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Watch trailer on Steam ↗DEATH RATION: BACK TO 19XX
Studio Mastashion, Studio Charles Pine · Published by Studio Mastashion
1 user reviews — 100% positive (1 reviews) · 28 achievements
Last updated 27 Sept 2026
At DeathRation, we don't cut trees or dig stones. You have a set lifespan time [EMIT], and to increase this time, you must either take it from someone else or help someone to share it with you. You spend your time serving your community and defending your last hope, the Tower, from alien attack.
£16.75
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Price history
Action, Adventure, Indie, Early Access · 2023 · More £15 - £30 games
Embark on a unique survival journey in DEATH RATION: BACK TO 19XX, where every second counts as you defend the Tower against alien threats. Join Studio Mastashion and Charles Pine in an indie adventure that challenges your resourcefulness.
About this game
Update Notes
Upcoming Alpha2.1(b521)
We overhauled Enemy AI, Map, System, Ammo Management and so on.
We added Tower Defense System, New Type of Enemies

Upgrade Your Turret
You need to prepare for an invasion.Upgrade your turrets and get ready for the battles.

New Area
Added new area for this Tower Defense Update.There will be more and more places to explore, so please look forward to future updates.
What messages are there in the buildings sent from the past or the future, and how are they related to alien attacks?
The beginning of the story has finally begun.

Starting with this update, we recommend using an SSD.
Reason: Map loading is more seamless
Please Stay Tuned!!
About the Game

A world where nanomachines have been implanted in all living things, including humans, due to an alien invasion of Earth.
A life time limit has been set for those who have a spirit of rebellion against aliens. The only way to take that life time is to take it away from someone else, or have someone else share it with you.
Death Ration: Back To 19XX offers a combination of survival elements, time-limited mechanics, community interaction, and the exploration of a world invaded by mysterious nanomachines.
Life:
Players embark on an adventure in war-torn areas where alien surveillance is limited. Abandoned buildings, once untouched by anyone, now harbor giant mutated insects resulting from genetic manipulation by nanomachines, as well as resilient mutants who cannot die. However, there is a high chance of finding valuable resources left behind. Players can choose to use acquired resources for themselves or donate them to the community.Synthesis of the world
After an alien invasion, some areas suddenly disappear, buildings you've never seen before suddenly appear, and some areas experience time fluctuations, creating areas where the past and future are intertwined.
Community:
Building relationships with other community members is essential and can be achieved by helping them. Completing their requests unlocks new actions that allow you to progress through the story along different paths. Community camps also allow players to purchase supplies, equip, and acquire decorations and furniture. As the quest progresses, connections between the various communities expand, leading to the exchange of resources between camps. Players are tasked with safely delivering supplies and creating connections between camps.Limited Life Time Mechanics:
The body controlled by nanomachines measures the level of resistance against the aliens, setting a lifespan for those with strong defiance. The main character, due to their parents' involvement in the war between aliens and humanity, has had a lifespan timer set since childhood. This remaining time, called EMIT, can be collected from unwillingly deceased individuals or their bodies through the nanomachines before time runs out.Exploring the Mystery Of World Invasion:
Delve into the mysteries surrounding a global invasion with nanomachines and alien manipulation of individual life spans. Why did aliens come to this world? Why did they invade us and seek to rule us for so long?
In Death Ration, you create your own story - There's no wrong way to play.
You can confront the aliens to save the world, uncover the truth behind the long-term spread of nanomachines and invasion, dedicate your remaining time to work for the community of refugees, transport supplies to camps using trucks, use all the found resources for yourself, decorate your own house with furniture and decorations, engage in wars with all factions, the choice is yours. However, the biggest challenge lies in how to extend your remaining time.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: 3.2 GHz Quad Core Processor or better
- Memory: 10 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1060 or better
- DirectX: Version 11
- Storage: 32 GB available space
- Additional Notes: SSD is preferred/Requires a 64-bit processor and operating system
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel® Core™ i5-9600K / AMD Ryzen™ 5 3600X
- Memory: 16 GB RAM
- Graphics: NVIDIA® GeForce® GTX 2070
- DirectX: Version 11
- Storage: 32 GB available space
- Additional Notes: SSD is preferred
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Hotfix8
Greetings. Here is a small fix for some issues that came up in Alpha2.4 Changelog Version:Alpha2.4b708 Changed Object Grab Point Hotfix 11 Objects Box Collider did not set correctly Vehicle Camera reset timing was too short Rental Car Spawn Location was not correct at Forest Park Version:Alpha2.4b707 Added Signs for Truck Terminals One New Buiildings Hotfix Truck Bumper was stuck when they spawn B4_3 Terrain was not loaded Version:Alpha2.4b631 Changed Inventory Icon Highlight Color Hotfix Drop Placement System Dropped specific item from inventory was not using gravity Loaded House Item was not placed correctly Loaded House Item was not turned on Kinematics If you have any feedback or requests, please leave them in the discussion section. Thank you for your support. Studio MastashionRead full article on Community Announcements (Masatoshi)Patch NotesOfficial
Update Alpha2.4b631
Greetings! {STEAM_CLAN_IMAGE}/44307817/064a3fdf09ecf870fc65edba1fdaa15d4b58cf55.png This update includes several changes. Details of the update are below. Version:Alpha2.4b631 Changed: Inventory Icon Highlight Color Hotfix: Fixed: Drop Placement System Fixed: Dropped specific item from inventory was not using gravity Fixed: Loaded House Item was not placed correctly Fixed: Loaded House Item was not turned on Kinematics Added: Forest Park Area Added: A Safe House at Forest Park Added: Some lights around Touge Area Added: Boss Building (for next major update) Changed: Enemy Raider's health Chnaged: Delivery Package Class Hotfix: Fixed: Streamer System Added: Antialiasting Quality Level Setting Added: New Craft Recipes Changed: Item Icons for resources Changed: Melee Weapon Animation for Bat / Machete / Hammer Changed: Auto Turret will turn more smoothly Changed: Graphic Quality Level changed to Medium as Default (High and Ultra Quality will use TAA) Hotfix: Fixed: Auto Turret was shooting walls when enemy was hiding behind a wall Fixed: Machete has wrong collider inside the weapon Fixed: Antialiasting Setting was not working correctly Fixed: Default Camera was using TAA --> Now FXAA is default Fixed: Localization for Japanese Fixed: Localization for German Fixed: Horde Enemy doesn't move toward to Tower Fixed: Hundgun Animation Fixed: ScorpioD Animation Fixed: Camera stayed at wrong position after exiting a specific car With each update, we plan to add buildings and dungeon-type buildings to locations you've already visited, so stay tuned. Thank you for all your supports.Read full article on Community Announcements (Masatoshi)Patch NotesOfficial
Hotfix7
Greetings. Here is a small fix for some issues that came up in Alpha2.1(b521) Changelog Fixed Partner(Nakama) didn't spawn correctly in specific condition EnemyMap was not correctly baked in JPT When Player died, sometime player was stuck Sub-Quest GPHouse's enemies were not spawned correctly Quest was not showed in journal window Added Quest translation fixes and additions Added detail objects in some save locations Changed Tower Defense Mode (Reduced the number of enemies that appear at once ) Map tile will be loaded again around player when player was dead You can return your partner to your backpack by holding down Key3 If you have any feedback or requests, please leave them in the discussion section. Thank you for your support. Studio MastashionRead full article on Community Announcements (Masatoshi)Patch NotesOfficial
Update Alpha2.1b521.1
Thank you for waiting for a long time. This was partly due to a major change in my daily life, but now that it has been resolved, I would like to continue updating the Stable version (Default) and Latest version as usual. {STEAM_CLAN_IMAGE}/44307817/5eed00b19d558e4fd33a85f24f0f4a570dbcd4d7.png Alpha2.1b521.1 This update took some time because we had to change the enemies, rework the basic mechanics, and change the entire system. Additionally, it took time to implement tower defense mode, which is one of the key elements of this game. Along with the addition of elements, we also expanded the area. With each update, we plan to add buildings and dungeon-type buildings to locations you've already visited, so stay tuned. Details of the update are below. Ver:Alpha2.1b521.1 Added: Display operation keys on screen Hotfix Fixed: Trailer Side Parts were attached to wrong parts Fixed: Trees Colors in new area Fixed: A desk at Ayana's house has no colliders. Fixed: A Road has no colliders Fixed: Shop Area Adjusted at Base3 Camp Ver:Alpha2.1b521 Added: Localized Interface Added: New Area Added: BaseCamp Winny Center Added: Quest Manager Jean Added: 6 new Quests Added: Add translations to all documents (Spanish, German, Chinese, French, Japanese) Changed: The version display is now the same in all languages. Changed: Visual Environment Changed: Vehicle Size Adjusted Changed: Start Location is Changed Changed: Display a popup when collecting EMIT Changed: Display a popup when collecting Old Currency Changed; Changed the restart time of sub quests that can be repeated. Hotfix Fixed: Ammo System (Fixed an issue where some extra bullets were being discarded when reloading) Fixed: Sound Setting was not working correctly Fixed: A6 Area Terrain Fixed Fixed: Rader Distance for Quests (Now Quest markers are now displayed regardless of distance) Changed : Replace Enemy AI with new AI System 2.0 Added : New Type Enemy Added: Tower Defense Mode Once again, thank you for your support.Read full article on Community Announcements (Masatoshi)Patch NotesOfficial
Update Alpha2.1b521.1
Thank you for waiting for a long time. This was partly due to a major change in my daily life, but now that it has been resolved, I would like to continue updating the Stable version (Default) and Latest version as usual. Alpha2.1b521.1 This update took some time because we had to change the enemies, rework the basic mechanics, and change the entire system. Additionally, it took time to implement tower defense mode, which is one of the key elements of this game. Along with the addition of elements, we also expanded the area. With each update, we plan to add buildings and dungeon-type buildings to locations you've already visited, so stay tuned. Once again, thank you for your support. Details of the update are below. Ver:Alpha2.1b521.1 Added: Display operation keys on screen Hotfix Fixed: Trailer Side Parts were attached to wrong parts Fixed: Trees Colors in new area Fixed: A desk at Ayana's house has no colliders. Fixed: A Road has no colliders Fixed: Shop Area Adjusted at Base3 Camp Ver:Alpha2.1b521 Added: Localized Interface Added: New Area Added: BaseCamp Winny Center Added: Quest Manager Jean Added: 6 new Quests Added: Add translations to all documents (Spanish, German, Chinese, French, Japanese) Changed: The version display is now the same in all languages. Changed: Visual Environment Changed: Vehicle Size Adjusted Changed: Start Location is Changed Changed: Display a popup when collecting EMIT Changed: Display a popup when collecting Old Currency Changed; Changed the restart time of sub quests that can be repeated. Hotfix Fixed: Ammo System (Fixed an issue where some extra bullets were being discarded when reloading) Fixed: Sound Setting was not working correctly Fixed: A6 Area Terrain Fixed Fixed: Rader Distance for Quests (Now Quest markers are now displayed regardless of distance) Changed : Replace Enemy AI with new AI System 2.0 Added : New Type Enemy Added: Tower Defense ModeRead full article on Community Announcements (Masatoshi)






