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Watch trailer on Steam ↗Mage and Monsters II
Lasse Zacho Malver · Published by Lasse Zacho Malver
Very Positive — 83% positive (376 reviews) · 48 achievements
Last updated 27 Sept 2026
Recruit a hero to lead your army, and use spells while they fight for you. Mage & Monsters 2 is an active auto battler, where you choose to either enhance the strength of your hero, reinforce the might of your army, or increase the power of your spells.
£7.49
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Price history
Strategy · 2025 · More £5 - £15 games
Lead a mage and their monstrous allies in Mage and Monsters II, where every spell and soldier counts. Strategize to outwit opponents in this active auto battler that challenges you to balance hero, army, and magic power.
About this game
Recruit a hero to lead your army, and use spells while they fight for you. Mage & Monsters 2 is an active auto battler, where you choose to either enhance the strength of your hero, reinforce the might of your army, or increase the power of your spells.
Features:
- Choose between 18 different heroes to fight for you.
- Over 100 different upgrades.
- 13 unique spells you can use in battle to help your army.
- 25 different units you can recruit, and over 50 enemies.
- 3 different maps each with an unique challenge.
Cover Art by Dean Spencer.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 or later
- Processor: Intel(R) Pentium(R) 1.10 GHz
- Memory: 500 MB RAM
- Graphics: NVIDIA® GeForce 8800 or ATI Radeon® X1900
- Storage: 750 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Patch 1.16b: Fixed Tornado Damaging Friendly Units
1.16b: Fixed Tornado damaging friendly units (Bug introduced with the modifiers patch).1.16c: Fixed visual bug with Rain Of Death Spell Cursor.Read full article on Community Announcements (malvzach)Patch NotesOfficial
Patch 1.16b: Fixed Summon Melee Modifier
Fixed an issue with the Summon Melee modifier that caused it to be enabled when it should not be.Read full article on Community Announcements (malvzach)Patch NotesOfficial
Patch 1.16: Modify Units and Spells
You can now modify some units and spells. Here are some examples of the modifiers you can use:Demon Breakers cleave radius from 1 to 4, but they cannot spawn skeletons from Demon Synergy.Elven Archers have magic projectiles that switch target if its current target dies, but if an Elven Archer dies a random Elven Archer also dies.Rain of Death hits a larger area, but also damages your own hero and units.Summon Melee now summons Spiders, Demon Breakers, Demon Commanders, Paladins and Moon Riders.All modifiers unlock once you have survived endgame round 3 with Sicaria. There are currently 8 modifiers in total, and I would like to add more if I find some good ideas. I hope this opens up for some new fun strategies. Also an upcoming game where I have been involved with testing and feedback is my friend Martin's game Greed Forest, you can check out the demo here:Read full article on Community Announcements (malvzach)Patch NotesOfficial
Patch 1.15f: Baldric Buffed Again
Baldric Armor upgrade from +3 to +4.Baldric Health upgrade from +100 to +130.Baldric Damage upgrade from +20 to +28.Read full article on Community Announcements (malvzach)Patch NotesOfficial
Patch 1.15b: Baldric Buffed
Baldric Buffs:Baldric Lifesteal loss per skeleton summoned from -4% to -2%.Skeleton bonus health when upgrading Baldric or ranged units from +3 health to +5 health. 1.15c: Fixed a Fayan bug that could cause him to remain locked even though you defeated Tundra.1.15d: Fixed being unable to see how to unlock Baldric ingame.1.15e: Fixed a bug that made Fayan be unlocked even though Tundra was not defeated.Read full article on Community Announcements (malvzach)






