Skip to content
Geeky Alien
Something Something Spaceship

Screenshots

Something Something Spaceship screenshot 1
"Just show me the game already..." trailerWatch trailer on Steam ↗

Something Something Spaceship

Tommy Winsford · Published by The Great Hedgehog Buffet

Last updated 27 Sept 2026

Explore a malfunctioning spaceship and retrieve the items needed to fix it, while avoiding a colourful cast of enemies. An isometric platform puzzler inspired by games from the 8-bit era.

Free to PlayComing SoonDJCTQ 61 DLC available ↗Full Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Adventure, Indie · 2026 · More free games

Navigate the malfunctioning Something Something Spaceship to gather crucial items and dodge quirky enemies. An indie adventure that blends platform challenges with retro-inspired graphics, all crafted by Tommy Winsford.

About this game

Your spaceship is falling apart. Grab whatever the mainframe wants, dodge whatever it sends after you, and don't ask too many questions.

Something Something Spaceship is a colourful isometric platform-puzzler inspired by 8-bit classics — explore, evade, and fix your way through a ship that really does not want to cooperate.

Explore

128 hand-built rooms across a sprawling, malfunctioning ship — every one hides a puzzle, a shortcut, or a surprise.

Evade

Piranhas, propeller-blade teddy bears, crazed medi-bots, robot-eating plants, and the odd gnome. Whacky, and out to get you.

Fix the Ship

Retrieve the parts the mainframe demands — cactus included — and keep the quantum widgets spinning.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 or later
  • Processor: Intel Core i3-3240 (2 * 3400); AMD FX-4300 (4 * 3800)
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 560 Ti (1024 VRAM); Radeon HD 7750 (1024 VRAM)
  • DirectX: Version 10
  • Storage: 600 MB available space
  • Additional Notes: Requires a 64-bit processor and operating system

Supported Languages

English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Simplified Chinese, Traditional Chinese
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Dev Update 2.0

    I'm still beavering away - all the boring stuff mentioned in Dev Update 1.0 is done (controller support etc.). After the hard work I treated myself by making some fun things. Since i spend a fair bit of time dying, i added a ragdoll to the player character which then splits into exploding parts. I also added a dog, that will bring you a bone (and other things). Overall I'm nearly there. If I can stay on track, there's not much left to do - just a few empty rooms that need dressing. Thanks for reading, Tommy Winsford
    Read full article on Community Announcements (tommywinsford)
  • Patch NotesOfficial

    Dev Update 1.0

    Steam Page Is Live! Thanks for checking out my game. The Store page is now live, so you can wishlist it if you like. Development Status The release date is set as 'Coming Soon', which is beautifully vague. I'm actually pretty close to being ready, but not quite ready to commit to a date. Much less than a year. More than a week. A few months? Here's an overview of what's done and what's left to do before launch. 'Boring' Stuff (By which I mean all the things that are necessary to release a game, but not the game itself) I've just localised the game. I'm not happy with the legibility of all the fonts, but apart from that, it's done. I'm currently improving the controller handling. It all functions well, but there are no icons to tell you what button to press, and there's no screen showing you what the controls are, so I'll do that next. Steam Achievements are done Save games are done (with cloud support) All the steam packaging (ready for distribution) is done. Gameplay I'd describe the game a 'Nearly Beta'. Almost all of the content is done - you can play it start-to-finish and I'm not planning to change too much, but there are a couple more changes I want to make before declaring 'it's in Beta - I'm just fixing bugs and shipping it'. Primarily, there's a bit of a 'tutorial' at the start of that game that most players probably won't want to play every time they start a new game. Tutorial is probably overselling it - it's a section of the game that's the same every time, whereas the rest of it has a lot of randomness. I need to find a neat way to bypass that without it feeling jarring and breaking the story. Steam Deck? I fired up the game on Steam Deck - it all looks good. I've got to sort out the button icons (see above) but other than that there are no issues. I've not looked at what it will take to get the 'Great On Deck' sticker, but last time I did it there was a period of evaluation. I expect the game to work well on Steam Deck at launch whether or not I have t...
    Read full article on Community Announcements (tommywinsford)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.