
Screenshots

Watch trailer on Steam ↗SCRAM!
Rapid Fire Games · Published by Rapid Fire Games
Positive — 100% positive (12 reviews) · 12 achievements
Last updated 27 Sept 2026
SCRAM! is a platformer based on speed. Play as Boki, a mischievous goblin with a need for speed. Slash, dash, and dive your way through enemies as you loot the Petrifying Forest, Ruined Bastion, and various other worlds. Fight off massive bosses in fast paced gameplay.
£4.29
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie, Early Access · 2024 · More under £5 games
Control Boki, the mischievous goblin, through various worlds in SCRAM!, an action-packed indie game from Rapid Fire Games. Dash and slash your way to loot and victory in early access.
About this game
A Greedy Misadventure
Embark on a whirlwind adventure in SCRAM!, a heart-pounding, fast-paced platformer that brings players into the world of Boki, a cunning and sprightly goblin with an insatiable thirst for treasure and chaos. The game centers around mesmerizing levels, reaching top speeds, and toppling colossal bosses while navigating the lush worlds and engaging challenges.PLATFORMING AT ITS BEST
With lightning reflexes and boundless energy, guide Boki through a series of pulse-pounding levels filled with pitfalls, enemies, and treasures waiting to be claimed.NEED FOR SPEED
Speed is the ultimate ally. Dodge obstacles and slash enemies to reach MAX speed as you traverse thrilling levels with non-stop challenges.STUNNING LANDSCAPES
Journey through enchanting levels across varied worlds, including Dreadfire's Keep, Petrifying Forest, and Ruined Bastion.MASSIVE BOSS BATTLES
Colossal bosses stand in the way of new areas and precious treasure, each one tougher with unique attack patterns.System Requirements
Will my PC run this? →Minimum
- OS *: WIndows 7+ x64
- Processor: Quad Core 2.6 GHz
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 1050
- DirectX: Version 11
- Storage: 7 GB available space
Recommended
- Additional Notes: Gamepad recommended (Xbox)
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update Notes for August 5
Along with more bug fixes as we continue working on Early Access, two new power ups were introduced: Oversized Whacker: an oversized sword that gives Boki longer reach on basic attacks. Turbo Boost: boosts (both from attacking and dodging) are increased! Boki has never been happier.Read full article on Community Announcements (Sal)Patch NotesOfficial
Hot Patch for Power Up bugs!
Some bugs were introduced with the Power Up system, so a small patch is being sent to address them. Thank you for reporting so quickly!Read full article on Community Announcements (Sal)Patch NotesOfficial
Power Ups Patch!
Power Ups are now live! Boki can equip two Power Ups per run, and they're unlocked after gathering enough treasure chests. The first two unlockables are a double jump for those hard aerial levels and a boost to Boki's acceleration. That will let Boki reach those top speeds just a little quicker. One more reason for Boki to collect all the treasure!Read full article on Community Announcements (Sal)Patch NotesOfficial
Early Access Bugs
This week a fair bit of bugs were squashed from the first rounds of early access (mostly UI stuff): Allows pause to be used in the Overworld and Level Selection screens (allows Save and Exit) Changes UI to be easier for players to know what's selected Creates a simple checkpoint system for advanced tutorial (removes tedious portions) Fixes selection bugs from the Overworld selection Non-UI Lizard no longer turns around when player gets behind him (felt unfair to player) Animation and barrel bugs with golem bombers (animations come out, barrels are given more prominence) Support for additional third party xbox pads (including Razer Wolverine)Read full article on Community Announcements (Sal)Patch NotesOfficial
Initial Week Feedback
Thank you for your early feedback! This fixes controller issues with some gamepads (dpad support and PS4/PS5 issues) and tunes the timings of the levels overall (2 and 3 coins felt unfair). Additionally, lets the player interact with the UI with mouse if preferred. Full list below: - DPad support for game pads (tested with commonly used pads) - PS4/PS5 controller issues fixed (bugging out with dashing) - fixes sticking with UI (mouse can be used instead) - removes tutorial pauses (player can run through them if desired) - successful air attack resets dodge - fixes lighting in a few levels (rebakes) - most coin timers were made a bit easier (for 1 and 2 coins)Read full article on Community Announcements (Sal)






