
Screenshots

Watch trailer on Steam ↗High Strategy: Oradros
Iron Boar Labs Ltd. · Published by Iron Boar Labs Ltd. · Official site ↗
Content notice: The game depicts natural calamities and intentional callous behaviour affecting populations at the demographic level.
Positive — 85% positive (13 reviews) · 60 achievements
Last updated 27 Sept 2026
High Strategy: Oradros is a minimalist grand strategy game set in an original, low-fantasy world of hoplites and dinosaurs. There is no micromanagement, only decisions. All 40 playable realms have distinct starting conditions and goals.
£16.75
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Price history
Indie, Strategy · 2023 · More £15 - £30 games
Discover a minimalist grand strategy experience where each of the 40 realms presents distinct challenges in an original low-fantasy world, all crafted by Iron Boar Labs.
About this game
This is not a graphically intensive game, and you don't get to watch animated armies clash in glorious battle. Instead, you get a quick and steady stream of consequential decisions.
Here are some considerations you'll need to juggle:
- All 40 playable realms start in different parts of the same map, with asymmetric starting conditions.
- Campaigns last hundreds of turns, and every realm has a unique set of cities it seeks to capture.
- You are not racing against the AI-controlled realms, and their reasoning is itemized in a way you can interact with.
- There are no arbitrary limits to how much you can expand, but even the largest realm still only gets one action per turn.
- A realm's capital cannot be moved, and any realm that loses its capital is immediately destroyed.
- Cities are surrounded by different terrains, which affect their economy, possible random events, and the ability of different armies to fight over them.
- The way battle works is stark: attacking and defending consumes soldiers like a currency. But there are systems for efficiency and surprise breakthroughs.
- Spying is an alternative or supplement to battle, and its success chance depends on the happiness of the locals.
- The kinds of military units available to you depend on who lives in your realm, as different cultures customarily fight in different styles.
- Most unit types gain experience through use, which unlocks upgrades. Units with more possible upgrades are weaker at the start, but stronger later on.
- There is no one-size-fits-all army composition, and changing your composition is easy. But any time you do so, you become temporarily vulnerable.
- Trade earns money, but the realm you're trading with earns just as much.
- You can quickly raise an army through conscription, but it consumes population.
- Almost all projects to enhance your cities are temporary and mutually exclusive.
- There are no AI bonuses: everybody plays by the same rules.
- A variety of random events will sometimes upset even the most well-laid plans.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7
- Processor: Dual Core 3.0 GHz
- Memory: 2 GB RAM
- Graphics: GPU with 1GB VRAM
- DirectX: Version 11
- Storage: 1 GB available space
- Sound Card: Integrated
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
Beasts of Fortune is released!
If you enjoyed High Strategy: Oradros, you might enjoy our newest game: Beasts of Fortune, which is out today.Beasts of Fortune is a roaming warband roguelike. You play as a band of mercenaries roaming an open world. Combat happens in an autobattler style. While traveling, you have to deal with terrain, weather, and regional conditions. Oh, and lots of enemies.Somewhat uniquely, possible units are procedurally generated each game. So you couldn't fall into a meta rut even if you wanted to.The game gets harder over time, and you have to keep up. But the game will never force a goal or quest on you: everything is optional, and you always have the freedom to do something else.Read full article on Community Announcements (Iron Boar Labs)AnnouncementsOfficial
New game: Beasts of Fortune
If you enjoyed High Strategy: Oradros, you might enjoy our newest game: Beasts of Fortune.Beasts of Fortune is a roaming warband roguelike. You play as a band of mercenaries roaming an open world. Combat happens in an autobattler style. While traveling, you have to deal with terrain, weather, and regional conditions. In towns, you can trade, recruit, take contracts, or just loiter in search of random events.Somewhat uniquely, possible units are procedurally generated each game. So you couldn't fall into a meta rut even if you wanted to.The game gets harder over time, and you have to keep up. Some of that comes from improving your skills through use. The rest comes from fulfilling goals to earn score, which lets you pick powerful perks.The game will never force a goal or quest on you: everything is optional, and you always have the freedom to do something else.Beasts of Fortune will be releasing very soon. If you'd like to wishlist it, follow the link below:Read full article on Community Announcements (Iron Boar Labs)AnnouncementsOfficial
v1.0.3: Info Maps
Added info maps, for a data perspective on the world: Population: current and maximum. Happiness: lowest and average. Production: wealth and soldiers. Terrain, with any known army modifiers. Control. Special features: landmarks, defensible terrain, and job modifiers. City names. Population of each ancestry. Population of each sect.Read full article on Community Announcements (Iron Boar Labs)Patch NotesOfficial
v1.0.2b
Fixed a bug affecting map panning on some resolutions.Read full article on Community Announcements (Iron Boar Labs)Patch NotesOfficial
v1.0.2
Fixed a bug where AI realms would sometimes forget to update their ritual policies. The question mark icon in the city details screen mentions how resource yields are calculated. Severe plagues run their course faster, while less deadly ones persist longer. Earthquakes are, on average, more deadly. AI realms are more hesitant to change their army composition. AI realms are more hesitant to attack when their army reserve is small. Successfully defending is more likely to prevent development loss from an attack.Read full article on Community Announcements (Iron Boar Labs)






