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Mugen Sweeper

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Mugen Sweeper

YUSEI NAKAMURA · Published by YUSEI NAKAMURA

Mixed — 56% positive (16 reviews) · 2 achievements

Last updated 27 Sept 2026

Evolved minesweeper. Infinitely zoomable board. Portal gimmick.

DJCTQ l

£4.39

Lowest price we've ever recorded

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Price history

3 Sept 2026Lowest: £4.39 · Highest: £4.3911 Oct 2026

Indie, Casual · 2023 · More under £5 games

Discover Mugen Sweeper, where precision meets portals on a dynamically zoomable field. Navigate the challenges created by YUSEI NAKAMURA in this unique take on classic minesweeper.

About this game

This Game Is An Evolution Of Minesweeper.

The Minesweeper board is further spread inside and outside the Minesweeper.
No matter how much you zoom in on the inner board, the board will appear further inside.
Also, the presence of portals will further confuse your brain.
If you like Minesweeper, you should definitely play this game!


【About the Portal】

The game features a portal-based gimmick.
There are red and blue portals, with one or more blue portals connected to one red portal.
Zooming inside a blue portal will bring you out of the red portal.
However, you will not come out of the red portal into the blue portal. If you zoom in inside a red portal, you will emerge from the red portal.


【About Chording】

A system that opens all other safety squares at once when flags are placed in all surrounding mine squares.
We decided not to implement Chording in this game because it would have significantly reduced the difficulty level of the game.


【First click】

The first square clicked is always a safe square and no mines will be stepped on. However, since there are many adjacent squares in this game, making even adjacent squares safe may result in extremely biased mine locations, so only the first square clicked is guaranteed safe.


【Hint type】

You can choose two types of numbers to indicate the number of mines.

Normal type: indicates the number of mines in the surrounding area.
Subtraction type: indicates the number of surrounding mines minus the number of surrounding flags.

The subtraction type is recommended for beginners because it simplifies the game, but it should only be used for levels that cannot be cleared by any means because it drastically reduces the difficulty level.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later
  • Processor: Corei7-7700
  • Memory: 1 GB RAM
  • Graphics: RTX2060 SUPER
  • DirectX: Version 11
  • Storage: 5 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later
  • Processor: Corei7-9700
  • Memory: 1 GB RAM
  • Graphics: RTX2060 SUPER
  • DirectX: Version 11
  • Storage: 5 GB available space

Supported Languages

English, Japanese

Latest news

  • Patch NotesOfficial

    Update on August 1

    Fixed a bug that caused incorrect values to be displayed in some cases when the hint type was subtractive. Fixed a bug where some squares on level 27 were not properly adjacent.
    Read full article on Community Announcements (YUSEI_NAKAMURA)
  • Patch NotesOfficial

    July 30 Update

    Changed the condition for gray when the number of hint subtraction type is 0 as follows. Old: When the number of surrounding closed squares equals the number of surrounding flags New: When all surrounding closed squares are mines and flags are placed.
    Read full article on Community Announcements (YUSEI_NAKAMURA)
  • Patch NotesOfficial

    July 29 Update

    ? mark is implemented. You can place a ? mark by right-clicking on a square with a flag. You can release it by continuing to right-click. The type of hints indicating the location of mines can now be selected as either normal or subtractive type. The normal type still indicates the number of mines in the surrounding squares. The subtraction type indicates the number of mines in the surrounding square minus the number of flags in the surrounding square. If this value is 0 and there are still closed squares in the surrounding area, it is shown in black; if all the surrounding closed squares have flags, it is shown in gray.
    Read full article on Community Announcements (YUSEI_NAKAMURA)
  • Patch NotesOfficial

    July 27 Update

    Fixed so that the first square clicked is always the safe square. However, since there are many adjacent squares in this game, making even adjacent squares safe may result in extremely uneven mine locations, so only the first square clicked is guaranteed safe.
    Read full article on Community Announcements (naka10yu26)
  • Patch NotesOfficial

    July 26 Update

    Fixed a bug that caused squares to be adjacent to squares that did not appear to be adjacent. Fixed a bug in which the button to move to the next level was displayed when the last level was cleared.
    Read full article on Community Announcements (naka10yu26)

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