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Bloc-Age: Path of the Oracle

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Bloc-Age: Path of the Oracle screenshot 1
Cinematic Trailer trailerWatch trailer on Steam ↗

Bloc-Age: Path of the Oracle

Atomic Hick Software · Published by Atomic Hick Software · Official site ↗

Content notice: Contain violent action and gore throughout, and some alcohol references and consumption.

3 user reviews — 100% positive (3 reviews)

Last updated 27 Sept 2026

A story driven fast paced action FPS with a retro twist.

DJCTQ 14

£20.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £20.99 · Highest: £20.9913 Oct 2026

Action, Indie · 2023 · More £15 - £30 games

Embark on a story-driven adventure in Bloc-Age: Path of the Oracle, where quick reflexes and strategic thinking are key. Developed by Atomic Hick Software, this 2023 indie game blends retro aesthetics with modern action gameplay.

About this game

Saved from death by an unlike ally, you take control of an unknown hero in this story driven fast paced action FPS. A darkness is coming and the Oracle has tasked you to unravel the mysteries surrounding this threat and end it once and for all.

You will travel to every corner of the lands to accomplish your quest and battle hordes of orc, hoblings, dwarves, elves, humans and even some things better left unspoken. Navigate the hub like pseudo-open world to a reach your goals and even explore the lands to find hidden quests filled with action, wealth and fame.

Destroy your opposition as either a Fighter or Mage, each wielding their own unique and powerful arsenal of weapons. As you progress you will find rare and powerful gems which you will use between levels to upgrades your armor, shield, weapons and even yourself.

There will never be a dull moment as you travel the lands of Blocairia in your quest to become the greatest hero ever known, as you must survive 68 different enemy types and destroy 15 unique and deadly bosses. And if you ever become lost, you'll always be able to fall back on your trusty auto-map. Constantly keeping track of where you've been, locked doors, elevators and everything else you'll need to know to find your way.

Save anywhere? Keypoints? Level Start Only? Our flexible save system lets you choose! The lower number of saves you select the more points you earn at the end of the level. Also, you'll be able to select the number of saves and difficulty at the beginning of each level!

What good is intense action and an epic story without amazing music? Well, the Bloc-Age delivers with the perfect soundtrack to both complement and elevate the experience. A special thanks to Evgeny Bardyuzha and Leva and their incredible music.

The fate of the world lies in your hands. An evil is coming, and you are the only one able to stop it. Don't delay and act now. The 'Bloc-Age: Path of the Oracle' awaits you.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5 or greater
  • Memory: 8 GB RAM
  • Graphics: 8GB VRAM, NVIDIA Geforce RTX 2070 or greater
  • DirectX: Version 9.0c
  • Storage: 5 GB available space
  • Sound Card: DirectX 9 Compatible
  • Additional Notes: Requires Microsoft .NET Framework 3.5 and DirectX End-User Runtimes, DirectX 9.0c, DirectInput

Recommended

Recommended:
  • OS: Windows 11
  • Processor: Intel Core i7 or greater
  • Memory: 16 MB RAM
  • Graphics: 8GB VRAM, NVIDIA Gefore RTX 3070 or greater
  • DirectX: Version 9.0c
  • Storage: 6 GB available space
  • Sound Card: DirectX 9 Compatible
  • Additional Notes: Requires Microsoft .NET Framework 3.5 and DirectX End-User Runtimes, DirectX 9.0c, DirectInput

Supported Languages

English, French, Italian, German, Spanish - Spain, Polish, Russian

Latest news

  • Patch NotesOfficial

    Pre-Demo Update 01/23/2025

    Very minor update that allow the full version of the Bloc-Age to load games saved in the upcoming demo version of the Bloc-Age.
    Read full article on Community Announcements (gedhix)
  • Patch NotesOfficial

    Update Notes: 12/28/2024

    I've been tracking down an error affecting some systems and believe that I have found a solution. The current working theory is that I was using text data files to store information, but on non-English systems there could be a conversion error from the text data to decimals. This new update now uses fully binary data files which should work the same no matter what language you have Windows set to. If you are still seeing any problems, please feel free to contact me through support.
    Read full article on Community Announcements (gedhix)
  • Patch NotesOfficial

    Update Notes: 12/19/2024

    I have been tracking an issue that on some systems the timing codes fails, and the game runs at uncontrollable speed. Throughout the last few builds I have tested different techniques and have not had any success solving the problem. With this update I have modified the timed codes again and it now includes frame rate clamping (among other changes). In the Menu Setup\Display you will be able to select the maximum framerate the game will run at. This will let your system (CPU and GPU) run at less load and should avoid any math errors that might occur on new system due to very high frame rates. Also, I have included a time test function that will output debug information to a file. While in game, hold 'Shift' and press 'Backspace' to start the time test. While the test if being performed, extra information will display on the screen (should take about 10 seconds with framerates clamped at 500 fps). Once that information is gone the test is done and a file called 'time_test_500.txt' will have been created in you \\Saved Games\Atomic Hick Software\BlocAge\ directory. If you are having the above problem, and you have time please email this file to our Support address.
    Read full article on Community Announcements (gedhix)
  • Patch NotesOfficial

    12/16/2024 Update Notes:

    Bloc-Age: Path of the Oracle – Major Update December 16, 2024 Over 1 year ago the Bloc-Age was released on Steam. Sadly, due to loss of team member due to lack of interest in the project, lack of funding and being trapped by the original concept of the project, I can truly say the original release was rough. But I had faith in the potential the Bloc-Age had, so I took what was there, cleaned it up the best I could with what time I had, and release it. I then returned to the factory full time and in my spare time I continued to update the Bloc-Age as needed. After many updates I found that the only way to salvage the project was to do a major overhaul of the Bloc-Age, ranging from general under the hood improvements, graphical updates breaking from the original retro-styled concepts that were holding the project back, and better controls. Following is a checklist of the major changes to the Bloc-Age, and further on will be a detailed explanation of each of the changes. System: - Reduced language support - Updated frame rate system - Better startup to catch compatibility errors - Better culling system for levels - Improved setup and input menus - Mouse over help text Graphics: - Updated tileset textures for all regions - Added glow effects (sky, projectiles, effects, lights...) - Added projectile trails - Smoother lighting - Improved level design and lighting - Increased FOV Control: - Added controller support - Auto left-hand weapon select - Reduced language support: As the project has become a pure hobby project with limit people and time, I will only be supporting a few core languages. This will allow me to provide updates quicker in all the supported languages. If you feel that there is a language that should be supported, please contact me and if there is a large demand for that language, then it will be added. Also, there could be some issue with the new 'exe' if you were using a now unsupported language. If this happens deleting the 'language.txt' file from the...
    Read full article on Community Announcements (gedhix)
  • Patch NotesOfficial

    Update: March 1 2024

    - Added Crosshair Size Selection: in the setup screen you now have the ability to change the size of the in-game crosshairs. - Added Map Brightness Selection: in the setup screen you can select how bright the un-mapped areas in the local map are. Originally un-mapped areas were black and may have made it more difficult to read the map. Now you can change this color from black to bright tan depending on your preferences. - Fuel Fix: the game is coded with a jetpack that I primarily use during debugging, and it will become a game feature in the future, but at some point in the game the player is given fuel for the jetpack. This should not happen and has been fixed and any fuel you have is removed. - General Optimization: on some of the largest level of the game there may have been some slowdown which have been fixed.
    Read full article on Community Announcements (gedhix)

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