
Screenshots

Watch trailer on Steam ↗DYING UNDER NIGHTFALL
BTC-BIXELTECHCODE · Published by BTC-BIXELTECHCODE
6 user reviews — 83% positive (6 reviews) · 43 achievements
Last updated 27 Sept 2026
Get ready to prove your skills and face the challenge in our thrilling jump and run game. Will you dare to conquer the impossible? Jump in and find out! This is a small one-person project.
£2.49
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Casual · 2024 · More under £5 games
Prove your mettle in DYING UNDER NIGHTFALL, a thrilling jump and run game from BTC-BIXELTECHCODE. Embark on an adventure that tests your abilities as you face the impossible in this small but ambitious one-person project.
About this game
Prepare to be challenged like never before, as our game takes inspiration from the punishing difficulty of Dark Souls. With its relentless difficulty curve and merciless gameplay, every victory is earned through sweat, tears, and sheer perseverance.
Get ready to prove your skills and face the challenge in our thrilling jump and run game. Will you dare to conquer the impossible? Jump in and find out!
Jump your way through danger in this action platformer!
Game Features
- Lots of levels
- Points for every second!
- fast movement!
- Lots of achievements!
- Challenge yourself!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Memory: 2048 MB RAM
- DirectX: Version 12
- Storage: 2 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
NEW GERMAN LANGUAGE PACK FOR DYING UNDER NIGHTFALL AND BUG FIXINGS
New developments: * Revision of all instruction images * Translation of all texts in the game * Translation of all texts in the program code * Testing the translations * New program logic for the translation created and integrated {STEAM_CLAN_IMAGE}/44891167/292066d915adfe8ef5b95168d026ac6f395d055f.png {STEAM_CLAN_IMAGE}/44891167/21c265dfb93572937acaf9c677b7d0f98b722f1c.png Fixed bugs: * Bug fixes for all fields that were too large due to the translation or other... * Fixed camera error "NullReferenceException" * Fixed animation errorRead full article on Community Announcements (Glitch)AnnouncementsOfficial
Reworked Levels
* working on level 20, replacing and adding traps, envirmoment and new routes for more variety * working on level 19, replacing and adding traps, envirmoment and new routes for more variety * working on level 18, replacing and adding traps, envirmoment and new routes for more variety * working on level 17, replacing and adding traps, envirmoment and new routes for more variety * working on level 16, replacing and adding traps, envirmoment and new routes for more variety * working on level 15, replacing and adding traps, envirmoment and new routes for more variety * working on level 14, replacing and adding traps, envirmoment and new routes for more variety * fixed an dash animation bug *changed achivement for release on steamRead full article on Community Announcements (Glitch)Patch NotesOfficial
New Resolution Settings and Bug Fixes
* add a resolution selection * add the needed code logic into the DataManager and GameSettings * working on resolutionManager and option layout * add a function to switch between Full & Windows mode Ingame with F11 * add game start sequents, player comes throw portal or so... * changed clock animation * add a new feature to the lightballs, now near fog will be disable * changed level enviroment * fixed a camera bug in the gamemenue * fixed a bug, where the player got stuck on the edge of the boxes {STEAM_CLAN_IMAGE}/44891167/a456c6bde990ff1fec30105a2d7ccafc028735a3.pngRead full article on Community Announcements (Glitch)Patch NotesOfficial
Small Bug Fixes
* changing some trap placement for better gameplay * fixed bugs with platform edges in 6. level * fixed bugs with platform edges in 7. level * fixed bugs with platform edges in 8. level * fixed bugs with platform edges in 9. level * fixed bugs with platform edges in 10. levelRead full article on Community Announcements (Glitch)AnnouncementsOfficial
New Point System, Bug Fixings new Music, new Menues
* add a new system with points, the more time remains, more points the player get * add all new needed ui elements for the point system * rewokring Loading Manager UI and Endscreen UI for the new points system * add music variation when the player dies, comes to the game end and so on... {STEAM_CLAN_IMAGE}/44891167/7659a266bc090b153bacd023ada396eee070eb65.png {STEAM_CLAN_IMAGE}/44891167/38dc300c526fd43a0c38cbd4daf54a557c331c92.png {STEAM_CLAN_IMAGE}/44891167/065d5a84dfe3a473d26723e6e1fe0f5cb2ee609b.png {STEAM_CLAN_IMAGE}/44891167/9bd12cf997a693844207c76732ca449672836817.png * fixed a bug; hard traps spawn on the normal difficulty because of the new added difficulty * fixed a menue bug when the player dies and press Escape * fixed issues with not right resets values * fixed a visual flickering bug in the death screenRead full article on Community Announcements (Glitch)






