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Game Design at WVU Arcade

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Game Design at WVU Arcade screenshot 1
Arcade Trailer trailerWatch trailer on Steam ↗

Game Design at WVU Arcade

MonRiverGames · Published by MonRiverGames · Official site ↗

3 user reviews — 100% positive (3 reviews) · 45 achievements

Last updated 27 Sept 2026

A 3d arcade game in which you play the machines in your store to upgrade them and get ready for opening day. All games are created by students and alumni from Game Design and Interactive Media at West Virginia University.

Free to PlayEarly AccessDJCTQ 10

Free

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Action, Adventure, Indie, RPG, Simulation, Free To Play, Early Access, Casual · 2026 · More free games

Dive into Game Design at WVU Arcade, where you control vintage arcade games to upgrade them. This unique simulation lets you experience the innovative creations of West Virginia University's game design students firsthand.

About this game

If you like this game and want to support our mission, donate on our website . Donations go towards operation costs, getting students/community members to conferences to demo their work, and other professional development opportunities. 

Our Game:

Hidden away in a small town in the heart of Mountaineer Country, an old arcade waits for you to rebuild it. In this 3d narrative adventure arcade game, you have purchased an arcade and need to get each machine working in order to prepare for opening day. Each game you "fix"/ get in working condition will launch its own game as well as provide juicy character backstory. Why did you buy a defunct arcade, abandoned in the 90s? What did you hope to accomplish in this tiny mountain town that you returned home to? Fixing the games also allows you to earn tickets to do upgrades and refurbish more machines, because despite the fact that you own the place, you'd never think of being dishonest and just do whatever you wanted without doing the work needed first. 

Why did we make this?

We wanted to make a game that highlighted the most interesting projects the students at West Virginia University have dreamed up since the Game Design and Interactive Media program's creation. This first compilation game is to celebrate our students, the program's anniversary, and help better support the mission of the studio (MonRiverGames): "to provide educational opportunities in game development to our members." Whether that's attending conferences or funding stipends, we want to be able to have an impact on our members' growth. We hope to use this game to promote our students and raise the funds needed to help their professional development. 

Games are made in West Virginia? There is a game program at West Virginia University?

Yes! There's a few cooperative studios, contract studios, and for-profit studios. There's also- us!  We're a non profit community game development studio that works in close partnership with the Game Design and Interactive Media undergraduate program at West Virginia University (WVU). We were founded in 2021 during the pandemic as a space for students and community members to gain experience making games locally in a professional studio environment. Check out our website for more information. The game design and interactive media program at West Virginia University has been around for several years. Our website also links to them. 

How'd you pull this off?

In the summer of 2024, the MonRiverGames team members played through hundreds of WVU student work located in instructor google drive and through itch.io. Selections were made and invitations were sent to desired participants for permission to use their project. A second round of selections and invitations were also made in December 2024. Our development team formed to start creating the project in January 2025. Capstone of computer science as well as game design and interactive media, and community members of the studio, worked together in the 2025-2026 school year to get the project ready for Early Access. Our early access release contains our earliest design, hints of the story, fully functional arcade, and insider game design jokes that some might get and also find amusing. This is our Alpha release. We intend to hit Beta by Christmas, and Gold by summer 2027. We're hoping that in the future we'll be able to offer DLC through themed WVU game jams. We'd really appreciate your support!

A few reminders

These are student games pulled together by a volunteer indie community and student studio that learns by the process of making this game. This is not assembled by a AAA or AA studio. That means, do not expect polish. They are sometimes rough and flawed. Enjoy them as they are, we do. You can exit any of them at any time. Some are infinitely playing games, and others have endings. We believe it's clear enough which are which while you play. Big, game breaking bugs should be reported to us immediately. You can use the community channels here or email info@monrivergames.com 

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 May 2020 Update or later
  • Processor: Intel
  • Memory: 3 GB RAM
  • Storage: 150 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Devlog #3: Summer '26 Wrap-up

    Hey! It has been a long 8 months since the last devlog, and we have been very hard at work adding and polishing content. Let's get right into detailing what has changed since the last devlog!Early Access:Yep, that is right, the game is now in Early Access! Please let us know your thoughts and report any issues found so we can continue to polish it!New Content:Added more textures for purchase to decorate the arcadeIndividual games will now need to be unlocked via the in-game money systemIn-game money system updated to properly track and give money based on first-time plays and playtime of said gamesRefined the tutorial so it is easier to follow and understandAdded light switches to turn off the lights in and around the arcadeAdded a printer that will print easter eggsAchievements have been addedUpdated Content:Removed the ability to jump as it is not neededUpdated the volume slider so the music starts a little quieterArcade cabinets will now display an sign on them denoting whether they are out of order. This includes one for the tutorial showing you which arcade cabinet is openStore Terminal and Arcade Office are now locked until after the initial tutorialChanged button mapping so only certain controls are remappableThere are a lot of big plans with this game, but for now we are transitioning to maintenance mode while trying to incorporate new features along the way! Here is a look at what the future of development may look like!Planned Future Content and Updates:Future AdditionsController supportGame Context Menu that will display the controls, objectives, credits, etc. of each game on the side while you playBug FixesWe are aware of some bugs within the game that we will be taking a look at and trying to fix, such as certain achievements not being granted and some keyboard shortcuts breaking the game. We plan to address all these bugs in the future (we have a compiled list of ones to take a look at).Thank you all for sticking with us this far and we hope you have a...
    Read full article on Community Announcements (Mango)
  • AnnouncementsOfficial

    Devlog #2

    It has only been two weeks since our last devlog, and we’ve been hard at work adding new content :D What all have we added? Let’s get into it!! Our shopping feature is now available within the office! We are continuing to update it with new items and a cleaner look,Speaking of cleaner looks, we have added new models into the game to create a charming environment,Along with these new models, we have updated various textures to make everything look nicer and more like the arcade we envisioned!,Do you know that one law that makes you pay money because you use someone else’s work without asking? We don’t wanna pay money, we’re broke, so we fixed it,We have begun implementing our setting features, starting with audio sliders that will later change to allow more accessibility,We updated the visuals of our Steam page! Now we have our main art on the page instead of placeholders,For only two weeks, this is a lot of new additions and improvements! And we plan to keep the momentum going, with some new ideas we are working on, such as: Our story is almost completed, giving the game a sense of guidance and finally giving love to our beloved Uncle Cletus!,Speaking of Cletus, we are in talks of implementing voice acting for the character using an authentic southern old man (“hor hor horhor hor” - Cletus),Now that we have base textures and models, we are now set to start customizing the arcade cabinets to fit the unique games within the arcade,As we get more of the core game done, we are able to move to more fun additions such as set design and easter eggs!,One of these easter eggs is For No Apparent Reason,(Email from Corporate: We know what you’re trying to do, it’s not gonna work)(Email from Employee: Pleaseeee :( )Be careful not to clip out ;), We look forward to sharing our future progress with you as we continue to make this game the best it can be! Until next time!
    Read full article on Community Announcements (glitzngamer)
  • AnnouncementsOfficial

    Devlog #1: The Arcade Takes Shape

    It’s been over two months since Game Design at WVU Arcade was officially revealed, and a lot has happened in that time! From modeling to level design to art and optimization, the student-led team has been hard at work to take this game from a very basic layout with only a few implemented cabinets to a full arcade with a story! So let's get into everything we’ve accomplished so far:19 of our 20 games have been added to the arcade! The layout has been properly upgraded adding two levels for new additional ideas.GD@WVU Arcade now has a new mascot! Uncle Cletus who owns the arcade and shall assist you throughout the game.We have added and created many new models for the arcade, including our beloved: ✦ The froggy chair ✦We have been working on optimization for the game starting with the game Runnerman! It was originally 2.05 GB lowered down to 100 MBAfter our game was presented at the BitBridge Showcase, we have some feedback that we can use to continue to improve our project.With all of these new updates, we have slowly started to polish GD@WVU Arcade to make it into a wonderful game that you’ll be able to play in the near future. However, there is still much to be done. So what’s next for Game Design at WVU Arcade?We are continuing to model new props and things that you can buy with our new shopping featureWe have started planning what settings and accessibility features we want to provide our players, including color blindness options, adjustable screen sizes, and “funk”We have begun textures for our current models to make the layout more engaging and detailedSo have you heard of Gacha Games? We will be adding a Gacha System to make our game more playable and interesting for the player!Email from Corporate: We are not going to include gambling. That is a terrible idea.
    Read full article on Community Announcements (Mango)
  • AnnouncementsOfficial

    SpyCats gains a new life through the GDIM Arcade

    If you've been following this page since its launch, you may have noticed some changes. Spy Cats was our first attempt at releasing on Steam. We learned a lot by working on it. Eventually, we realized it probably was not going to get to a level we felt comfortable releasing as a full game. Unfortunately, that happens a lot when you work on a semester timeline, like we do. That also means, however, that we get the opportunity to see a lot of small, quick play unique ideas and prototypes. A lot of these get published individually on itch.io and are highlighted on our program's https://gdimwvu.itch.io/ page. We decided to start looking at what we think the best of these are and invite them to be part of our collection, then release here as its own unique story. This year's capstone class will be focused on building that experience from a prototype we began last school year. It will also be one of our first bigger fundraising strategies for our program. We hope to use funding to support our students future attendance at conferences, like GDC. So follow along and we'll keep you updated through here more this 2025-2026 school year.
    Read full article on Community Announcements (MonRiverGames)

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