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Kill the Man in the House

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Kill the Man in the House screenshot 1
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Kill the Man in the House

Eric Freeman, no1garfieldfan · Published by Eric Freeman, no1garfieldfan · Official site ↗

Positive — 100% positive (15 reviews) · 75 achievements

Last updated 27 Sept 2026

A game about killing a man in a house. This single-player, first-person tactical shooter provides a sandbox for hectic, visceral combat on a variety of semi-open world maps.

Early AccessDJCTQ 14

£7.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £7.49 · Highest: £7.498 Oct 2026

Action, Indie, Early Access · 2026 · More £5 - £15 games

In Kill the Man in the House, navigate tense, first-person combat through dynamic, semi-open world environments. Experience the thrill of stealth and strategy as you hunt your target in this early access tactical shooter.

About this game

Kill the Man in the House is a game about killing a man in a house. This single-player, first-person tactical shooter provides a sandbox for engaging, visceral combat. It features a variety of small, semi-open world maps with houses to kill the man in, and a selection of weapons to kill him with. Blast him from across the map with the sniper rifle or rip him apart up close in a slow-motion SMG gunfight–it’s up to you. The world allows for a variety of playstyles, providing multiple routes with an emphasis on verticality.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: i3
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics
  • Storage: 100 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: i5
  • Memory: 4 GB RAM
  • Graphics: GTX 1070
  • Storage: 100 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    v0.8.84 [movement abilities update]

    changelist: Added mantling for ledges. Triggered by holding down jump button for at least .1s while falling (if you have a double/triple jump available, that will trigger instead of mantling). Weapons and other movement abilities are disabled during the short mantle animation. Added "platform nudging". If you're not trying to move and currently falling, the player controller will shoot out a 3x3 grid of raycasts beneath player and gently nudge the player towards surfaces it detects. Makes parkouring your way up towers, beams, and wires much easier but won't save you if you're falling really quickly.
    Read full article on Community Announcements (Eric Freeman)
  • Patch NotesOfficial

    v0.8.83 hotfix

    fix for some achievements not firing re-fixed legs sliding into place at start of level issue
    Read full article on Community Announcements (Eric Freeman)
  • Patch NotesOfficial

    v0.8.82 hotfix

    changelist fixed barrel center distortion bubble looping added kick knock back on walls added explosive barrel knockback reduced explosive barrel damage based on distance from explosion added back in player's body death animation before showing game over screen
    Read full article on Community Announcements (Eric Freeman)
  • Patch NotesOfficial

    v0.8.81 [small physics update]

    The game should play the same, but the camera should overall feel smoother. Also fixed a couple janky issues like the player's legs "sliding" into place at the start of a level. changelist fix for camera rotation running in fixed timestep instead of every frame causing it to look jittery on high refresh rate monitorsfix for circle strafing around an object causing the object in the center of the screen to look jittery fix for laser sight jitter on high refresh rate monitors fix for player legs "sliding" into place at start of level fix for player legs not keeping up with camera position when player is moving very fast fix for blood rendering on top of some materials like the gate/rail texture
    Read full article on Community Announcements (Eric Freeman)
  • Patch NotesOfficial

    v0.8.76

    changelist added brightness slider to settings menu fixed enemy over rotating arms to shoot at player from weird angles, now they're more inclined to rotate whole body and strafe fixed bug where enemy aim ik used incorrect gun aim target so pistol was shooting slightly off from player's position added bullet trails back in and slowed down enemy bullets a bit so they look like they're visibly moving in slomo instead of being way too fast to see fixed distortion effect on main menu not fading out until scaling is done causing it to look weird enabled gpu instancing for main menu distortion material added a small distortion bubble in the center of explosive barrel explosions
    Read full article on Community Announcements (Eric Freeman)

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