
Screenshots

Watch trailer on Steam ↗BloodRush: Undying Wish
Lightmancer Studios · Published by Nuntius Games, Vsoo Games · Official site ↗
Content notice: This is a combat-heavy game, so naturally there's violence. Blood can be disabled through settings. The game's narrative also deals with themes of personal loss, death, animal death, physical and mental pain, and depersonalization.
Very Positive — 98% positive (92 reviews) · 18 achievements
Last updated 27 Sept 2026
BloodRush: Undying Wish is an extremely fast-paced hack n' slash roguelike set in a gothic, undying world. Dash, shoot and strike with ability combos, weaving between enemies like an improvised dance. Death is gone; bring her back.
£8.50
Lowest price we've ever recorded
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Price history
Action, Indie, Early Access · 2025 · More £5 - £15 games
In BloodRush: Undying Wish, weave through hordes of enemies with lightning-fast attacks in this indie early access title from Lightmancer Studios. Experience an ever-changing gothic realm where each death brings you back for more.
About this game
Roadmap

About the Game
Dash, shoot and strike in this lightning-paced hack n' slash roguelike set in a gothic, undying world!
Focused on movement abilities, split-second decision-making and stylish strings of attacks, BloodRush encourages a creative approach to combat, combining abilities to demolish your foes!
String together new combos by combining weapon attacks with movement abilities;
Always a chance for comeback - rush to recover Blood by executing enemies;
Waiting is dying - as your health constantly drains out, you must move quickly to escape death!
A variety of enemies and bosses stand in the way of Death's liberation, forming the Cult of Eternity;
Dance in eight combat arenas, each with different mechanics and challenges to interact with;
Sharpen a different build every run with diverse weapon combinations, abilities and talents.
Delve into Death's domain in multiple runs, unlocking the Stranger's vast arsenal of 6 weapons, 10+ combos, 20+ talents, and more;
Uncover insights into Death's imprisonment, progressively learning more of her captors' motivations and philosophies at every run;
Fight in a beautiful pixel-art world, accompanied by a gothic-inspired soundtrack and atmosphere.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or newer
- Processor: Intel Core i3-1115G4
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics 5500
- Storage: 400 MB available space
- Additional Notes: Graphics card requires Vulkan compatibility to support some shaders.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-6600K
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 1050
- Storage: 400 MB available space
- Additional Notes: Graphics card requires Vulkan compatibility to support some shaders.
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
An Update about Our 1.0 Release
Hey, everyone!Since it's been a while since our last Major Update, I thought it'd be good to talk a bit about how things are going and the future of our game. So, I have some good news and some bad news. The bad news are, our 1.0 Release is getting slightly delayed. It's not due to development issues, by the way! Our development is basically done, and the stuff that's missing is pretty minor. The reason for our delay is mostly due to release calendar shenanigans, and so we're planning on launching in late November 2026.So what are the good news? Well, we aren't going to just stand around until then. Along with our 1.0 Release, if everything goes well, we'll be launching Nintendo Switch and Xbox ports for BloodRush, too!Until then, we hope to launch a few more patches, both big and small, with the usual adjustments, bugfixes, improvements and even a couple new features. The road is a bit longer, but we'll get there, I promise.Anyway, as always, thank you all for all the support!-DanRead full article on Community Announcements (MisterProject)Patch NotesOfficial
Patch 0.3.7: A Lantern's Guidance
Hey everyone! This patch brings two new Aspects for the Lantern, alongside many balance adjustments and bugfixes!New FeaturesMoonward Lantern (Aspect): Interactables such as Directional Statues, Fungus and Spinblades deal double damage;Fiery Lantern (Aspect): Interact with Executable enemies to gain massive Ardor;Bosses now callout certain attacks and special events during battle with voicelines;Balance AdjustmentsCardiac Swelling now increases Max Blood by 25 (was 20);Grim Tenacity now increases Death Resistance by 25% (was 20%);Accursed Heart now costs 2 Soul Levels (was 3);Scarlet Flask now costs 3 Soul Levels (was 4);Second Ardent Body Blessing now costs 3 Soul Levels (was 2);Reduced Cryptbreaker leap damage by 10;FixesFixed crash when fighting the Witch with the Cepheus Constellation;Fixed softlock with the Transmutation tutorial;Fixed dialog with Jules, Morrigan and the Lamplighter;Fixed Phleugmatic Cannon being lethal;Thank you for all the support. Please, leave a Steam review if you can!Have a good week!-DanRead full article on Community Announcements (MisterProject)Patch NotesOfficial
Patch 0.3.6: Gifts Ungiven
Hey everyone! This small patch includes some neat new features and a few bugfixes!FeaturesFor keyboard and mouse users, a counter appears next to the mouse pointer with the current amount of Bullets;Rarely chosen Talents now have a chance to give extra Bloodstones;Game Improvements Improved Cassius' trigger cutscene;Improved the lighting of some explosion effects;Abraham's Soul Experiment dialog now triggers until the Experiment is actually completed;The game now has a maximum cap for enemy spawning (both for balance and performance);Balance Adjustments Blood Orbs now heal 10 Blood (was 8);Harvest increases Blood Orb healing to 20 (was 16);Fixes Accidentally hitting the Book altar in the Fountain would open the Codex;Fixed Soulmates' soulmates getting randomly stunned;Fixed the Reaper's attack indicator size;Adjusted the Credits screen;Thanks for all the support, everyone, and please leave a Steam review if you can! Have a nice day! -DanRead full article on Community Announcements (MisterProject)Patch NotesOfficial
Patch 0.3.5: A Wink from a Witch
Heyy fellas! Now I can talk to ya even when I'm dead! Cool, innit?New FeaturesTake a peek at the ol' Corruptions area after ya bludgeon me, and see what 'appens! (no spoilers!)Balance AdjustmentsBleeding scaling per Act halved (ya know how ya bleed faster when yer deeper in the run? Yeah that's weaker now);Cost for bound Souls per Soul Level vastly decreased (basically y'all will get ta upgrade yer Soul Circle thingy with Morrigan way more now);Game ImprovementsTargetting for the String vastly improved (Y'know when ya try to hit a Smokeshot or a Bayonet or a Devour an' a pillar is kinda in the way? Well you folks will get to hit these way better!);FixesFixed rare crash with Devour (Cassius' cannon was too hungry, sorry y'all);Fixed Slitherbones sometimes facing the wrong direction (They were all getting booze or somethin');If yer reading this, leave a Steam review, will ya?Have a good week or whatever!xoxo-Bia, the WitchRead full article on Community Announcements (MisterProject)Patch NotesOfficial
Patch 0.3.4: Eternal Doom
Hey, everyone, the largest patch in BloodRush history is here! Four new Talents replacing the Clockwork tree, and reworks for the Sloth sin and the Shattered Blade!New FeaturesClockwork + SaturnClockwork: Weapon damage applies Doom. After 4 seconds without taking damage, Doom activates, dealing damage equal to Doom. Doom caps at 20;Blacksun: Stunning enemies activates Doom;Saturn: For every 6 kills against doomed enemies, receive a Ring that activates Doom on contact and negates one instance of damage. You may have up to 3 rings;Timeless: Doomed enemies are Executable when their Doom takes over their Blood. You can only Execute doomed enemies;Sloth Sin: On hitting a Parry or Deflect, trigger Ardor S. At Ardor S, any basic weapon attack spends Ardor to stun enemies proportionally to their damage. Death's Door lasts 10 extra seconds;Shattered Blade: Regular attacks deal damage in Doom. Blade Arts deal double damage.Balance AdjustmentsCassius IV's maximum Blood has been increased to 550 (was 450);Cassius IV's action cooldown has been decreased to 0.8s (was 1s);Cassius IV's stuns to Revolt (become immune to stun) has been decreased to 2 (was 3);Wind Dragon's knockback damage has been increased to 20 (was 12);Crimson and Scarlet's Blood limit has been increased to 50% (was 40%);Ephemerality, Heartbeat and Exorcism's difficulty scaling have been decreased;FixesReduced chance of Reaper attacking even while dead (still investigating this bug);Fixed Cassius IV's death voicelines;Thank you for all the support. Please, leave a Steam review if you can!Have a good week!-DanRead full article on Community Announcements (MisterProject)









