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Archangel: Demon Rush

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Archangel: Demon Rush

Don't Know Studio · Published by Don't Know Studio · Official site ↗

Content notice: WARNING: ADULT CONTENT This game has a lot of real and strong violence, with clear pictures of blood, harm to the body, and death. There are many parts of the game where you can see detailed scenes of cutting up bodies, torture, and murder. Violence is very important in the story and the game, and it may shock some players. Please think about your own feelings about these pictures before you decide to play. This game is meant only for grown-ups who know about the strong content in the game. Some scenes may be hard for players who don't like this kind of content.

Last updated 27 Sept 2026

Build your fortress while the horde is already attacking, then fight inside it. Freely place turrets and combine brutal weapons, cards and abilities until a desperate defence becomes an unstoppable demon-killing war machine in this third-person action roguelite.

Free to PlayComing SoonDJCTQ 181 DLC available ↗Full Controller Support

Free

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Action, Indie, Strategy · 2027 · More free games

In Archangel: Demon Rush, strategically position your defenses as hordes of demons assault. Transform a precarious defense into an unstoppable offensive force with customizable weapons and abilities.

About this game

BUILD THE FORTRESS. BECOME THE WEAPON.

In Archangel: Demon Rush, building and fighting happen at the same time.

Place turrets, shape the battlefield and reinforce your defences while relentless hordes are already attacking. When the line begins to break, step into the slaughter yourself and fight beside your fortress.

You are not watching the battle from a distance.

You fight inside the war machine you create.

BUILD WHILE THEY ATTACK

There is no quiet preparation phase.

Demons are already advancing towards your objective while you place defences, reinforce key positions and react to the pressure of the battlefield. Every decision matters, because every second of preparation happens under threat.

Hold the line, adapt your layout and keep building while the siege is already in motion.

FIGHT INSIDE YOUR OWN FORTRESS

Your turrets can weaken the horde, control routes and create deadly kill zones—but they cannot win alone.

When enemies break through, you must enter the battlefield yourself. Use brutal melee weapons, firearms and powerful abilities to destroy anything your defences cannot stop.

Your fortress needs you.

TURN A DESPERATE DEFENCE INTO A WAR MACHINE

Each run begins as a struggle for survival.

As the siege escalates, you will unlock stronger upgrades, combine weapons with defences, stack cards and passive effects, and discover synergies that transform the battlefield into a storm of steel, fire, blood and divine destruction.

What begins as a fragile defence can end as a screen-filling massacre.

CREATE A DIFFERENT BUILD EVERY RUN

Experiment with freely placed defences, offensive abilities, weapon upgrades and powerful combinations that change the way each siege plays out.

Build around crowd control, raw damage, layered defences, aggressive melee combat or hybrid strategies in which every part of your fortress supports another.

Every run is another opportunity to build something stronger, deadlier and more satisfying.

SURVIVE A FULL-SCALE SIEGE

This is not a short skirmish.

Every run is a complete battle that escalates from early pressure into overwhelming chaos. Enemies grow stronger, the battlefield becomes harder to control and your build must evolve quickly enough to survive the final waves.

Start surrounded. End unstoppable.

FEATURES

  • Build and upgrade your defences while the battle is already happening.

  • Fight beside your fortress in brutal third-person combat.

  • Place your defences freely—without a restrictive grid.

  • Combine turrets, weapons, cards and abilities into devastating synergies.

  • Survive escalating hordes of demons in full-scale siege battles.

  • Adapt your strategy in real time as enemies break through your lines.

  • Create different builds and strategies every run.

  • Transform a desperate defence into an unstoppable machine of destruction.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10/11 (64-bit versions)
  • Processor: Intel Core i5-6500 or AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 6 GB or AMD Radeon RX 580 8 GB
  • DirectX: Version 12
  • Storage: 15 GB available space
  • Additional Notes: Designed for 1920×1080, mid settings, 30 FPS

Recommended

Recommended:
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660 SUPER 6 GB or AMD Radeon RX 5600 XT 6 GB
  • DirectX: Version 12
  • Storage: 15 GB available space
  • Additional Notes: Designed for 1920×1080, High settings, 60 FPS

Supported Languages

English*, Spanish - Spain*, French, German, Japanese, Simplified Chinese, Spanish - Latin America
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update 1.3.0 — Visual Render and Optimization

    Greetings, Archangels!Patch 1.3.0 for Archangel: Demon Rush is now available. This is one of our most important updates so far, bringing visual improvements, render changes, performance optimizations, gameplay fixes, and several adjustments to make matches more stable and fluid.The game’s visual presentation has received a major improvement: the image now looks sharper, more realistic, and more defined, with improvements to lighting, post-processing, visual effects, and materials.We have also made important optimizations during match progression, resulting in a much more stable and optimized gameplay experience. In our internal tests, the game remains stable at 60 FPS during gameplay.Main HighlightsGeneral improvements have been made to the visual render.Image sharpness and clarity during gameplay have been improved.Lighting and post-processing have been improved.Several systems that affected performance during match progression have been optimized.The game’s visual identity has been updated with a new logo and icon.A new trailer has been added to Steam.Visual and Render ImprovementsImprovements have been made to the visual render to achieve a more realistic, clean, and sharp look.Lighting has been improved.Post-processing has been improved.The visual effects and color palette of the electric enemy have been improved.Lava effects and enemy textures have been improved.The visual effects of the summoner enemy have been improved.OptimizationPerformance during match progression has been improved.Optimizations have been added to demon corpses.Fog-related optimizations have been made.CPU Time-related issues have been reviewed.The FPS impact when breaking boxes has been reviewed.Fixed the logic of destructible objects that were not being properly removed after breaking and could severely affect performance.The detection system has been changed to improve performance.Gameplay and ControlsFixed an issue that could break the character’s behavior when attacking and jumping.Fix...
    Read full article on Community Announcements (angelggg301)
  • AnnouncementsOfficial

    Come Play Archangel: Demon Rush at Guadalindie 2026

    We’re excited to meet you in person again!We’re happy to announce that Archangel: Demon Rush will be present at Guadalindie 2026, one of the key indie game events in southern Spain.The event will take place on July 3rd and 4th, 2026, at the Palacio de Ferias y Congresos de Málaga, and we’ll be there to share the game with new players, showcase our latest progress, and gather direct feedback from the community.If you’re attending Guadalindie, we’d love for you to stop by, meet the team, and try Archangel: Demon Rush in person.For us, events like this are a very special opportunity. They allow us to see how players react to the combat, the demon waves, the turrets, the weapons, and all the chaos we’re building into every run.At Guadalindie, you’ll be able to:Play Archangel: Demon Rush in person.Meet and talk directly with the team.Share your feedback on combat, difficulty, and game pacing.Learn more about what we’re preparing for the future of the project.We’re very excited to be part of Guadalindie and to share Archangel: Demon Rush with players, developers, and indie game fans.Thank you so much for all your support.If you haven’t already, remember that you can add Archangel: Demon Rush to your Steam wishlist to follow every new update during development.See you in Málaga, among hordes of demons!
    Read full article on Community Announcements (angelggg301)
  • Patch NotesOfficial

    Patch Notes 1.1.1.2

    Greetings, Archangels!Patch 1.1.1.2 for Archangel: Demon Rush is now available. This update brings aiming improvements, general balance changes, flight adjustments, controller vibration, important bug fixes, and new optimizations.Main AdditionsAdded an automatic aim-centering system for ranged weapons.Added force feedback: controllers now vibrate during shots, impacts, and other important actions.Gameplay and BalanceModified the size and distribution of dynamic obstacles in the bridge area.Adjusted the player’s stamina values.Balanced the standard mode waves on the main map.Adjusted enemy stats.Balanced player stats, including stamina, weapon damage, and other values.Increased wing speed during flight.Improved the aiming view while flying to provide better visibility.Adjusted wing transparency during aerial aiming.Bug FixesFixed an issue that could cause the game to crash when receiving rewards while the player already had the maximum number of slots.Fixed an issue that caused the mouse cursor to be hidden in the main menu.Fixed an issue where boss health bars would not disappear after the boss died.Fixed an issue that allowed the game to be paused during card selection.OptimizationAdded optimization improvements related to the soul system.Thank you for continuing to support Archangel: Demon Rush. See you among the demon hordes!
    Read full article on Community Announcements (angelggg301)
  • AnnouncementsOfficial

    Come meet us and try Archangel: Demon Rush at BitSummit and ExpOtaku A Coruña

    We’re going to events!Archangel: Demon Rush will be present at BitSummit PUNCH 2026 in Kyoto, Japan, from May 22 to 24, and at ExpOtaku A Coruña on May 23 and 24.If you’re attending either of these events, we’d love for you to stop by, meet us, talk with the team, and try Archangel: Demon Rush in person.We’re looking forward to sharing the game with new players, hearing your feedback, and showing you firsthand everything we’ve been working on.Thank you so much for all your support.See you among the hordes of demons!
    Read full article on Community Announcements (angelggg301)
  • Patch NotesOfficial

    Patch 1.1.0.2

    Patch Notes 1.1.0.2Hello, Archangels!Patch 1.1.0.2 brings a wide range of gameplay improvements, new systems, visual updates, localization work, and bug fixes.Gameplay & MovementReimplemented the movement system with GASP integration.Improved the character’s overall movement responsiveness.Added parkour support with obstacles.Replaced the dash with a roll animation.Added wings to the Archangel, including support for dash, jump, double jump, and ultimate interactions.Added flight locomotion.Improved the character’s falling animation.Added a dynamic FOV effect while sprinting to enhance the feeling of speed.Added weapon tilt while turning.The player can now jump over obstacles.Controller & UI ImprovementsRemapped controller controls to make them more intuitive:A: JumpB: Dash / RollX: Light AttackY: Heavy AttackRight Trigger: UltimateAdded support for using Escape as a back button in menus.Improved main menu navigation.Improved transitions between menu scenes.Added custom controller button icons.Improved D-pad size and selection highlight visibility.Added the weapon energy bar while aiming.Improved the reticle perspective.Added visual threat indicators to better communicate the direction of incoming damage.Added an outline when the camera is far away to make it easier to identify the character’s position.LocalizationAdded a language selection screen.Added a partial Japanese translation.Added a partial French translation.Added a partial German translation.Added localized subtitles for the intro.Combat & Match FlowAdded a first version of background music.Added a new system that allows the Archangel to consume civilians’ life in safe zones to recover health.Adjusted the fog size to better fit the map.Increased the Tesla turret’s slowing effect on enemies.Increased the speed of the Ballistic shot VFX.Reduced the visual intensity of the missile VFX.Added a new special Halberd attack with its own effect and attack area.Updated portal VFX with newer optimized versions where ...
    Read full article on Community Announcements (angelggg301)

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