
Screenshots

Watch trailer on Steam ↗Wandersky
TinyPotionTree · Published by TinyPotionTree
Last updated 27 Sept 2026
Wandersky is a skybound top-down adventure with a single arrow and a flying house. Kuu and her companion Tama are on a mission to restore the land of Hyndara. Explore a huge world filled with puzzles, enemies and quests: the sky always carries those who dare to wander…
Action, Adventure, Indie · 2027 · More free games
Embark on a top-down journey through the skies of Hyndara as Kuu and her companion Tama solve puzzles and face challenges. Wandersky, an indie action-adventure game from TinyPotionTree, invites you to explore a vast world filled with secrets waiting to be uncovered.
About this game

“Sometimes I dream of rivers dying and mountains stripped of life. Of water evaporating, mud and dry bark. These dreams are cries of despair, terrifying sobs from a dying planet. All life, devoured by disaster, united in a single voice that cries out in anguish for the return of those who fought to defend it.”
This is Kuu’s story.
Wandersky is a skybound top-down adventure with a single arrow and a flying house. Kuu and her companion Tama are on a mission to restore the land of Hyndara. Explore a huge world filled with puzzles, enemies and quests: the sky always carries those who dare to wander…

Use your single arrow and its incredible powers to defeat the Oremite plague and solve all kinds of puzzles.Adapt to each situation or enemy using your wits and an intuitive control system.
Control, move, push and pull the arrow to find each enemy's weak spot, solve intricate puzzles and collect materials.

Explore the skies with the Genbu house, your primary means of transport and home. Travel across the vast world of Hyndara, sailing across the sea of clouds and making your way through the ancient Mizu ruins.
Here you will prepare for adventure: forge your weapons and amulets, cook delicious dishes, and brew powerful potions using the materials you have found along the way. The Genbu is much more than a refuge: it is the beating heart of your expedition.

Embark on your journey through both the sea of clouds and the vast biomes of Hyndara, meet all kinds of peculiar characters, and exchange resources through bartering.
Discover spectacular landscapes and hidden corners as you unveil an enormous map full of mysteries. Let yourself be guided by a moving and atmospheric soundtrack that turns every discovery into an emotional memory, transforming your adventure into something much greater.

If you are curious about the secrets hiding in the skies of Wandersky, feel free to follow us on our social channels to uncover more about Kuu, the Oremite plague and the mysteries waiting in Hyndara. From emotional lore drops to sneak peeks of puzzles, enemies, and cozy sky-home moments; there’s so much to discover together.
Stay safe, wanderer. And remember: the sky always carries those who dare to wander.
*Wandesky is a game under development. The result of the images and videos do not represent the final product.
**It will be translated to many languages, not only to Spanish and English.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10, 64-Bits
- Processor: Intel Core i5 2.5 GHz / AMD Ryzen 5
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 1050 / AMD RX550
- Storage: 7 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Steam Dev Update - #8
Hello everyone! We’re back with a new dev update for Wandersky. August has been a busy month for the team. We’ve been polishing the first part of the adventure, shaping what comes next, improving the skies above Hyndara, and continuing to bring new enemies, systems, animations and environments to life. There has been a lot happening behind the scenes, so here’s a look at what we’ve been working on!Content, pacing & progressionContinued polishing and adjusting the pacing of Act 1.Started working on the pacing and structure of Act 2.Improved enemy and control-enemy situations across different areas.Improved Screw Puzzle situations across different areas.Polishing and cleaning up maps.The sky for WanderskyBuilding and polishing the sky environment.Added and improved cloud systems.Worked on cloud optimization.New wind VFX and 3D wind elements.Continued building the first areas with the new sky setup.Developed new concepts and viewpoints for sky areas.Environment & World assetsFinished textures for new gathering spots for different biomaFinished the \ Elite texture.New Pure Water hero asset.Build new structures and environmental assets.Continued work on the Delegation.Enemies & CombatContinued work on the \.Developed the new Sub boss encounter.Modelling and rigging for the new Sub boss.Improvements to several existing enemies.Started to work on a new boss.AnimationDeveloping Sub boss Charge animations.Added and polished Sub boss Stuck animations.Iterated on timing and anticipation for Sub boss attacks.New animations for Shii.UI & EquipmentFinished the new Bow Wheel Selector.Continued work on the Trinket system and menú.Improving the HUD.Started work on new bows.Improving on how equipment and player progression are presented.Puzzles & gameplayIntegrated more of the Screw Puzzle.Continued puzzle design and placement.Fixed and polished automatic gates in the snow areas.Continued work on the Vine Plant.Improved gameplay blockers and their interactions.Continued telemetry int...Read full article on Community Announcements (TinyPotionTree)Patch NotesOfficial
Steam Dev Update - #7
Hello everyone!We are back with a new development update for Wandersky.It has been a busy month for the team, with polishing, bug fixing and new content taking shape behind scenes. We’ve continued improving the early parts of the adventure, working on new enemies, and adding more detail to the world of Hyndara.There is still a lot to do, but little by little, everything is coming together, and we’re really excited to share what we’ve been working on with you.Let’s take a look:Content, pacing & progressionImproved enemy placement throughout Act 1.Continued cleaning up and polishing multiple maps.Added and adjusted environment details.Improved quest, quest objectives, and quest log functionality.Continued working on tutorial screens and progression.Economy & ItemsDesigning and balancing the in-game economy.Worked on merchant interfaces and shop functionality.Added and reviewed the Omiwa and Bucolism shops.Improved UI visuals and item scaling.Continued work on food, armor, consumables and inventory slots.Worked on recipe localisation.Improved key-item notifications.Environment & World assetsFinish the Omiwa miniature.Created the Deer Square asset.Finished the Teleport Stone assetContinued work on the large tree asset.New gathering spots for the cave areas.New root variations.Started the Hyndara Altar.Finished screw puzzle assetsEnemies & CombatFinished and polished the \.Continued the development of \.Completed work on the \.Developed a new elite enemy \New enemy types and combat behaviours.Added new enemy portals and blocker interactions.AnimationCompleted \ stuck and hit animations.Added \ attack loop and detection animations.Added attack, pick up, throw, and reaction animations for the \Polished \ animations.Continued animations support for the \ What is coming?Throughout August, we continued to work on the project, whilst also posting content for our community on our social media channels.We invite you to stay tuned, as we’ll soon be sharing something very special....Read full article on Community Announcements (TinyPotionTree)Patch NotesOfficial
Steam Dev Update - #6
Hello everyone! We are back with a new development update for Wandersky.Over the past few weeks, the team has been focused on improving the early game experience, polishing content, adding new enemies and creating new environment assets.Here is a quick overview of what we have been working on.Content & progressionImproved quest structure and progression.Added and reviewed enemy placement across different areas.Worked on the tutorial and fast travel systems.Environment & VFX improvementsNew gathering spots for cave, desert, snow and swamp areas.New hero assets for important locations.Sky tower miniature work.Sky door and ruins miniature work.Creating gigantic roots for forest decoration.Improve the VFX for the Destructible rocks and enemies. New enemiesWe start to work on some new enemiesContinue working in some attacks, reaction and polish an \AnimationWe work on several animations for different \ for their attack, death, stuck, etc.What is coming?During June, and as we mentioned in our previous post, we had the pleasure of taking Wandersky to the Castilla y León Gaming Show in Zamora on June 6th and 7th.There, visitors were able to try out the pre-alpha version of Wandersky, as well as providing us with some very useful feedback for the development process. Thank you to everyone who stopped by, played, and shared feedback with us!The next Dev Update will be published on Friday, July 31th, where we will continue sharing the project’s progress and any exciting news we have along the way.As always, thank you for following the development of Wandersky!! See you up in the skies!!🏹☁️Read full article on Community Announcements (TinyPotionTree)Patch NotesOfficial
Steam Dev Update - #5
And here we are in May. At Tiny Potion Tree, we never stop.This month has been all about gathering the feedback we have received, improving systems, adjusting content, creating new assets, and continuing to shape our beloved Wandersky.Let’s take a look at what we have been working on over the past few weeks.Content & PacingWe've been working on closing the first loop of the game, to test the pacing and the quest systemWe completed the bow rework.We simplified some maps to improve the overall game flow.Environment & VFX improvementsWe worked on assets for our last biome: the Nest.We prepared new 3D models for:Sky Doors Lights.Gathering spots.A special element related to the Teleport ability.Importante: hemos trabajado en nuevos assets para el rework del cielo. Podemos dar una pista en plan… “son miniaturas” o algo así.New enemiesWe finished and polished several \.We adjusted their behaviours, abilities, and combat presence.AnimationWe continued working on skinning The Priest, to prepare it for animation, one of the characters currently in development.We finished the animation for paralyzed Kuu. You can imagine why would be using it?What is coming?After reaching 5K wishlists, taking part in the Earth Appreciation Festival, and sharing a pre-alpha version with press and creators, we already have our next stop: Tiny Potion Tree will be at Castilla y León Gaming Show.This physical event will take place in Zamora on June 6th and 7th, and we will be in the indie area alongside several Spanish studios. Visitors will be able to try the Wandersky Pre-Alpha, which includes the first part of the game and the fight against the first boss.Keep an eye on our social media, as we will be sharing content from the event.The next Dev Update will be published on Friday, June 27th, where we will continue sharing the project’s progress and any exciting news we have along the way.As always, thank you for following the development of Wandersky!! See you up in the skies!!🏹☁️Read full article on Community Announcements (TinyPotionTree)Patch NotesOfficial
Steam Dev Update - #4
Welcome back to the fourth development update for Wandersky!! April has been an incredibly busy month for Tiny Potion Tree. Between the improvements we’ve been making across different areas of Wandersky, the first impressions shared by press and content creators who had the chance to play a pre-alpha version of the game, our participation in the Earth Appreciation Festival, and the strong growth in wishlist numbers by the end of the month, we’re feeling equally excited and exhausted. But we’re not stopping here, let’s go with our fourth development update!Environment & Level ArtWe've been working in more assets for decorating different biomes: from creepy nest, to new hero assets to improve memorable places along the mapsNew textures for enemies, props, and environment pieces.New sky & VFX improvementsWe decided to change the sky approach a little bit, a huge pillar of our game. We started testing and prototyping the new sky scene, validate it and test itAs we worked on builds for press and publishers, we've been really focused on making them bug freeFinally we had time to improve an important effect for our environment blockers: the exploding rocks!Enemies & BossesDevelopment of new enemies, reworks, and elite variants.Work on new abilities to improve the gameplay.More progress in enemy-related combat behaviors.Iteration on bows, charged shots, and switching systems.AnimationContinued progress on several enemy animation sets.Worked on Kuu’s falling animation.What is coming?We’ve reached a magical milestone on our wishlist: 5K. This is a huge achievement for the whole team, and we’re incredibly excited, but we're not stopping here. The sky is the limit. This milestone is the result of a lot of teamwork, the dedication of every single member of the team, our participation in digital events such as the Earth Appreciation Festival, and above all, the support of you, our community. We truly couldn’t have done it without you. We’ll keep working hard to make Wandersky the...Read full article on Community Announcements (TinyPotionTree)






