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Fungal Colony Simulator

Screenshots

Fungal Colony Simulator screenshot 1
Steam Debut Trailer trailerWatch trailer on Steam ↗

Fungal Colony Simulator

Skylor Beck · Published by Ghost Script Games · Official site ↗

Mostly Positive — 71% positive (28 reviews)

Last updated 27 Sept 2026

You are but a humble Mushroom farmer. You feel the need to farm mushrooms.

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£2.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £2.49 · Highest: £2.4911 Oct 2026

Indie, Simulation, Casual · 2023 · More under £5 games

Explore the vast ecosystem of Fungal Colony Simulator as you navigate the challenges of mushroom cultivation. Experience the delicate balance between nurturing and survival in this casual indie simulation game released in 2023.

About this game

You are but a humble Mushroom farmer. You feel the need to farm mushrooms. But there is a voice calling to you. Something from deep under the farm. You must grow mushrooms. Relax and watch them grow.

Fungal Colony Simulator is an idle game centered around growing mushrooms, brewing potions, and chilling while playing plinko.

Dive into a world of mushrooms and embark on a mesmerizing idle game adventure! Build your very own fungal empire!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows
  • Processor: Dual Core 2GHZ+
  • Memory: 2 GB RAM
  • Graphics: Integrated or higher
  • DirectX: Version 9.0
  • Storage: 200 MB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    50% Off to Celebrate Spring!

    Hello! Once again I wanted to say thank you to everyone who has shown support in any way for any of my projects. This is just a small note to let you know that I've been working on another game, Pocket Pusher. https://store.steampowered.com/app/2714210/Pocket_Pusher/ Because of all of the support for this and my other games and projects, I have been able to make Pocket Pusher completely free. I've been working really hard on it since October and it's looking like it'll be done soon. If you were interested, I did a stream last week on my YouTube channel where I added community suggestions to the game. The vod is on the Live tab of my channel and I'm editing it down right now. As always, I'm @SkylorBeck on Instagram, Threads, and YouTube.
    Read full article on Community Announcements (SkylorBeck)
  • Patch NotesOfficial

    v1.3.4.1 Patch Notes

    Fixed Potion drops being wrong type Fixed cauldron growing when you click more than 100x a second (I support autoclickers but if I don't fix this I will never hear the end of it)
    Read full article on Community Announcements (SkylorBeck)
  • AnnouncementsOfficial

    What's coming in 1.4?

    Thank you everyone for the excellent first week on Steam! This game has done far better than I could have possibly hoped. Unfortunately I can only do so much in one day and I have to spend my time elsewhere for the time being. 1.4 has got to be the lore update. There is just no way I can put it off anymore. But for a lore update, there needs to be a content addition. What do you want to see added to the game? Bug reports and suggestions please email FCS@skylorbeck.website please and thank you if I have enough of a plan in place I can find the time to devote to it. You can, as always, find me on Patreon above all else. YMBaL coming Q1 2024 if everything goes to plan.
    Read full article on Community Announcements (SkylorBeck)
  • Patch NotesOfficial

    V1.3.4 Patch Notes (Cauldron Levels)

    With this patch I am attempting to address some concerns players have had. Plinko was overshadowing the entire rest of the game and needed to have it's rewards lowered. Additionally, the Cauldron was too liberal and early players were locking themselves out of it for hours at a time. General: Collectible Count on Marketplace fixed Cauldron: ​Fixed Integer Underflow on currency visualizers Offline Time Calculation Stability Improvements ​*New* Cauldron now has a maximum ingredient capacity determined by it's level. You can increase the level by clicking the cauldron to speed it up, or brewing potions. Percent Buttons now set the amount to a % of the capacity instead of available mushrooms. ​Plinko: New Collectible Patron and Community names Score now refreshes properly at the start of the game. Spore Drop Rate reduced and Potion Drop rate increased. Spore and Hivemind Point rewards capped at 1 Ball rewards capped at 3. Minor Prize bar size shrunk by 33%. Maximum Balls Fired Per Second increased to 6.66... from 5. Collection Shelf visually condensed to increase information per inch Portal noise volume lowered Peg collide noise re-added
    Read full article on Community Announcements (SkylorBeck)
  • AnnouncementsOfficial

    Teaser for upcoming content

    Hello! We had a great first week with lots of QoL updates. FCS broke profit on the second day of being on sale! And we just hit 100 copies sold right before the end of the sale! I am very pleased with the reception. All the positive comments and helpful bug reports are much appreciated. So, what's next? In an effort to reduce frustration caused by easy mistakes, I am adding a capacity limit to the Cauldrons Ingredient count. Over time, the cauldron will level up and the maximum brew size will increase. It won't stop very progressed players from making potions that take days to finish, but it should prevent new players from locking themselves out for several hours. In addition, the percentage buttons will become more useful. Instead of setting the desired ingredient count to a percent of the total owned mushrooms, it will now be a % of the maximum capacity in the pot. That's all for today. Work will continue on Monday.
    Read full article on Community Announcements (SkylorBeck)

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