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Kingdoms Rise and Fall

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Kingdoms Rise and Fall

Little Dreams Gaming · Published by Little Dreams Games

Negative — 15% positive (13 reviews)

Last updated 27 Sept 2026

Kingdoms Rise and Fall is a captivating Real-Time Strategy game that takes you on an epic journey through different eras, spanning the entirety of history and beyond! Kingdoms Rise & Fall focuses more on culture, science, and keeping your nation happy over time.

Early AccessDJCTQ 10Co-opPvP

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £12.79 · Highest: £12.798 Oct 2026

Action, Indie, Simulation, Strategy, Early Access · 2023 · More £5 - £15 games

Explore diverse eras as you lead a kingdom, balancing science, culture, and citizen happiness. An early access RTG experience from Little Dreams Gaming.

About this game

Kingdoms Rise and Fall



An engrossing real-time strategy game with grand strategy elements that embarks players on an epic journey through various historical eras and beyond.



This sprawling game offers an in-depth experience that spans various historical eras, from the distant past to the far future.

In Kingdoms Rise and Fall there are:

Over 200 military units operating on the ground, sea, and air— from spearman to battleships to stealth bombers.
Over 80 buildings with upgrades and technologies that will take your kingdom from a small tribe to a modern society.
Almost a dozen maps including maps of Europe, the Pacific, and more!
Tough AI opponents who learn grow and fight their own unique ways.
Multiplayer using steam that allows up to 8 players to battle over the 10+ map

Players start with a humble Stone Age settlement. The game progresses through different ages, each offering unique challenges and opportunities. Players must gather resources, cultivate crops, develop tools, and advance their civilization. They'll evolve from primitive societies to global superpowers, equipped with modern technology like nuclear weapons, tanks, rockets, and towering skyscrapers.



Immersive 3D Maps

Explore immersive 3D maps with stunning visuals and various game modes, including barbarian survival, undead apocalypse, alien invasion, and real-time strategy battle royale.



Wildlife Encounters

Encounter a diverse array of animals during your hunts, including deer, giraffes, and elephants. Beware of formidable early-game creatures like bears and wolves.



Adaptive AI Opponents

Challenge intelligent AI opponents that adapt their strategies in every game you play. Watch as they expand their societies, conduct research, and upgrade their capabilities alongside you.



Historical Progression

Start with a humble Stone Age settlement and progress through different historical eras, including classical, Middle Ages, enlightenment, industrialization, and modernity.





Resource Management

Gather nearly 30 different resources, including luxury and strategic resources. Manage resource depletion, trade on the international market, and fight for vital resources.





Weather and Global Catastrophes

Experience natural disasters like hurricanes, tornadoes, and severe storms, affecting your empire's stability and resources.





Unit Variety

Control various units, from infantry to tanks, aircraft, and even spies, assassins, and snipers, each with unique strengths and roles. Units from all over the world and history are featured. Such as ninjas, samurai, hoplites, roman legions and more!




The Grand (RTS) Strategy Format

Kingdoms Rise and Fall stands out by blending traditional real-time strategy elements with the grand strategy format. Players are tasked with nurturing a small village into a thriving empire, while simultaneously dealing with a plethora of challenges that test their strategic prowess. These challenges include disease outbreaks, pandemics, barbarian invasions, and even supernatural occurrences like undead uprisings or alien invasions, depending on the chosen map or preferences.



Technological Advancements

Research plays a crucial role in the game's progression. Starting with rudimentary tools like clubs and spears, players gradually advance their civilizations by unlocking technologies such as iron and bronze making, gunpowder, nuclear missiles, and space travel. Each technological leap opens up new possibilities and units, significantly affecting the course of the game.



Happiness and Civil Unrest

Maintaining happiness among your citizens is paramount. Happiness can be gained by trading luxury resources or through other in-game means. However, it can be lost through defeats in battles, the death of soldiers, the demise of citizens, or the destruction of buildings. Civil unrest poses a constant threat and can spread through regions with distant buildings or units. Players must manage civil unrest carefully, especially when transitioning between different government systems and ideologies.

Multiplayer and Endless Possibilities

The game will soon support multiplayer matches for up to 8 players, allowing for intense competition and collaboration. There is no population or building limit, meaning you can develop expansive empires with thousands of buildings and units.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7/8/10
  • Processor: 64-bit Processor: Intel Core i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics: Intel Iris 630 Pro or similar (using "Basic" mode in graphics settings)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS *: Windows 7/8/10
  • Processor: 64-bit Processor: Intel Core i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1060 or Radeon 580
  • DirectX: Version 11
  • Storage: 3 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Kingdoms Rise and Fall Reimagined

    Update Announcement Hello everyone! We greatly appreciate all the support throughout our journey, and apologize for the prolonged silence and lack of updates. Rest assured, it was all for good reason. After alot of work and careful consideration, we've realized that many of the issues that you guys have mentioned in feedback and reviews were going to be hard to fix without major changes. Therefore, we made the bold decision to overhaul the game in a massive way to improve performance, graphical issues, bugs, multiplayer, and AI gameplay. You'll notice significant changes upon updating the game, we've removed some of the features we added that weren't fully fleshed out and was causing issues with performance and gameplay. This was done again to rework various aspects to ensure a smoother, more enjoyable experience for both single and multiplayer modes. While the base version of Kingdoms Rise and Fall remains intact, this update marks a new beginning, focusing on stability and overall fun! The time spent has been used since the last update we have been testing and refining every aspect of the game, resulting in improved performance, reduced load times, and enhanced gameplay dynamics. We're thrilled to offer you a massively improved and more polished experience that stays true to our vision for the game As we move forward, we will continue pushing out new features and content. We will slowly intergrade our ideas and additions that have been added since launch back into this product. All feedback is still very helpful and feature request and other thoughts and opinions are much needed. We are very confident and where it is now, and will continue to update minor bug fixes, and new additions for free. Your feedback has been so helpful in shaping the future of Kingdoms Rise and Fall, and we welcome further suggestions as we strive to deliver the best possible gaming experience. Stay tuned for more updates and additions as we continue to evolve and grow together. Thank you ...
    Read full article on Community Announcements (Deez996)
  • Patch NotesOfficial

    Small Update 9/7/2023 0.2.1

    Fixed icons of later game units Certain buildings weren't able to be placed on map Town center 2 and 3 were not upgrading correctly to the next building center this has been fixed Many medieval buildings and units were sized incorrectly Fog of war was totally disabled on many maps due to graphic/quality settings changes. This is now fixed and fog of war should be present on every map. Selection colliders on some late game buildings were off. Making them hard to select Workers, peasants, and plebs had buildings that should've been enabled after researching was done that still was unable to build the required buildings. This has been corrected Crashes and freezes due to map configuration has been fixed as well Steam workshop and mod support has been enabled and will begin rollout
    Read full article on Community Announcements (Deez996)
  • AnnouncementsOfficial

    Kingdoms Rise and Fall 0.2

    Performance and Optimization: Tons of crashes where happening for multitude of reasons mostly doing with the way maps worked. We have addressed and fixed many of these issues. We've tackled several performance issues, including game slowdown on larger maps and with more AI. To optimize gameplay, we've reduced map sizes and implemented model caching. AI decision-making has been streamlined for better resource utilization and overall game performance. Reduced Loading Times: Expect shorter loading times thanks to map reconstruction and various optimizations. AI Improvements: The AI has undergone significant enhancements, focusing on research, unit training, and strategic map exploration. Early-game AI prioritizes defense and resource development before launching aggressive maneuvers in later stages. When AI attacks, it deploys 70-85% of its military randomly, reserving the rest for defense. Gameplay Enhancements: Much less and random environment effects such as disease, general unrest, and storms. Camera functionality is improved, offering a better view at normal height and during zoom. The fog of war is now darker for a more distinct map appearance. Animal behavior issues have been resolved, ensuring consistent and realistic in-game behavior. Bug Fixes: Knowledge center issues preventing age advancement have been resolved. Placement problems for modern to mid-game buildings have been addressed. Resource selection, particularly in forests, has been fixed. Fishing spots have been added to most water tiles for resource collection. Increased hit points for units, improved weapon accuracy, and lessened air deletions for extended battles. Corrected resource icons and unit/building descriptions. Map Enhancements: Smaller map sizes have been introduced for a more intimate and optimized gameplay experience. New maps, units, and buildings have been added to diversify gameplay. What is to come: More maps! Earth map, Europe, and North America coming by the middle of September! Mu...
    Read full article on Community Announcements (Deez996)

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