with surreal imagery and environmental details that may not be immediately noticeable at first glance. Keep in mind that there is an unconventional difficulty system.
Warning: This game may trigger seizures in people with photosensitive epilepsy and may provoke certain phobias. It is recommended to be cautious before playing.

Amelia begins to experience terrifying surreal traumas after the death of her twin. During this period, when she starts to lose her consciousness between reality and dreams, she finds a mysterious clue from her twin, Ophelia. On a journey to reunite with "her" once again, she finds herself in the midst of mysterious and enigmatic events at the Lost Dreams Asylum. The people who once lived in this hospital were brutally murdered by the local townspeople. The survivors either lost their minds or many of them committed suicide. The five areas surrounding this town are depicted in a way that represents Amelia and her family. As a player, you will relive some memories of this dark past, while others will only be witnessed. You must try to maintain your sanity as you strive to reach the end of this hell you are "living." Will you join the ranks of the dead, or will you try to uncover the mysterious truths that even the light cannot illuminate?

• First-Person Psychological Horror Game: Experience all the terrifying and tense moments from a first-person perspective as Amelia Vanderlyn.
• Characters: Face Amelia's family and the personalities in her own mind during this journey where she searches for and tries to save her twin.
• A Living, Existing Asylum: Uncover the terrifying and mysterious events in the five areas surrounding the hospital, where Amelia came to find her twin, and set her twin free.
• Psychological Horror: Survive in this world where the complex structure of the human mind meets reality, and where the subconscious becomes reality.

• World Design: Enjoy the horror in this world, featuring puzzles and riddles tied to the tension-filled and meticulously crafted story design, all experienced from a first-person perspective with the realistic and detailed graphics offered by Unreal Engine 5.
• Standardized Difficulty: An unconventional system that forces you to think twice before making decisions. It's in your hands to make the path you progress easier or harder. Are the decisions you make really correct?
• Gameplay: In this game, you are completely defenseless. Nothing can save you from the terrifying entities that secretly wait around the next corner, at the door, where you're going, or right above you. You can interact with the environment to try to escape or become even more lost in the depths.
• Mental Health: No matter what happens, you must avoid situations that will affect your sanity. Dying is a part of this game. Maintaining your sanity will keep you from crossing to the other side.
IMPORTANT NOTE: This game focuses on exploration and mystery. To provide a more meaningful story experience, it gradually increases the tension. The story unfolds with surreal imagery and environmental details that may not be immediately noticeable at first glance. Keep in mind that there is an unconventional difficulty system.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 - 64bit
- Processor: AMD Ryzen 5 2600 / Intel i5 6600
- Memory: 8 GB RAM
- Graphics: Radeon™ RX 580 / GEFORCE GTX 1070
- DirectX: Version 11
- Storage: 28 GB available space
- Additional Notes: System requirements may change due to the development of the game.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 - 64bit
- Processor: AMD Ryzen 5 3600x / Intel i7 6700k
- Memory: 16 GB RAM
- Graphics: AMD Radeon™ RX 6600xt / GEFORCE RTX 3060Ti
- DirectX: Version 11
- Storage: 28 GB available space
- Additional Notes: System requirements may change due to the development of the game.
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
The Other Me Update v0.2
It has been 6 days since the launch, and during this time, we have received both positive and negative feedback. We would like to thank all the players who wanted to play, played, and shared their evaluations! ♥ Reaching more people every day excites us. We hope to achieve our goals on the path we have planned and provide a satisfying experience for players. So far, we have fixed many issues in the game, added new content, and improved existing features. From now on, we will continue to carefully read and evaluate even the smallest feedback. Quest and Story Improvements The issue of the creature getting stuck at the door and preventing quest progress has been fixed with different triggers. Some quest descriptions have been made more understandable. Missing subtitles have been fixed, and overlapping subtitles have been resolved. The bald NPC in the first house has been temporarily removed, and new alternatives have been added to the house. Cutscenes have been made smoother and adjusted. The number of NPCs has been balanced. Gameplay Improvements The loot system has been made more balanced and user-friendly. The interaction areas of AI NPCs have been expanded, and their numbers adjusted. AI NPCs now operate more stably and functionally. Signboards have been added to address various navigation issues. Collision issues that reduced gameplay quality have been resolved. Areas with frequent stuttering have been optimized. The duration of informational messages has been extended. The loot system has been rebalanced. Technical Fixes and Optimization Bugs preventing the achievement of certain accomplishments have been fixed. Many small invisible issues have been resolved. Situations causing various errors have been fixed. Optimization improvements have been implemented. Areas with insufficient lighting have been adjusted. Balancing and general improvements have been made. Overall game quality has been enhanced. Language and Translation Updates Issues where selected language p...Read full article on Community Announcements (Balina)AnnouncementsOfficial
The Other Me is releasing on January 10th!
The Other Me, which we have been working on for approximately 1.5 years, will be released in the store on January 10th. Check the image below to see the exact release times. {STEAM_CLAN_IMAGE}/44443869/daddc522eddb6c05f0aba9df25134a0ca33fd282.png We tried to optimize the entire game from start to finish, and as a result, we reached the system requirements below. {STEAM_CLAN_IMAGE}/44443869/e08b42143d7c9ee20bb2ceb7dc1e76be3bc169c9.png The information regarding the system requirements is experimental and may not yield the same results. https://www.youtube.com/watch?v=_qIaYfnts40 https://store.steampowered.com/app/2492850/The_Other_Me/Read full article on Community Announcements (Balina)AnnouncementsOfficial
The Other Me Devlog #07
{STEAM_CLAN_IMAGE}/44443869/763626998ed373a9a35ff60d32f14600d90e092d.png It's been a long time since we released the demo, and we carefully evaluated the feedback we received both from the demo and about our game. Based on this feedback, we made extensive improvements to the main game. The experiences we gained during and before the demo process have taught us valuable lessons in the development of the game. Today, we can proudly say that the game is at a completely different level compared to its initial state. To summarize the key points: we aim to provide a much more immersive and fluid gaming experience with story-based changes, deepened content, gameplay and user interface improvements, new mechanics, and performance optimizations. We promise our players a richer world, more dynamic gameplay, and flawless technical performance. For those who want more detailed information, we have listed everything below. On the UI side, we now offer a much more user-friendly structure. In-game menus have been simplified and redesigned with a minimalist approach. We removed many settings that caused unnecessary time loss for users; we realized that most of them were unnecessary. As for the HUD, in-game directions and story presentations have been made more effective. We also added tips and pop-up notifications to make the gameplay experience smoother. {STEAM_CLAN_IMAGE}/44443869/e1b12a5d04b38c15b6ee0e693db32db58fc73e91.png On the story side, we made significant additions without straying from the main theme. We enriched our world with new creatures, characters, and their stories. With these changes, we aim to create more confusion in the game, and we believe this will make the players enjoy it even more. Additionally, we improved the overall aesthetic of the game by fixing simple and disjointed elements. Regarding translations, we corrected missing languages and mistranslated sentences, providing a more seamless experience for the global player base. {STEAM_CLAN_IMAGE}/44443869...Read full article on Community Announcements (Balina)AnnouncementsOfficial
A Thank You Letter
Your interest in The Other Me Demo, which we released at Steam Next Fest February 2024, was above our expectations. We can't thank you enough. Your feedback during this period, both about the demo and the future of the main game, has been very helpful in shaping how we will proceed in the future. This is more than just an in-game patch note, your guidance has strengthened our optimization, voice acting and subtitles, gameplay, graphics and storytelling. We now have much more detailed and big ideas for the main game, and we will continue to develop the game with a more unique and immersive approach. We will continue to release patch notes on the game's development. We will also make sure to share visual details to make the patch notes more pleasing to the eye. Thank you again for your interest in this short period of time, during which we have seen over four hundred thousand interactions. We hope to see you soon with more quality content!Read full article on Community Announcements (Balina)Patch NotesOfficial
The Other Me Demo Update 0.2
This patch only affects the Demo version of The Other Me. Reduced object density and removed unnecessary items. Map lighting has been changed to improve visibility. Objects that can be picked up and interacted with have been made more prominent. Changes and corrections to cutscenes. Added new story-related subtitles. Added info widget to reduce confusion. Reconfigured background sounds. Performance improvements have been made. Reorganized objects that block and allow passage in some areas. Removed and fixed buggy items by climbing on them. Missing translations have been completed. With this patch, dozens of gameplay-impacting, performance-impairing minor fixes and more have been made.Read full article on Community Announcements (Balina)






