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MamaShroom

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MamaShroom screenshot 1
MamaShroom Short Trailer trailerWatch trailer on Steam ↗

MamaShroom

Josh Reaver · Published by Ichor Studios · Official site ↗

Positive — 100% positive (14 reviews) · 100 achievements

Last updated 27 Sept 2026

Join MamaShroom in her quest to reunite with her children, in this adventure-filled 2D platformer rendered in beautiful pixel art. Set across a variety of lands, and 40 levels, your journey will be fraught with danger. We know you will be the perfect companion to help Mama!

DJCTQ 10Full Controller Support

£5.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

3 Sept 2026Lowest: £5.89 · Highest: £5.898 Oct 2026

Action, Adventure, Indie, Casual · 2023 · More £5 - £15 games

Explore vibrant lands and face challenges as MamaShroom searches for her lost offspring in this 2D platformer. Crafted by Josh Reaver, the game offers a charming pixel art experience across 40 levels filled with danger and adventure.

About this game

Mamashroom is currently going through a complete overhaul process - being rebuilt from the ground up. This will include unlockable powers, new dialogue, a completely new set of levels, and much much more. Please bear with me whilst I do this, I feel the end product will be something really special, aiming for a late 2025 release of V2.

MamaShroom is an exciting adventure-filled 2D platformer set across a variety of different lands, each rendered in beautiful pixel art. Embarking alongside Mama, you will help her reunite with her children across 40 levels in a game that will surely delight any cottagecore lover. Your quest will be fraught with danger, but we know you will be the perfect quest companion. We can’t wait for you to come along!

Key Features:

• Explore four different environments rendered in colourful and cosy pixel art.

• Meet Mama’s many children who will be sure to make you laugh, cry …or roll your eyes.

• Take the route most travelled on your quest with Mama. Alternatively, test your skills and reflexes as you uncover the secrets of hard mode, and see the 40 levels change.

• Collect as many ingredients as you can for the final family meal. Ten delicious end-game meals await.

• Enjoy the stunning pixel art visuals and whimsical soundtrack that brings the world of Mamashroom to life.

• Be a dedicated dinner host with the optional speed run timer.

• Leaderboard, see how you match up to Mama's other quest companions

• Cosy mode for people who don't want a stressful experience. Checkpoints will keep you safe in this mode!.

• Hell mode is coming soon, for those who want a real challenge. Switch out the lo-fi soundtrack for Doom inspired metal versions!

You look like a Fun-gi, we’d love for you to come along!

Further Info:

You can use most types of controller but we advise using either Xbox or PlayStation as these have been specifically programmed in. You can also use a keyboard!

The menu is controlled using the arrow keys on the keyboard or the directional buttons/analog stick on a controller!

Don't want it in fullscreen? Head into the game settings or just press alt + enter to enter windowed mode!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or Higher
  • Storage: 300 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Howdy Everyone, Lets talk V2.0

    I know it's been much longer than expected, but I have made huge progress including the nice new logo you can see on this post.I have a pretty hefty list to get through for testing and functionality, as well as quite a lot of art redesign but once all that is done all I have to do is build the levels and release!I am aiming for end of Summer 2026! Please remember there will be a competition to have yourself forever immortalised as a statue within the game on release so be on the lookout for news about this.I am really excited to show you all what I'm building, just hang on a little longer and I'll have some gameplay videos to show off!Thank you for being patient,Love, Mr MamaShroom himself
    Read full article on Community Announcements (Bacon Triple)
  • AnnouncementsOfficial

    Running a little late

    Hey everyone,As you may have seen in my previous updates, I am working hard to get V2.0 released.The plan was December 2025 but so many things have gotten in the way and that just won't be possible anymore.I am doing all I can to get it finished as soon as possible.Thank you for your support,Mr MamaShroom Himself - Josh
    Read full article on Community Announcements (Bacon Triple)
  • Patch NotesOfficial

    A Quick Update

    Hey everyone,Just a quick update, I wasn't able to work on anything during October as was planned due to a million and one problems unrelated to the game - that's life!I am still aiming for a December release for the update, it'll just be a little later than I wanted.Thank you for bearing with me whilst I get things together
    Read full article on Community Announcements (Bacon Triple)
  • AnnouncementsOfficial

    Making Huge Progress!

    Hello everyone!If you have been following on socials you'll have seen some of the development I've been doing since the last announcement I made. If not please follow below:Instagram: https://www.instagram.com/mamashroomgameTikTok: MamaShroom (@mamashroomgame) | TikTokI am on track for the early December re-release, I just have three tileset refreshes, about 40 traps/obstacles, 27 portraits, and some other bits and bobs before I can build out the levels ready for release!Stay tuned!
    Read full article on Community Announcements (Bacon Triple)
  • Patch NotesOfficial

    Just a quick update!

    As you know it's been some time since my last update. Unfortunately there are certain things going on in my personal life that have meant I've not been able to so much as look at this.I have decided that enough is enough and am trying to give it at least a little dev time each week, starting today.There's just so much I'm looking to add to V2 and I think that any of you that have played the current build will really appreciate the changes. This evening I have squashed the bug that deterred me when other stresses were already getting me to my breaking point and because of that I feel much more positive about being able to continue within 2025.My aim is to have V2 released before the end of the year but we will have to see how life treats me in the meantime. Thank you to everyone who has bought a copy and played it, and thank you to anyone who has wishlisted it, it really does mean a lot.I will leave you with this rather gorgeous portrait of Psilo by TriCENAtopss (formerly RikuSayPoof).
    Read full article on Community Announcements (Bacon Triple)

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