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Beast Dungeon

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Beast Dungeon screenshot 1
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Beast Dungeon

Dragon Dropper · Published by Dragon Dropper · Official site ↗

Last updated 27 Sept 2026

A classic roguelike dungeon crawler with pixel graphics. Fight to the bottom of the dungeon and defeat the Lich Lord! Level up, find powerful equipment, and learn new spells to become the hero the world needs.

£2.17

Lowest price we've ever recorded

View on Steam

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Price history

3 Sept 2026Lowest: £2.17 · Highest: £2.178 Oct 2026

RPG, Casual · 2023 · More under £5 games

Embark on a pixelated adventure as you delve into Beast Dungeon, mastering your character through battles against foes and discovering potent equipment. Level up to become the hero needed to vanquish the Lich Lord at the dungeon's depths.

About this game

Beast Dungeon is a classic roguelike dungeon crawler with procedurally-generated dungeons.

The Lich Lord awaits you with powerful magic. Fight your way through ten levels of a dungeon filled to the brim with aggressive monsters in order to take down the big, bad boss. Will you triumph, or will you become just another pile of ashes on the dungeon floor?

Each run, your character starts with different equipment. Gather armor, weapons, spells, and skills to build your strength and defeat the ultimate challenge! Manage your time wisely, because each time you stop to rest, the dungeon grows a little more dangerous.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8 or newer
  • Processor: Intel Pentium IV or better
  • Memory: 1 GB RAM
  • Graphics: Integrated Intel graphics or better.
  • Storage: 100 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or newer
  • Processor: First-generation Intel i3 or better.
  • Memory: 1 GB RAM
  • Graphics: Integrated Intel graphics or better.
  • Storage: 100 MB available space

Supported Languages

English, Spanish - Spain, Portuguese - Brazil, German, French, Italian, Polish, Turkish

Latest news

  • Patch NotesOfficial

    Minor Update

    Your character will now begin the game with their starting weapon and armor automatically equipped.
    Read full article on Community Announcements (Jason from Dragon Dropper)
  • AnnouncementsOfficial

    Beast Dungeon Updated

    Added French, Italian, Polish, and Turkish language support. Changed map generation to have a larger variety of map tiles to draw from so that maps have a larger variety of visual styles. UI improvements, including making scrollbars work better. Fixed an issue with damage monsters running away that could sometimes allow them to attack from a distance. Made some improvements to existing language translations.
    Read full article on Community Announcements (Jason from Dragon Dropper)
  • AnnouncementsOfficial

    Beast Dungeon Updated

    A few monster types will now attempt to run away when injured. Added German language support.
    Read full article on Community Announcements (Jason from Dragon Dropper)
  • AnnouncementsOfficial

    Beast Dungeon Updated

    This update adds Portuguese language support, the invisibility spell, and some minor user interface improvements. The invisibility spell is an interesting one. It doesn't cost much mana to cast, but it requires (passive) maintenance. Each step you take costs one mana to stay invisible, and the spell will wear off if you run out of mana. In addition, doing anything useful like resting, meditating, or attacking will break your concentration and deactivate the spell. Monsters that are already attacking you won't be able to attack, but they will follow you (because you still make sounds and smells), but monsters that are not already aggro will not notice you. This means that it might be particularly useful to sneak past a dangerous group of monsters.
    Read full article on Community Announcements (jason)
  • AnnouncementsOfficial

    Beast Dungeon Updated!

    Beast Dungeon has been updated with a lot of changes to give it more variety and replayability. Here are the changes in the new version: - The font has been replaced with something that fits the pixelated style of the game better. - Dungeon levels and their contents are now persistent and will be remembered across entries and exits. This means that you can no longer go to another dungeon level and come back in order to "reset" a level. - Characters are now represented by a random avatar image selected from a set of 16 different character sprites. - When starting the game, rather than getting a short sword and a small shield, your character will now get a random weapon, piece of armor, a scrollm and a bandage. Starting with a spell in addition to a weapon should make for more interesting possibilities. - Two new spells, teleport and teleport other, have been added. Teleport will send your character to a random location on the same dungeon level, while teleport other will do the same to whatever creature you're in combat with. Note that you have to be actively engaged in combat for teleport other to work. - Shops found in the dungeons are now populated with a random selection of dungeon-level-appropriate items. Each one will have different items. - Your character's life bar will no longer be hidden when they are fully healed.
    Read full article on Community Announcements (jason)

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