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King Static

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King Static

Spookto · Published by Spookto · Official site ↗

Positive — 100% positive (12 reviews)

Last updated 27 Sept 2026

King Static is a third-person stylish action rogue-like where you fight in the King's endlessly repeating tournament in-order to have a single wish granted.

Early AccessDJCTQ 10Full Controller Support

£6.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £6.69 · Highest: £6.699 Oct 2026

Action, Indie, Early Access · 2025 · More £5 - £15 games

Embark on a relentless third-person action journey as you compete in the King's never-ending tournament for that single granted wish. Experience the thrill of Spookto's early access indie game.

About this game

The king declares that whoever defeats him in battle will have their wish granted.
███ is, like many others, a jobless robot that wants to use the wish to turn its life around.

STYLISH ACTION ROGUE-LIKE

Experiment and style on your enemies using the weapons you find each run, restarting over again with each death.

YOUR STYLE MATTERS

Bragging is cool and all, but getting extra rewards and stronger items is even cooler! Rewards increase in quality and/or quantity depending on how cool you are.

MORE THAN A NUMBERS GAME

Collect unique items each unlocking new moves and mechanics, changing the rules of the game.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2 Cores, 2.5 GHz
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 650, Vulkan 1.0
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update v0.2.0

    HighlightsSpecial System Rework: You can now equip 3 specials at a time.New special added: Guard.New special added: Stasis Palm.Two New Stages: Forest and Airship.New Boss: Rose.They're still missing some sounds and an intro animation.Achievements: They unlock things.ChangesItems Menu: Try things out in the hub.New Stage: Forest.New Boss: Rose.New Stage: Airship.Controller Vibration.Strength adjustable in Settings.One New Player Skin.Achievements.Viewable through Pause Menu.Taunting.Hook visuals.Move Highlighting: The currently active move is highlighted in the moves list below the health.Can be disabled in Settings.5 New Items.2 New Enemies.3 Unlockable moves for Fists.2 Unlockable moves for Twin Blades.Rail Grinding.Post-run rewards menu.Special System Rework: You can now equip 3 specials at a time,Added missing audio to Fists and Twin Blades.Added movement audio to Flamer, Grunt, and Bat enemies.Visual improvements to hub.Pause menu redesign.Hud sizing improvements.Optional Hook Pull input for accessibility.New move to Flamer enemy.New move to Dracula.Meta Shop's permanent health upgrade decreased from 100 to 50 per level.Meta Shop's permanent health upgrade now has 4 levels instead of 3.Added Special Regen and Special Max upgrades to Meta Shop.Camera distance and speed customization in Settings.Lock-On priority customization in Settings.MSAA and TAA have been removed due to breaking a lot of visual effects.There are probably some things I'm forgetting.
    Read full article on Community Announcements (Spookto)
  • AnnouncementsOfficial

    ✨ Rogue Bots 2026 is here! ✨

    Hello everyone, I hope you're all having a wonderful day!I'm writing this to let you, yes you, know that Rogue Bots 2026 is here.To celebrate, King Static is 20% off for the entire duration of the event.Thank you for reading and I wish you all the best.⬇⬇⬇⬇⬇⬇⬇⬇⬇Link again for those who might've missed the previous one!!!⬆⬆⬆⬆⬆⬆⬆⬆⬆
    Read full article on Community Announcements (Spookto)
  • Patch NotesOfficial

    Fixes and a farewell to 2025

    I pushed the update in a rush 2 days ago and didn't have time to make an announcement anywhere. Mainly bug fixes and adding things that were missed on release.ChangesTutorial has been reworked.This is still being worked on so let me know if I missed anything or if there are things that should be added to it.Separated stage/traversal hooking from enemy hooking. this will come in handy later*.Defeating a boss now rewards 3 skulls.Added audio to enemy spawning.Added 1 new room to the Cold Castle.Added 1 new item, Ninja Scroll.Priests, the enemies that spawn shields, can now do more than just spawn shields.Unlocked moves can be toggled on/off.Items are now displayed in a grid to prevent overflowing out of the screen.Wall dashing is more consistent.Improved spine rotation during the player's Hook animations.Reworked stage loading visuals.Changed Gamepad's default Lock-On button to Right Stick/R3.*the laterRandom RamblingsThis year was difficult and life-changing, and there were many times when I was overcome by absolute despair and felt like giving up on everything, so I am really grateful for all the support everyone has shown; I can't find the right way to express it, and I don't think any amount of words will do this gratitude justice. I couldn't wish you all a happy holiday, but I hope I can still wish everyone a happy new year!(this sounds so corny reading it back now but cringe is good so i'll just roll with it unedited)
    Read full article on Community Announcements (Spookto)
  • AnnouncementsOfficial

    KING STATIC IS OUT IN EARLY ACCESS!!!

    King Static is out now in Early Access!Thank you all for your support and patience. The game is still far from complete, and to be honest I am a bit disappointed in its current state, but we go to war with what we have, you know what I mean.I will share a roadmap within this week if all goes all.
    Read full article on Community Announcements (Spookto)
  • Patch NotesOfficial

    Demo Update v0.1.1

    AdditionsStages will prioritize new rooms where possible.Player damage logic has been made identical to the enemies', meaning the player can get grabbed, wall slammed, and staggered.New room in Tether's Stage: The Big Fan.Hub has been reworked, still very bare bones but I hope it is better than the previous one.New Item Uninterruptible has been added.Item Reward had its menu completely redone.Skull Reward has been added. This is the currency used for meta-progression, the store isn't implemented yet.Tether now has an intro cutscene.ChangesItemsWall Bounce now has an icon.Flash Step now has an icon and particles.Heavy Drop Lollipop now has an icon. Visuals recolored to green.FixesWeapon model doesn't switch when weapon is switched mid-combo.Characters can properly step on tiny step collisions now instead of glitching like crazy.No more soft-locks when the player has all items and chooses Item Reward.Game no longer crashes if no weapon is equipped. Boring internal stuffTons of binary assets were replaced with text-based versions.Navigation system has been rewritten.Automated build uploading. Updates will be easier to release!!! 🎉Updated Godot up to version 4.5.Shader compiling screen has been removed as 4.5 supports shader baking. The executable is now larger by ~10MBs.
    Read full article on Community Announcements (Spookto)

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