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Watch trailer on Steam ↗Cropisle TD
Buffelo Games · Published by Buffelo Games
Positive — 87% positive (46 reviews)
Last updated 27 Sept 2026
After an earthquake, you're sent to an island for rebuilding. Face nightly critter attacks, set up towers, and farm. Your mission is to seal the island or secure crops before defenses are breached. Now, grab your shovel and hammer, and enter the defensive battle!
£1.69
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Price history
Indie, Strategy, Casual · 2023 · More under £5 games
Manage nightly critter attacks and rebuild an earthquake-stricken island in Cropisle TD. Use towers to defend crops and secure your mission before defenses fall, all while playing as a blend of casual strategy and indie gameplay from 2023.
About this game
Contact us
To better understand the needs of our players and to lower the barrier of communication between us, we've decided to make our development plans and progress publicly available on Discord. Our developers will also strive to be available 24/7 across various communities and in the Discord server. We welcome everyone to join and chat with us!
Discord Link: 
About the Game
This is a card-based Roguelite game that combines farming and tower defense elements. In this fictional world, you play as a farmer sent to a deserted island to grow crops. While farming, you'll also need to build defense towers to fend off small animals that try to steal your food every night. During the tower defense phase, each cycle rewards you with a new island plot to plan your route and expand your farmland. Along the way. There are many desert islands and stranded islanders in the ocean. After linking them, you can turn the desert into an oasis, rescue the islanders, and receive additional rewards.. Once the defense phase is over, you can exchange your harvested crops for points in the store, which can be used to unlock and upgrade various towers and crops.Game Overview
At least 5-8 hours of gameplay
2 major game modes
17 unique buildings
15 different types of land plots
8 types of enemies with unique mechanics
· Every round offers a random combination of cards, land plots, and enemies, ensuring a controlled yet unpredictable battle experience.
· All defensive towers and crop cards have individual tech trees on the periphery, and allow players to adjust the draw probability of cards during battle through deck management. They are also easy to upgrade, requiring no excessive grinding.
· Each round lasts around 10~15 minutes, making the game perfect for unwinding after a long day or a hefty 3A title.
· The game periodically grants you random island modules. Once built, these extend the enemy's path while also increasing your planting and building area.
· Before confirming your build, you can rotate and move the island to alter its path and orientation, fulfilling strategic and tactical needs.
· Both difficulty and rewards scale with the complexity of your island path—higher risks yield higher returns.
· Different land plots and crops provide unique adjacency bonuses to your towers.
· These adjacency effects can stack, offering diverse layout strategies based on your combat style.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: i5 4460
- Memory: 2 GB RAM
- Graphics: GTX 680
- Storage: 5 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: i5 9400
- Memory: 4 GB RAM
- Graphics: GTX 1070
- Storage: 10 GB available space
Supported Languages
Latest news
Patch NotesOfficial
November Patch Notes
We've made some numerical adjustments to the last update's system and fixed several bugs: Fixed an issue where accumulating too much gold during battle could result in negative values. Added a condition to most features to mitigate the sporadic blockages that may arise from the use of time scale functions. Increased the diamond cost for global upgrades. Reduced the conversion ratio of gold to diamonds at the end of the game. Increased the difficulty level of Rage mode. I will continue to investigate any potential bugs in the game and add new content as planned. Thank you all for your patience and support during this time.Read full article on Community Announcements (国宴大厨阿毛)Patch NotesOfficial
Early November Update
From community feedback, we've noticed that many players accumulate an excessive amount of external diamond currency during the later stages of the game with nowhere to spend or upgrade. Despite this, the in-game combat difficulty doesn't seem to alleviate. As a solution, we've implemented a global upgrade feature without any level or usage restrictions. This encompasses enhancements to the base health, stone damage boosts, and gold rewards upon the death of small creatures. Additionally, we've resolved a majority of the reproducible bugs that have been reported over the past two weeks. This includes, but is not limited to, issues such as boomerangs not hitting shorter enemies, cows having excessive healing capabilities, and sporadic instances of monsters not dropping gold upon death. We hope this update brings a more enjoyable, comfortable, and engaging gaming experience for all of you~Read full article on Community Announcements (国宴大厨阿毛)Patch NotesOfficial
October Update
fix: fix a bug cause UI can't correctly render sometimes. Fixed an issue where the flame turret, after being enlarged through upgrades, emitted flames too high to hit shorter animals (didn't see that one coming). Fixed an issue where items occasionally misaligned during the upgrade interface. Adjust: Adjusted all upgrade parameters, upgrades will now yield greater benefits. Slightly adjusted the attack frequency of the flamethrower. Adjusted the probability of certain road modules. add: Revamped the entire game's UI style and presentation. Redesigned the game manual for simpler and easier understanding. Added new pathfinding nodes to further prevent situations where small creatures get stuck and cannot proceed.Read full article on Community Announcements (国宴大厨阿毛)Patch NotesOfficial
October Update
Hello, I'm developer. After the stable version throughout the early october, most of the issues reported by players have been fixed. We have been continuously working on resolving these issues to ensure that everyone can enjoy the game with the repaired version ASAP. Due to this approach, we couldn't hold back and release a major update package all at once. Instead, we have been uploading updates while fixing them during the entire release week period. And now I will report to everyone about all the updates and fixes made during this time. Fixed: In some situations, players encounter a bug where using a shovel to dig the ground turns the soil into stone. When players have only one card in hand, there is a bug that causes incorrect card selection. Some turrets have calculation errors in their caused damage. Sometimes, in rage mode, there is a bug that leads to infinite spawning of monsters. The volume of certain sound effects is not affected by the settings. In rare cases, game stages are not influenced by player actions. When cows are healing, there is an issue where the healing amount overflows, preventing monsters from being killed. During island generation, there are occasional instances of significant differences in land height. Floating UI elements such as health bars and tower levels occasionally appear in the wrong places. There are some issues with saving and loading the upgrade UI on the main scene in certain situations. Multiple state checks have been added for different game stages to enhance game stability. A bug that caused incorrect value calculations during the settlement phase at the end of battles has been fixed. Adjustments: Modified the timing of different stages in the game, so that the card pack pops up only after player interaction following the end of a battle. Reduced the battle preparation time from 10 seconds to 5 seconds. Redesigned the monster growth formula algorithm to create a smoother difficulty curve at the numerical level (however, ...Read full article on Community Announcements (国宴大厨阿毛)Patch NotesOfficial
October 3rd Patch Notes
Added status hints and interaction. In the future, you will need to press and hold the Y key to enter a new stage. Moreover, the appearance of the card pack at the end of the battle also requires player interaction to prevent stage transitions from blocking player operations. Fixed the damage of pesticides Fixed the infinite spawning of monsters in rage mode Adjust the scaling performance random value when the defense tower is upgraded Because the difficulty is too high, the levels of the three starting roads in the rage mode have been temporarily removed.Read full article on Community Announcements (国宴大厨阿毛)






