
Screenshots

Watch trailer on Steam ↗Containcorp
Plasmarc Studios · Published by Plasmarc Studios · Official site ↗
Last updated 27 Sept 2026
An absurd Corporate Horror & Logistical Management Sim where you contain & milk anomalies for tremendous profit. Construct your facility across multiple floors, design containment areas, employ brilliant minds to study anomalies. Contain, Research, and build a machine of Profit.
Indie, RPG, Simulation, Strategy, Early Access · 2026 · More free games
In Containcorp, your task is to design containment areas and employ researchers to study anomalies across multiple floors. Navigate the logistical challenges of this corporate horror simulation while aiming for profitability.
About this game
Welcome to the Perpetual Containment Initiative!
Containcorp is a logistical management simulation game, where you are tasked with building and managing a facility to contain and study and profit from the most bizarre and mysterious entities and objects on the planet. Media inspirations include the SCP Universe, Aperture Laboratories (Portal), Maniac (TV Series), Dune (Book), Loki (TV Series), Cabin In The Woods (Movie), and Severance (TV Series). Gameplay inspirations include Prison Architect, Rimworld & Evil Genius.


Hello, Extradimensional friends! Micheal here. Yes, Mich-E-al. I run this company. What do we do here? It's in the name. We contain anomalies. Research them. Turn them into value for our customers. Forget the apocalypse, the Corporation has you covered.

My family has been in the containment business for generations. My dad. His mom. Her dad. Another one before him. Probably even more, but we lost the records in the ‘Accounting Fire. The point is, we’ve been in the containment business a long time. Each generation brings new ideas to the table. And if I’ve learned anything, it’s that you can’t make a profit from an empty cell.
Our founder, Issac Ksicher, gave us core principles that we at the corporation hold true.
Think Outside the Box.
Expand Your Knowledge.
Profit No Matter the Cost.
These principles have guided us gracefully for 100 years. And I am proud to say… we are broke. That’s where you come in.


Say hello to... the Pataverse. The revolutionary science that enabled anomalies to exist has conveniently created a whole world of disembodied minds to run containment cells. Infinite Minds. Infinite cells. We’re conducting a strategic pilot initiative to drive organisational excellence and align profit motivations. Whatever that means. You will be handling all construction, staffing, and research. And we won’t be paying you. You’ll be making a profit for us!
Why us?
So why would you agree to this? Because it'll be FUN. We're talking eyes glued to the screen, fun. Our eggheads developed a fake translation layer between your world and the Pataverse. We've found a way to gamify containment. Containment is now entertainment. We are calling it the:
Perpetual Containment Initiative
Not only will it be fun. It will contribute to your personal development. Designing containment cells isn't exactly easy. It's a win-win! That’s why we’re pivoting! Into gaming! Because let’s be honest… it worked for everyone else.
Here's how it works.
One. Buy Containcorp!
Available in stores… assuming your dimension even has stores. Some of you might only see a demo on the shelves, but that’s not our fault. Your reality is probably on the restricted distribution list. Our interdimensional department insists on running a rolling alpha test across compatible timelines, which means your particular universe may still be on the “observe and pray” phase. If you want full access, take it up with the eggheads; we certainly won’t.


Two. Design containment cells! Make them fancy! Make them efficient! Or don’t! We literally don’t care!
Make them pristine, overengineered masterpieces that would summon a cosmic auditor, or slap something together out of spite and duct tape. It’s genuinely all the same to us. As long as the anomaly doesn’t breach in a way that disrupts quarterly projections, your stylistic decisions are entirely your burden. Creativity is encouraged, accountability is optional, and consequences are shared equally among whoever’s closest to the blast radius.

Three. Contain anomalies, research them and milk them for profit. For us!
Contain anomalies, research them, and squeeze every drop of profitable insight from their weird little bodies. The science team insists on calling it “knowledge extraction,” but let’s be honest: we’re here to make money off whatever spooky nonsense your dimension coughs up. Document it, poke it, run tests until someone screams, and funnel all findings directly into corporate hands. It’s for the greater good. Ours.


Four. There's a fourth? Ah, yes, recruit others from your dimension, and get a nice bonus!
Recruit others from your dimension, and enjoy a generous incentive package. We love growth, especially when someone else does the recruiting for us. We promise this isn't a pyramid scheme. However you manage to do it, just get them through the door and claim your bonus before they realise what they’ve signed up for.

Incentive does not apply if you are born on a Monday, have a Y chromosome, you drink coffee in the morning, you sleep more than 6 hours, you are bleeding internally, you are not in prime health, your name contains the letter A or an odd number of letters, or if you think of elephants at least 1 a month.

Responsibilities
You’ll be housing anomalies: unpredictable entities with behaviours we barely understand. Your job is to study them, contain them, and stop them from turning the facility inside out.
Using the “Director Field Operating System” (DFOS), you can oversee every part of the site: build multi-storey structures, route power and fluids, equip staff, and design custom containment cells and procedures.
We can not fathom how you could mess up this opportunity, especially with all the tools you will have at your disposal!



Pioneer the emerging scientific field of Anomalogy. Our R&D division pushes the limits of knowledge (and sometimes ethics), using anomaly research to unlock new technologies that strengthen containment and open profitable new industries where we aim for total market advantage.
On the Containcorp project, every experiment moves us forward and teaches something useful to whoever inherits your job.
We’ll even award you your own P.H.D in Anomalogy.


Our shareholders (us) demand growth, and our anomalies provide it. Whether it's anomaly-powered energy solutions, gaslighting people into thinking they have been to France or patented containment technology, all our work ultimately generates profit. Your investment will fuel our company's relentless pursuit of profit, enabling larger facilities which can contain even more bizarre phenomena.
At Containcorp, we believe in the power of trickle-down economics and hope you do too, because that's how you will be handsomely reimbursed. Of course, it'll be a great development opportunity for you as well!


Hello extradimensional investors! We imagine you have big pockets. If any of you live in a universe made of pure gold, email me. For the less financially graced investors. We’re putting together an investor council. We need ideas on how to make even more money. Here's my ideas so far:
Lootboxes, gacha pulls for new anomalies.
‘Premium’ containment cells.
"Contain" coins
A Battle Pass, with rewards like ‘Better Locks’ and ‘Less Radiation Exposure.
But I’ve been told by the Board we need to keep things consumer-friendly. Can’t expect to be picky when the company's future relies on metaphysical altruism.

You may be asking, “Why utilise the work of extradimensional beings instead of hiring professionally trained and experienced managers in our home dimension to oversee facility logistical operations, and instead, opt for an ethically dubious remote control scheme which forgoes the individual rights and free will of the managers involved who act as proxies with no control over their bodily autonomy?”. It's a question we get a lot. And the answer is...
Because it works.
Our top scientists within our "Prospective Future" department have made some insightful studies into the future benefits of the Containcorp Project, including data backed up by temporal information sources.
We promise you, through the power of breaking causality, the Containcorp Project will make huge returns. We have literally seen the future. That future can only become a reality if you make the reality today that the future will become.
So buy Containcorp and/or invest today! Help us help ourselves, and by extension, you.


This message was brought to you by Containcorp Corporate Communications, a subsidiary of the Containment Corporation. This message has been filtered into your native language and may include inaccuracies. CCC strives for universal standards and continually works on improving communication. We hope you enjoyed this message. Making communication easier, one word at a time.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or newer, 64-bit
- Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4000 or Integrated Graphics Equivalent
- DirectX: Version 11
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
v0.1.24 - Hotfix
Fixed bug where advance money for initial grant would not be givenFixed bug where appliances sometimes would not connect to wiresFixed right click contextual menu breaking at different screen resolutionsFixed bug with appliance connections not showing on saves from older versionsCan no longer quit to main menu when saving gameFixed memory issue with loading legacy saveFixed bug with le fishe and fishlings snapping to z level 0 when wanderingRead full article on Community Announcements (Boxxy the Containment Box)AnnouncementsOfficial
v0.1.23 - Experiments, Wires & Polish
Dev NotesThis patch was quick! The last one was only a few days ago. This patch is the result of the final effort before the lead developer (one who is writing this) goes on holiday. 2 week holiday to be exact. However I can't say I achieved everything I wanted with this patch. I really wanted to get the interactive demos in, but that will have to wait till after my holiday. Anyway onto the changes:Cascading ExperimentsExperiment modules have gotten some design changes. The main change is that experiments when failing will make the experiments around them fail as well. You can see this below:Experiments get a yield bonus by being near other experiments but in turn have this cascade failure risk. However if you want to really increase your yields, look no further than the experiment relExperiment RelaysExperiment relays are objects you can place around experiment modules. What's its function? It connects all the experiments together such that activating one will activate them all at the same time. This is an easy way to run multiple experiments at once (instead of running them individually).Experiment Observation TubeIntroducing the new "Experiment Observation Tube". This handy block generates experiment logs when researchers use it to observe anomalies in their cell. Pretty simple.You can see in in use below. Le fishe is getting observed by some scientists here.Why did I add this no one asked? Well because I figured there should be a bridge between generating science from science modules and creating science from experiment logs taken from staged experiments. In between that, the experiment observation tube exists as a easy way to get experiment logs created, without setting up staged experiments, allowing you to figure out how labs work before getting to the big stuff. Makes sense right?Spooky Appliance Action at DistanceA major change has come to appliances. We decided that it was just too janky to have to place those small cables ad infinitum. So we got rid of th...Read full article on Community Announcements (Boxxy the Containment Box)Patch NotesOfficial
v0.1.22 - The Patch of all Time
Dev NotesThis update was a long time coming, its been a few weeks since the last patch. A lot of things has contributed to the slow down. For one we have moved back to sprint based work, which means there isn't a convenient time to upload patches. But I hope to address this and just release a patch a set number of days to capture any work we have done. Maybe a weekly patch would suffice instead of daily. Anyway, I'll briefly outline the changes in this patch below and be on my merry way,Tutorial QuestionsThe focus of this patch (and the next one to come) is to improve the onboarding experience of the game. We are doing this in multiple ways:Improving the handbookAdding visual interactive demosFixing unintuitive designAdding "training tutorials" (as a last ditch effort)Below you can see what the questions in the handbook look like, excuse the poor cropping. Oops.Aside from just questions, I've been working on an interactive demo system. This will be a visual aid to tutorials to better communicate ideas, without having to read a mountain of text. I think these two things hand in hand will go a long way in making the game easier to approach. I haven't gotten around to adding all the necessary interactive demos but I hope to get it done this week in time for the next patch! You can see how it looks below.The Many Faces of BoxxyBoxxy has been getting some new artwork. It's been fun drawing variations of him. As I made more variants and started to place them around the game, the idea of Boxxy as a proper assistant came to mind. Much like Clippy from old Windows versions. This idea of Boxxy as an assistant is a very interesting and useful tool for assisting with our onboarding issue. We can have Boxxy actually give hints to the player to help them with the game. One example could be when you are assigning an anomaly a cell, and maybe Boxxy could give a hint about whether the cell is inadequate.Another idea is to have boxxy give suggestions in the construction menu. The typ...Read full article on Community Announcements (Boxxy the Containment Box)AnnouncementsOfficial
0.1.21
This update comes after a few days of silence. Definitely a departure from my normal schedule. However, I am hoping to get the pace back. On that note, there are some background changes with the development team that will improve the pace of updates, which I will get into below.New Science ModulesI finally got the new science modules into the game! Theres currently only two in the game but I hope to add the rest in, in the next few patches. Not much else to say about this, But if you want to see how they work, check out the next section.What's Next?Improving Player OnboardingImproving player onboarding has become an acute focus in recent days as we have been communicating with investors and the like. But generally, the onboarding process for the game is fundamentally flawed. Well, effectively non-existent really. The campaign failed to succeed as an onboarding and was way too complicated for its own good. Sure, a story is good, but this game doesn't need a fully featured campaign with some crazy story just to teach the mechanics. At least not now. Probably never.In light of terrible onboarding, I made a tutorial video covering how the game works, in a nutshell. Take a look if you are confused!Maybe I should like this video in the game itself! Might drive some traffic to the YouTube page. Who knows. Things are pretty slow regarding public attention, but hopefully that changes... Campaign RestructuringTo fix the onboarding, the campaign is going to be restructured. In fact, it's not even going to be called a campaign anymore. It will be renamed to "training". And will be reframed as a training manual for new facility directors. "Missions" will be renamed to "courses", and completing each course will yield you badges that are displayed on the main menu. Each course will be structured in a very clear and guided way using a TELL, SHOW, DO, APPLY approach to teaching.Below is an example of how one of the courses could look.Containment tutorial ExampleCutsceneThe facility ...Read full article on Community Announcements (Boxxy the Containment Box)AnnouncementsOfficial
v0.1.20 - New Research Screen
Dev NotesIntroducing the New Research Screen!The new research screen is here! I still need to add research trees for 2 anomalies that are currently in the game, but now that I've finished this new UI, I can move on to focusing on core content once more, and also fixing all those terrible bugs. The game also needs a bit more optimisation work, which will take a lot of brainpower and draining evenings to crack. But I turned this game from a 5 fps lag machine to a 10 fps lag machine, and then to a 20fps lag machine. And if I learnt anything about the power of exponentials in school, it's one thing: most of the change comes right at the end when you least expect it. So hopefully that notion carries over to optimising the game further.Anyway, here are some screenshots of what the new UI looks like. Tree SelectionBelow is the first page you see when you press the research tab. Here, you select the anomaly you want to open the research tree of. The stats that get displayed here at a glance are how much "refinement" progress you have made; that is, how complete the research tree is. The small bar shows the progress on the current research project you are researching within the tree, just for convenience. I will have to make adjustments as more anomalies get added to the game; who knows how messy it will get.Research TreeHere are some screenshots of the research trees themselves. Pretty close to the mockups, I'd say, other than no visible scrollbar at the bottom. I am too stupid to figure out how to make that work, so I just silently omitted it. But, in a stroke of genius, I realised the page was missing a back button! So I went and added that in.That's all I have to say about the UI. It honestly took a lot quicker than I thought to implement. Definitely a lot more usable than the previous one. I will miss the unique presentation of the old one greatly. The 3D architect paper aesthetic was really cool. I think I will reuse it for the world map, maybe? Hmmm.What's NextSo what...Read full article on Community Announcements (Boxxy the Containment Box)






