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Goblin Buster: Incremental Tower Defense

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Goblin Buster: Incremental Tower Defense screenshot 1
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Goblin Buster: Incremental Tower Defense

Natrix · Published by Natrix

Mostly Positive — 76% positive (160 reviews) · 5 achievements

Last updated 27 Sept 2026

Goblin Buster is an incremental tower defense game with deep upgrade mechanics. Obliterate annoying goblins, collect materials, discover powerful relics, invest in unique buildings and spend your resources to upgrade towers and magical spells with a massive skill tree!

DJCTQ 10

£5.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £5.99 · Highest: £5.999 Oct 2026

Simulation, Strategy, Casual · 2025 · More £5 - £15 games

Manage your resources wisely as you build and upgrade defenses against waves of goblins in Goblin Buster, a simulation and strategy game where each relic and tower upgrade brings new challenges.

About this game

Goblin Buster is no ordinary tower defense game - it’s an incremental journey where every run makes you stronger, every upgrade changes your strategy, and every goblin wave is an opportunity to experiment with new towers.

Start with basic archer towers, as you crush goblin hordes, gather valuable materials to research unique upgrades that unlock new towers, abilities and resource production. Dive deep into a massive skill tree filled with branching paths and powerful synergies. The more you play, the more tools you’ll unlock to obliterate even the toughest enemies.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7 or newer
  • Processor: Dual core from Intel or AMD at 1.5GHz or better
  • Memory: 500 MB RAM
  • Graphics: Integrated graphics
  • Storage: 1 GB available space

Supported Languages

English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Armenian, Ukrainian

Latest news

  • Patch NotesOfficial

    Balance, bugfix, new resolution added V1.1.33 Patch notes

    Balance - Zeppelin Armor reduced by 10 - Zeppelin Frost, Fire, Nature and Arcane Resistances reduced by 10 - Zeppelin Hp reduced by 400 - All enemies HP slightly reduced on Everlasting Summer 4 and 5. Bugfix and resolutions - Fixed a bug with music volume that caused it to reset on game start - Added a new resolution - 1600x900
    Read full article on Community Announcements (Strider_GG)
  • Patch NotesOfficial

    V1.1.32 HOTFIX

    Patch 1.1.31 broke older save files, this hotfix is fixing that. Sorry for inconvenience.
    Read full article on Community Announcements (Strider_GG)
  • Patch NotesOfficial

    Endless Mode, Rebalancing, and Bug Fixes: Patch v1.1.31

    Hi! First of all, thank you so much for playing Goblin Buster! We’ve reached 5,000 copies sold in the first week, which is more than I could have asked for. This is my solo project, and it took a lot of work, I’m very happy that so many people played my little game. Today, I’m releasing Update v1.1.31, which includes multiple bug fixes, balance changes, and a new Endless Mode! Let’s take a look at everything one by one. New Features - Endless Mode: After defeating the Dragon in Mines of Tharon 3, you will unlock Endless Mode. It allows you to replay all levels with scaling difficulty. Each map tracks your record wave, so you can see how far you can go on each one. If you’ve already beaten the game, you’ll need to defeat the Dragon one more time to unlock Endless Mode. - WASD and Arrow Key Controls in Skill Tree: Some players on Linux and Steam Deck reported issues moving the skill tree. To address this, I’ve added support for WASD and arrow key movement, which should now work on all systems and devices. Bug Fixes - Fixed an issue where save file corruption could make the game unplayable. The save system has been completely reworked. Save files should no longer get corrupted, but even if they do, a backup save will automatically load to ensure progress is not lost. - Fixed various UI issues where localization wouldn’t load properly or text would overflow outside the UI borders. - Fixed a bug in the Bestiary where some enemy stats wouldn’t unlock after encountering those enemies. - Fixed the Dragon’s HP bar display. - Fixed an issue where Shadowspire wasn’t affected by effects that modify attack speed. - Fixed a bug with Wolf Totem causing persistent range circles. Balance Changes The launch version of the game ended up being easier than intended. I’ve adjusted the balance so that the difficulty now matches the level I originally planned. - Town Hall now has 70 levels (previously 50), upgrade costs have been adjusted. - Production Buildings now have 20 levels (previou...
    Read full article on Community Announcements (Strider_GG)
  • AnnouncementsOfficial

    GOBLIN BUSTER IS OUT

    Goblin Buster is releasing right now! Thank you everybody for feedback and support and sorry for delays! I hope you enjoy the game!
    Read full article on Community Announcements (Strider_GG)
  • Patch NotesOfficial

    Launch Date Update

    Hey everyone! I’ve decided to move the release of Goblin Buster again for 1 more day. I have previously underestimated the amount of technical issues I have encountered. The game will launch October 30th 6pm (18:00) UTC / 11am PST Thank you all for your patience and support! We’re almost almost there!
    Read full article on Community Announcements (Strider_GG)

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