Skip to content
Geeky Alien
Whiskerwood

Screenshots

Whiskerwood screenshot 1
Launch Trailer trailerWatch trailer on Steam ↗

Whiskerwood

Minakata Dynamics · Published by Hooded Horse

Very Positive — 92% positive (3,783 reviews) · 21 achievements

Last updated 27 Sept 2026

Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.

Early AccessDJCTQ 6Steam Workshop

£24.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £24.99 · Highest: £24.999 Oct 2026

Simulation, Strategy, Early Access · 2025 · More £15 - £30 games

In Whiskerwood, manage your industrious mice against feline dominance through complex simulations and production chains. Explore the intricate balance of survival and growth in this early access strategy game.

About this game

Carve mountains, traverse seas, and explore untamed new lands as you build grand cities – the ingenuity of the humble mouse is on full display in Whiskerwood as you establish elaborate automation systems to efficiently run complex production chains, all while dealing with the oppressive demands of your cat overlords.

As the dominion of cats spreads across the seas, the common mouse is sent forth from its home on perilous journeys. Arriving by ship on untouched islands rich in all manner of resources, the mouse must quickly establish a colony to meet the immediate and ever-growing demands of its feline masters.

  • The cities of Whiskerwood are built on islands, and though they range in size, space will always be limited – utilize rodent rigor to build upwards and pierce the skies, or dig deep underground and into the cliff sides and mountains that dot the land to make the most of the space available to you. Verticality is key in Whiskerwood – it brings with it great opportunities and challenges alike.

  • Though your ship arrives with an initial supply of resources and a starting band of mice, you must quickly establish core structures, essential services, and production capabilities to ensure continued growth and prosperity. Establish logistics networks and healthcare facilities, ensure buildings are properly heated and maintained, and send forth your mice to fell trees, mine mountains, and tend to the fields and fish. The cats will demand their due, and your own citizens will abandon the colony if their needs aren’t met on a daily basis – you must strike a perfect balance between the needs of the mouse and the demands of the cat.

  • Colonists have unique attributes that impact their ability to efficiently perform tasks, and each belongs to one of several guilds influencing their preferences, strengths, and weaknesses. Assign tasks to each of your mice accordingly, and pay special attention to their personal traits as well – some will have a preference for living underground or in solitude, while others will overlook pollution and happily live in even the most industrial parts of your city. 

The life of a pioneer is not an easy one – far from home without familiar creature comforts, you must learn to withstand and harness the forces of nature to provide for your colony and tend to the various needs and wants of your mousefolk.

  • Shape the land through terraforming, creating massive burrows for housing and storage within mountains, or drawing water deep inland from the coast to power your industry. Invest the time to flatten vast expanses of land in an effort to ease and cheapen your construction projects, or work around the peaks and valleys of each new procedurally generated island map.

  • Climate plays a key role in the success of your new home – a stormy day might dampen the natural enthusiasm of your mice, while a cold front can quickly ruin a season’s harvest or otherwise endanger their lives. Build intricate networks of pipes to heat water and run steam-powered climate control systems, and burrow deep underground to protect winter stockpiles.

  • Maximize agricultural output by paying close attention to each crop’s specific needs – a damp cavern is optimal for mushrooms, but you’ll be hard-pressed to grow wheat away from direct sunlight and fertile soil. Will you seek out the potentially distant parts of your island where these optimal conditions occur naturally? Or will you use your engineering skills to bend nature to your needs closer to home?

  • Mouselow’s Hierarchy of Needs is in full effect as your citizens seek a fulfilling life in their new home. Ensure an ample supply of food and water, provide shelter to keep citizens well-rested, and organize maintenance services to tend to the wear and tear that comes with the hustle and bustle of a growing city. Then, with the basic needs provided, you face a choice – will you construct grand statues of your fearsome feline overlords to motivate your mice and increase their productive output at the cost of their morale, or will you scurry along the road of resistance by prioritizing the happiness of your mice with grand parks and fountains? The needs of your mousefolk are varied, and their happiness must be delicately balanced against the demands of the clawed paw that hangs overhead.

The industrious mouse is not only a hard worker, but a clever one too – harness the power of automation to sniff out efficiency at every corner. Implement conveyor belt systems over great distances to carry goods up and down the colony faster than a mouse’s paw alone could, and pursue advanced technologies to evolve from a humble mouse-powered colony to a steam-powered mousetropolis.

  • Whiskerwood boasts 40 different commodities for you to gather, manufacture, or trade in the interest of your colony’s well-being and the satisfaction of your overlords. Extract raw materials such as metal ore, timber, and wheat. Manufacture processed goods such as ropes, coats, and prepared meals. Pursue luxury items in the form of spices, teas, and furniture – as your colony progresses, your economy must broaden to meet the growing desires of settled mousefolk.

  • Fulfill feline demands to gain favor and access to luxury goods that are difficult to obtain in your fledgling colony, or instead pursue trade relations with other factions of mice and pirate lords.

  • Build intricate mazes of conveyor belts, ramps, elevators, and slides to facilitate the quick movement of goods to and from where they are gathered, processed, stored, and used. Similar tools are at your disposal to help hurry along the movement of mice and material alike – with only a limited amount of time to work every day, efficiency is of the essence.

  • Lay pipelines that enable the smooth flow of water and steam over long distances to fulfill essential needs across the island – pumps, watertowers, radiators, and vents all work over limited areas, and careful consideration is needed to provide coverage across the colony.

  • Tinker away in the research labs to develop new technologies that further your capabilities across the colony – new buildings, resources, and policies will bring a bright future for mousekind.

There’s only so far a mouse can be pushed before it must push back – the demands of the cat grow more unreasonable by the day, and they care not for the suffering with which these demands are met. Come rain or shine, the shipments must be fulfilled to feline satisfaction lest they call upon their henchmen to violently remind you of your duties. Will you forever serve this oppressive paw? Or will you eventually raise your whiskers in defiance?

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-8350 (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1050 Ti (4 GB) / AMD® Radeon™ RX-580 (8 GB) / Intel® Arc™ A350 (4 GB)
  • DirectX: Version 12
  • Storage: 10 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-7600 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1070 (8 GB) / AMD® Radeon™ RX 5700 (8 GB) / Intel® Arc™ A380 (6 GB)
  • DirectX: Version 12
  • Storage: 10 GB available space

Supported Languages

English*, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish, Ukrainian, Spanish - Latin America
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Patch #27: Exploration Dock, Ship Loadout Controls, Nerfed Cannon Taxes

    Patch #27Welcome to the Patch after the Nautical Update!My name is Daniel and I'm the lead programmer on Whiskerwood. I want to say thank you to so many players for starting Whiskerwood! Thanks to you and returning players we actually had more people playing Whiskerwood after the Nautical update than we did at our early access launch! The nautical update was a big undertaking for our team. Over the weekend we released 5 hotpatches and I appreciate everyone's patience during that buggy time.This patch brings both a ton of deeper bug fixes plus new features driven by player feedback. The two highlights I want to give are the Exploration Dock, and configurable ship loadouts.The Exploration DockNew in this patch is the exploration dock. Many players reported it was confusing that they first needed to build a fishing dock, then set sail, and only then override the commands of a fishing ship. We realized the Exploration Dock would be a better first introduction to nautical mode. Now with the exploration dock you can set sail into the wild ocean and your goal is purely exploration. Once you've found something to fish, harvest, or trade then you can invest research into unlocking the matching schematic.Configurable LoadoutsIf you want to explore or trade further you'll need more food. Or perhaps you desire to fishout the ocean and need more nets! Now with configurable load outs you control if the Whiskers load up extra items for the voyage.Bonus: New Music!Thank you for playing our game!DanielLead Programmer on WhiskerwoodChangelogv0.7.206 Patch #27FeaturesAdd Exploration Dock now introduced before Deep Sea Fishing Dock to allow players to scout the oceanAdd dock controls to increase loadout before setting sail. Now players can increase how much Canned Food, Nets, etc are loaded before a ship departs. The ship navigation mesh now tracks ship paths for obstruction detection, and ships whose path is blocked by new buildings quickly compute a new path to circumvent the new obs...
    Read full article on Community Announcements (0x143)
  • Press Coverage

    Mousey city-builder Whiskerwood gets a bit wetter today with a hefty nautical update that lets your rodent kingdom venture out on the open seas

    You like putting a bunch of mice on a boat, don't you? Of course you do, it's always enjoyable seeing semi-anthropomorphic mice do human things! Now that we're on the same page, this is a good time to let you know that the new update for Whiskerwood, a city-builder where the cities are filled with mice ruled by nasty, greedy cats, has received a new update today where the friendly rodents can venture out to sail the seven seas. Read more
    Read full article on Rock, Paper, Shotgun
  • Patch NotesOfficial

    Patch #26: The Nautical Update (Ships & Shipyards! Naval Battles! Trading!)

    Set Sail for the High Seas! Hello Everyone, My name is Daniel Dressler and I am the lead programmer on Whiskerwood. On behalf of myself and the team, I want to express our thanks for your support. About 4 months ago, I asked for your patience as we started work on our biggest update to Whiskerwood yet. And today is the day it ships! With the introduction of an expansive open ocean, this update charts a new chapter in Whiskerwood's core gameplay! Thanks to your feedback during Early Access, we've been able to design a better nautical feature that better integrates with our core in-island gameplay. Our original ideas for nautical gameplay missed critical opportunities we could only catch thanks to feedback from players. Thank you all again for your feedback on Whiskerwood, and your patience as we developed this update :) Daniel, Lead Programmer on Whiskerwood A Nautical World!We consider this update to be Act II of Whiskerwood. Until now, you've been playing Act I as you come to terms with living under the rule of the Claws, focusing on only your island and its place in the Colony System. Now you'll explore the whole region, traveling between islands and charting the high seas. In doing so, you'll encounter Pirates, whose threat slowly wears away at the Claw's colony system. These lawless Pirates smuggle and pillage from the Colonies and challenge the Claw's nautical supremacy. Either willingly or by force, your actions will feed the pirates. In turn, the Pirate Wars will bring the Claws to acts of desperation, acts which will grant you the schematics to outfit a navy! The Highlights!Here's a brief overview of what you can expect from this update: A full Nautical experience, including open ocean & NPC islands! Naval Combat on said open ocean between your armed ships and pirates! Act II of the storyline, "The Pirate Wars", and new ways to engage in relations with the Claws Uncapped resources through trading and open ocean resource nodes Guano farming on Guano Rocks for...
    Read full article on Community Announcements (abhishek)
  • Patch NotesOfficial

    Major Patch #26 Preview: The Nautical Update!

    Hello, my name is Daniel, and I’m the lead programmer on Whiskerwood. Just over 3 months ago, I announced in our last update that we would spend the next 4+ months making a massive expansion to Whiskerwood’s gameplay... I am proud to announce that we are ahead of schedule and it'll go live on September 3rd. We have a clear runway to ship our update and are working on polishing and debugging. We still have many bugs to fix and many mechanics to iterate on, balance-wise, but the big features are written and implemented! Thus, I want to walk you through what we are adding to Whiskerwood and how it will change your gameplay. With special attention to how you should prepare your colonies. Namely: don’t block your main dock! ⚠️ Note on Save File Backward CompatibilityA number of players have asked if this update will break their existing save files. The answer to that is a big: NO! We’ve put a ton of work into supporting everyone’s existing islands. This means that even if you have a save file from the original version of Whiskerwood we launched in early access with, it should automatically upgrade to run in the new version of the game. Our goal is not to lose anyone’s save files. With that said, you might hit a bug we haven't found; in that case, please email me at daniel.dressler@minakatadynamics.co.jp! The Nautical UpdateOur big focus has been on expanding Whiskerwood’s gameplay past the boundaries of your island. This means all ships are simulated traveling to your island from the far shores of the claw homeland. Pirates, of course, travel from an actual pirate island. Thus, if you block your main dock, ships cannot arrive. The paths of all ships are simulated, and structures over the water can block ships. We know many players have built their colonies to exploit the old behaviour of the ships, where the ocean connection did not matter. For now and the next several updates after this big one, we’ve added fallback code. If a ship gets blocked on its way to your dock, ...
    Read full article on Community Announcements (0x143)
  • AnnouncementsOfficial

    Save 35% on Whiskerwood

    Whiskerwood is currently 35% off during the Hooded Horse July Publisher Sale. In this city builder, you must establish your Whisker colony and build it into an industrious empire. Set up intricate production chains, optimize your cities, and tend to the needs of your mouse colonists. Serve your cat overlords faithfully, or defy their oppressive rule. Hooded Horse July Publisher Sale
    Read full article on Community Announcements (Patrick (HoodedHorse))

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.